|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Descent of the Dragons
Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.
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|Have (14)||Caldazar , ironax , pskinn01 , MythicWinter111 , Daeyel , philktoken8998 , rockleemyhero , MattN7498 , golgarigirl , YossarianLives , Friedrice24 , Famicomania , Venser_the_Sojoner , thetechzombie|
Descent of the Dragons Discussion
1 week ago
ay.lobo I've changed Goblin Offensive for Magus of the Wheel because having another wheel effect proved to be really strong, but im still thinking about changing Thatcher Revolt for Magus of the Moon because it takes out the value of my land cards like Ancient Tomb or Boseiju, Who Shelters All. So yeah the tokens don't stay on board but at least i deal 6 damage - 9 with impact tremors - 12 with panharmonicon- +3 extra damage if they attack and i could also sacrifice them or use Skullclamp on them for draw or even i could Divergent Transformations 2 of the tokens to get more creatures out or i could use Descent of the Dragons or Mogg Infestation on them.
1 week ago
I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:
Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.
Teysa, Envoy of Ghosts - makes tokens only if your opponents let you
Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)
Ghirapur Gearcrafter - makes one token
Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it
Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1
Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you
Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it
You get the idea.
Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).
Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to
Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.
Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.
I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!
1 week ago
Hey there!! The Ur-Dragon is a great pick for new players! Depending on how competitive you want to make this deck there are a million different things you could add. If you don't want to be super competitive, but still want it to be good you could add any/all of the Dragonlords (google 'MTG Dragonlords' if you have never seen them), you could add Coat of Arms, Door of Destinies and Karrthus, Tyrant of Jund + Descent of the Dragons for a little combo! If you need any more help feel free to message me!
1 week ago
Nice suggestions Xenhelga, thx! I don't know how I could forget about the Hellkite Charger?! He is just a match made in heaven within this build, going to find a spot for him for sure! I have played Descent of the Dragons in this deck. It is a really fun combo with Karrthus but hard to pull of and most of the time the dragons make short work of creature based board-states.
1 week ago
Hey there! I love the reanimation theme Karrthus, they are so rare to find. I don't think I saw one on there, but have you considered throwing a Descent of the Dragons in there? Its a great finishing combo with Karrthus. Sticking with combos, consider Hellkite Charger, hook him up to Sword of Feast and Famine and you can take infinite combat steps.
4 weeks ago
1 month ago
Just a thought I used Descent of the Dragons in my goblin deck to change all those 1/1 into 4/4 with flying for extra damage. Just a thought.
1 month ago
Loose Gamble and Kindred Discovery since they are not modern legal, or really fit the idea of the deck. Try Goblin Rabblemaster or Mogg War Marshal, to stay with the goblin token theme, also Hordeling Outburst. A couple of Descent of the Dragons might be a good closer for this kind of deck. Just a few suggestions.