Descent of the Dragons

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all

Tokens

Descent of the Dragons

Sorcery

Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.

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Descent of the Dragons Discussion

carpecanum on My boy Puphoros and his goblins

3 days ago

Descent of the Dragons or Hellion Eruption lets you put out a bunch of creatures at once, preferably after attacking with a million goblins then gaining untapped blockers as well

goodair on Through the Fire and the Flames We Jund 'Em Out!

1 week ago

I recently swapped Fires of Yavimaya for Dragon Tempest and its been good, especially with Descent of the Dragons, you can just instantly pop someone with your kebolds. This card would be even more amazing with your sub dragon theme!

elgosu1337 on Neon Emrakul's Evangelion

1 month ago

Thanks Elywood! The idea is to only play the combo enablers just before comboing. If opponents target them with removal, we can play instants in response to draw cards and make tokens. Faith's Reward and Thrilling Encore can bring them back. If we don't have any of those cards, Descent of the Dragons and Emrakul's Evangel can produce lots of tokens without needing combo pieces.

JohnnyBoyG on R/B Dragons

1 month ago

I'd definitely go up to 4 copies of Sarkhan, Fireblood. 6 mana on turn 4 wins you games. Glorybringer is a strong dragon that you should consider adding.

I'd cut Descent of the Dragons and Dragonmaster Outcast. Descent is only rarely good, since you're creatures will almost always be better than the 4/4s and your opponents will almost always be worse. I understand that Dragonmaster Outcast looks very powerful, but you don't start pumping out dragons until turn 8 or 9. Most games will be over by then. Also, your opponent will very likely kill it before then anyway.

Your manabase could be improved. Foreboding Ruins is a good dual you should run. Lavaclaw Reaches is probably better than your current etb tapped lands. You'll still want enough basics for Foreboding Ruins and Dragonskull Summit to be consistently active though.

Driemer84 on Brudiclad's Repurposing Plant

1 month ago

After some testing I've got some ideas for changes.

Control Cuts: Release the Gremlins and Descent of the Dragons. Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act. I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps. This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better at two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. Wurmcoil is a durable threat with value leftover if it dies. Timestream Navigator can provide us with infinite turns if we get a token copy onboard. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond. Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering. Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts, but really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

Trizzo2 on Brudiclad FTW

1 month ago

Descent of the Dragons is great both as removal and to upgrade your tokens.

Driemer84 on Anything You Can Do... : Brudiclad EDH

1 month ago

Daedalus19876: No problem in the delay! So I've gotten a few more games in and I have some major changes to talk about. I'd love to hear some feed back and correction on my thought process. Incoming wall of text.

Control Cuts: Release the Gremlins and Descent of the Dragons.
Release is too expensive and not worth the couple tokens in provides. Descent of the Dragons has really only been used to blow up payoff cards on my side of the board like Chasm Skulker. You really only need one 4/4 dragon with Brudiclad to get the payoff since he'll turn whatever into a 4/4 once he's online, and I'm not really a fan of giving my opponents 4/4s even if it means taking out a couple key threats. This leads me to replacements.

Control Replacement: Vandalblast and Blasphemous Act.
I think artifact destruction is an important option to have so Vandalblast comes in. I just don't think the 2/2s from Release is worth the mana it takes. Creature destruction is also important so Blasphemous Act comes in so we still have some board control.

Token Production Cuts: Saheeli's Artistry, Stolen Identity, and Followed Footsteps.
This part may be controversial, but I think these cards are too expensive. Artistry and Stolen Identity may still be worth it because they create the token immediately, but I had mentioned earlier that relying on opponent's creatures isn't the best game plan. They either aren't something you want to create a bunch of or they are legendary. Followed Footsteps doesn't give you a payoff until your next upkeep. Too much can happen in three other players turns for me to want to spend 5 mana on it.

Note: Supplant Form is sticking around for now because I think the fact that it's instant speed and a form of pseudo removal make it worth while.

Token Production Replacements: Cackling Counterpart, Fated Infatuation, and Twinflame The downside here is that they all only target your creatures, but they are all half the price, and two of them are instant speed. I want to tune the deck to be more self reliant which is why I'm ok with having to target my own creatures. I realize Twinflame's token exiles at the end of the turn, but with Brudiclad online it won't matter.

Value Creature Cut: Reef Worm I've had Reef Worm on board and destroyed a couple of times, but the tokens always turn into something else more powerful before I've ever had a chance to work up the chain.

Value Creature Replacement: Feldon of the Third Path Stuff is going to die. Feldon is perfect for taking advantage of this. I haven't had a chance to test him yet, but I think he has great potential.

Payoff Cuts: Phyrexian Processor, Utvara Hellkite, and Godo, Bandit Warlord I think Phyrexian Processor is too slow and expensive. Karn, Scion of Urza is what we want for this effect. Utvara Hellkite can create some silly boardstates, but I think Sharding Sphinx does it better and two less mana. I'm not 100% on this one, but it's casting cost is really what does it for me. The last cut here I'm not 100% on either. Godo gets cut because it's also expensive and only goes infinite with Helm of the Host, unlike Combat Celebrant and Lightning Runner. I realize Godo always gets Helm, but to cast and equip is still 11 mana in one turn. To have Brudiclad on board, cast Godo, and equip helm is a lot to ask.

Payoff Replacements:Wurmcoil Engine, Timestream Navigator, and Bane of Bala Ged. The first two are obvious. Bane of Bala Ged is something that can really clear up a board if you're able to make an army of these. Tidespout Tyrant is something else I've thought about, but we aren't guaranteed to be able to cast a few spells after we have an army of Tyrants.

Miscellaneous Cuts:Mechanized Production and Mox Diamond Mechanized Production I'm not that sure about. Obviously it has win the game written right on it, but 4 mana to copy a thopter or gold or treasure, which is most likely what we're going to want to copy because of the sheer number we can produce, isn't all that exciting. Mox Diamond comes out because we don't need the super early game ramp and we aren't abusing it with Paradox Engine or something. I'd rather make the land drop that put Mox Diamond on the board. With a 6 drop commander, the land is usually just as good.

Miscellaneous Replacements: Pongify and Rapid Hybridization Cheap ways to deal with opponents creatures, a way to blow up Wurmcoil Engine or Chasm Skulker. These cards someone make up for the loss of Descent of the Dragons too.

These changes bring the average cmc from 3.51 to 3.32.

This leaves me with a handful of cards I'm still considering.
Draw Potential Additions: Ponder, Impulse, Intuition, Thirst for Knowledge, and Frantic Search.
It's important that we find a payoff or a way to make a payoff a token so I think the deck could use some added digging. I think the most powerful of these are Intuition, Thirst, and Frantic Search because it can put some payoffs in the graveyard if you have Feldon online.

Payoff Potential Additions: Inferno Titan, Frost Titan, Hangarback Walker I'm not sure they're necessary, but they could be fun additions. Inferno Titan is the better of the two titans, but I think it's worth talking about them both. I like that the deck is starting to diversify threats. Cutting Godo and Utvara because we have better extra combat and mass token producing payoffs in cheaper creatures. Inferno Titan kind of lines up with Bane in the permanent removal department, but it's damage can go to the face. I'm not sure Frost Titan provides much, but I thought I'd mention it. I guess it could potentially shut a player down for the next turn. I really like Chasm Skulker, and I think Hangarback Walker would make a great addition as a redundant effect.

Lands Potential Cuts: Inventors' Fair and Academy Ruins These are lands I was testing out because artifacts. But really our deck is just a bunch of rocks. The Mimic Vat and Helm of the Host are about the only cards I'd want to activate either of these lands for, but I'm not sure I think the cost is worth it. More testing may be required, but I'm not sure I've been in the situations where I must tutor for a Helm or give up a draw to get helm back.

Land Potential Replacements: Command Beacon, Scavenger Grounds, Strip Mine Right now I don't have an extra Command Beacon or Strip Mine. Command Beacon seems great for a 6 cmc commander and I notice you are already running it. Scavenger Grounds and Strip Mine are just great utility lands, but I'm not missing out on too much without them for now.

On the other hand, Desolate Lighthouse has been great for digging when there's nothing else to do, and Kher Keep is another great token producer at 2 mana a pop.

Thanks for reading if you made it this far!

elgosu1337 on Windgrace, Lord of Tokens

1 month ago

Also wanted to mention Emrakul's Evangel, Descent of the Dragons, Fresh Meat, and Second Harvest to turn a few tokens into a lot more tokens. Bramble Sovereign is another way to copy token-making creatures. Living Plane, Nature's Revolt, and Natural Emergence can animate your lands so you can make tokens of them.

Attrition, Grave Pact, Dictate of Erebos, and Butcher of Malakir are good for creature removal.

For reanimation, you can also try Thrilling Encore, Journey to Eternity  Flip, Meren of Clan Nel Toth, and Champion of Stray Souls.

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