|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Descent of the Dragons
Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.
|Have (11)||ironax , MythicWinter111 , thorrs , MattN7498 , teslacoil7992 , Venser_the_Sojoner , Mortiferus_Rosa , YossarianLives , Friedrice24 , Famicomania , thetechzombie|
|Want (23)||bennybubbles , GreySeaJones , Arkensis , Daeyel , bigblue32123 , toonlink282 , JSLardizabal , MirrorMountain , Elementalism , Bigrage , livingrock , TerminalGeek , kovellen , adb_slayer , HaypSnapdragon , marsp44 , Loyalty , Aquatictoaster , Tobiaszero , blzrby , Blood_Joker , Verusor , vynnr|
Descent of the Dragons Discussion
1 month ago
Thanks for your comments! We agree with your first point; a turn two-three Purphy is rather terrifying. We've already tried to put some effort into the deck's construction to make sure we can cast him early, and more of the same would be nice. However, Brood Birthing would not really suit this deck. It would need more, early-casting opportunities (as in turn 1-2) of Eldrazi related stuff in order for us to really benefit from this sorcery. Skirk Prospector makes more sense to us; maybe in exchange for Dragonmaster Outcast . We will give it some thought.
Red is great at damaging stuff, so in that sense it's great at creature removal. The removal you're talking about however; yeah, it's an issue. We've had Chaos Warp in here before. Fact is that the chances of drawing it when we need it are slim. We also have no means to tutor for it. So rather than relying on a lot of luck or relying on more (expensive-to-cast) removal, we figured we were better off ignoring removal entirely and focus on red's strengths instead.
And besides, even if Purphy is removed, we can still create a rather large goblin army and let's not forget Impact Tremors , Burn at the Stake , Marton Stromgald and Descent of the Dragons for some great damage dealing.
Mrs. and Mr. NV_1980
1 month ago
What a fantastic build. I'm happy to see you've evolved it beyond it's beginnings. Your depth of explanation in choices and strategy really brings this list to life.
Since you've been through my list, rather than recommend cards, I'll just point out that in my own meta, a few under-sung cards really shined through:
Descent of the Dragons - being able to blast a few problem creatures out of the way in addition to hitting my own land is nice.
Phyrexian Purge - 3 life per target doesn't matter much when you've got an army.
Xenagos, the Reveler - The +1 while lands are animated pretty much lets me drop whatever is left in my hand.
Happy brewing, neighbor!
1 month ago
- Because spellslinger decks don't run that many creatures, you're probably going to need a few more board wipes. Perhaps Cyclonic Rift (don't hate me), Evacuation , Descent of the Dragons , Star of Extinction , or Volcanic Vision .
- If you're going to run cards like Everflowing Chalice , Hedron Archive , Mind Stone , and Temple of the False God , I would suggest running more X-spells. Cards such as Curse of the Swine , Molten Disaster , Starstorm , Epic Experiment , and Jaya's Immolating Inferno would give you more board wipe options, as well as explosive izzet shinanigans.
- Sentinel Tower is really only worth it if you was to storm out.
- I wouldn't recommend running Psychosis Crawler unless you want to focus on card draw. Same goes for Windfall . In this deck, Windfall does cause peripheral effect to occur, such as Locus God or Niv-Mizzet triggers. You would need to be playing against a deck with a lot of card draw, otherwise you might only be helping your opponents since you will probably be drawing more than them. I see that you have some cards with triggers bases on card draw, but since they are not your commander, there is no guarantee you will see them during a game.
- Overall, it seems like you are a little stuck between wheel, storm, and spellslinging. Personally, I think Jori En is bested suited for spellslinging. Baby's first Izzet deck. I'm so proud of you!
2 months ago
Yes, you could have a lot of fun tutoring out Demons with 30 Shadowborn Apostle in your deck, and that's a perfectly fine strategy. But that's really a better option for your Athreos, as you run Orzhov, which gives you access to Edgewalker which allows you to freecast your SBAs if your opponent doesn't want to pay the 3 life per sac.
Judith doesn't feel built for that kind of a recursion deck. She feels more akin to a mass-wipe deck where you play lots of 1 - 2 cmc drops with stack effects and pound everyone into the dirt in one mass grave.
Especially if you do something like Mogg Infestation or Descent of the Dragons so you upgrade, rather than boardwipe. Alternatively, you could Killing Wave and put everyone in a tight bind. You choose to NOT pay X, so you sac your entire boardstate. Judith deals a lot of damage, in addition to the rest of your stacking effects, and everyone else now struggles to keep up or fall out.
With all three out, and your stack effects, you could wipe your board with a few exceptions, generate a ton of mana, gain control of everything your opponent's sacrifice, sacrifice those for MORE MANA, do this until nobody has anything left, and hit home with something like Rolling Thunder or Earthquake if you are ahead.
Damn. Maybe I'LL make this deck :o
3 months ago
The cmc curve of this deck is always going to be quite high, I would recommend adding in some essential ramp spells and ways to cheat in your creatures. I'm assuming that the cards you will consider will be more on the budget side so here might be some cards you can consider. Selvala's Stampede, good way to be threat and able to cheat permanents from hand or flip into big dragons from the deck. Sunbird's Invocation, since you are reducing the spells of your dragon, the 'cascade' trigger will be large and unlikely you will whiff most of the time. Cream of the Crop a pseudo filtering where it synergizes with your big drops so you can fix your draws. Summoning Trap only would use if you face against a lot of counterspell decks. Nature's Lore, Farseek, Rampant Growth, Cultivate, Kodama's Reach, Hour of Promise, and Skyshroud Claim are great ramp spells that are better in the long run. If not all the signets and talismans for mana rocks to accelerate.
I would recommend cutting all the equipments as you don't need that when your dropping big threats already, Door to Nothingness, Doubling Cube, Lich's Mirror, Descent of the Dragons, Traitorous Blood, Gift of Paradise, Prodigious Growth, Command the Storm, Tail Slash, and Holy Day.
Hope that helps! If your not on budget there are other alternative options but the cards are $10+
4 months ago
However if that is not enough- which I'll assume it's not- Artifact Mutation is freaking delicious. Bitterblossom is a staple. Creakwood Liege also pumps the majority of your deck. Daretti, Ingenious Iconoclast is also decent removal and his ult is insane. Descent of the Dragons could be an alternate wincon. Dragonlair Spider looks like garbage but can get out of hand in a hurry. Druid's Call is honestly insane, it's a great deterrent for blockers. Elemental Mastery is the best. Feral Incarnation, because it has convoke, is not so bad either. Necrogenesis is classic. Ogre Slumlord is a baller and a great rattlesnake. Plague of Vermin is a really nice way to put some damage in on your opponents, especially if the political atmosphere is good. Rampaging Baloths is craaazy. Sprouting Thrinax has served me well. Sylvan Offering can make some friends AND some tokens. Verdant Embrace and Verdant Force are good. Wolfcaller's Howl is good I think?
4 months ago
Have you considered Krenko, Mob Boss - double up your gobs?
or lategame Descent of the Dragons - its a tad more expensive than your mana curve, but its a great way to convert goblins into a killing blow.
4 months ago
Descent of the Dragons occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%