|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Descent of the Dragons
Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.
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|Have (13)||Caldazar , ironax , MythicWinter111 , Venser_the_Sojoner , thorrs , MattN7498 , Mortiferus_Rosa , golgarigirl , philktoken8998 , YossarianLives , Friedrice24 , Famicomania , thetechzombie|
|Want (5)||MrBWhacko , Daeyel , bigblue32123 , Elementalism , blzrby|
Descent of the Dragons Discussion
3 days ago
Cards I'd cut:
Caged Sun - It's over the curve of the deck
Helm of the Host - Not really needed
Slate of Ancestry - No reliquary tower
Stoneforge Masterwork - Not needed
Sword of the Paruns - Not needed / doesn't help the deck
Goblin Warrens - Not worth it
In the Web of War - Shared animosity is in your build, good.
Mass Hysteria - Fevor and Hammer are fine
Rise of the Hobgoblins - Nope
Kyren Negotiations - Not worth it
Burn at the Stake - Not worth it, need to lower your curve
Descent of the Dragons - Lower your curve
Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve
As for what I'd add...
Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff
Beetleback Chief - Value
Blood Moon - Shuts down strip mine and other annoying lands
Goblin Piledriver - THIS is goblins
Imperial Recruiter - Value
Legion Loyalist - Trample
Ogre Battledriver - Value, haste +2/+0
Reckless One - Value when you have board state
Nykthos, Shrine to Nyx - Value
Ancient Tomb - T2 Krenko
There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.
1 week ago
Deck strategy sort of changed now. It relies more on Descent of the Dragons as a wincon, with lots of token generation to pad the battlefield and absorb damage later on.
Starsky2814 on Radha
4 weeks ago
I think the following could be beneficial:
1 month ago
Hi fellow Karrthus enthusiast!! I've build him to and after a lot of tinkering I ended with a Reanimator version of him with strong burst to kick out opponents one by one. I found it hard to find the ratio between good ramp en enough valuable dragons to play. Karrthus is awfully fun since he terrifies opponents just on its own, 3 hits and someone is dead to commander damage. Since you're already running Savage Ventmaw, I suggest to put in Aggravated Assault. These two give you infinite combat steps!! You could also use Descent of the Dragons and Sarkhan the Mad to steal your opponents dragons while removing threats.
If you're looking for inspiration, take a look> A Dragon's Coffin - Karrthus Reanimator Style
1 month ago
Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.
The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.
An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.
Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.
Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.
There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.
A few suggestions :
Endless Whispers could be funny and fits very well the political theme!
Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.
Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.
Disrupt Decorum mad flavorful card for a mad Mathas dude.
Besmirch not the best card ever, but could be interesting there.
Mogg Infestation lul
Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.
Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))
Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.
Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.
I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)
1 month ago
I'm not really sure what I would pull out for any of these cards, I find that to be the hardest part about making changes, but just the top three would probably help accelerate it. I feel like the real question right now is, what kind of decks are your opponents typically playing? Are they control? Or are they infinite combo? Or creature smash? I would probably drop the Eternal Scourge, Farhaven Elf, and maybe Xenagos, God of Revels.
1 month ago
Excellent :) my LGS had a couple copies of it as I didnt want to take it out of my other decks its in :)
Check out my take on this commander :) I went with more creatures and less instants/sorceries and tried to theme it with as many boros named Creatures as playable, I figured its important to be able to survive the earlier rounds while building up enough mana to pull out the commander and cast a spell or two... I also went with Angelic Accord but tried to tailor the instant and sorceries so that when AA is in play it always generates an angel and I dont miss out by one life not gained, granted your use of Pristine Talisman will help with that but didnt want to have to rely on having such conditions to make it work...
1 month ago
Hey, WestHo. Hmm, it is a decent WinCon, but it's ultimately a more expensive Snake Basket. As 6 drops go, the only one I have is Descent of the Dragons which replaces heavy threats and my possible 1/1 tokens for 4/4 flyers, and it's difficult to add more expensive cards, because the way this deck plays, fast and fast. What card would you replace to put in for Myr Incubator?