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Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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1 week ago
The curve feels too high, and some of your card choices are fairly low-impact. Cunning Sparkmage and Vulshok Sorcerer are best in combo lists ( Banishing Knack/Intruder Alarm/Cowardice/Fractured Loyalty/Power of Fire ) where they are a win condition rather than anything playing more linear, because 1 damage/turn for three mana is weak on its own.
They can work in more casual Deep-Slumber Titan lists. With Goblin Fireslinger existing though, (used for the bloodthirst mechanic) they almost never see play. Gorgon's head synergy just isn't reliable enough to see play outside Brigid, Hero of Kinsbaile commander, and is best non-budget for Basilisk Collar.
Looking for that kind of synergy is exactly the right mindset for effective budget deckbuilding, you just need to get used to all the options so you can find the good stuff.
Its best to go hard on exactly what you want to do with a deck, especially as a budget list. Expensive cards are usually the most versatile cards (or cards with no alternatives). So to play budget effectively, you need a strategy that keeps cropping up in MTG and go all-in. A direct damage burst with Quest is a good choice, and so is the incredible efficiency of Shrapnel Blast, so lets build around those. You want to spend a single turn taking somone from 14-15 to 0 with artifacts on the field.
Go to gatherer, advanced search. Search for red enchantments that might sit alongside quest to help hit that 'eight copy reliable' stage. Anything that catches your eye, add it to the maybeboard, so you can see how much each card costs. We can also do a search for 'double damage' and 'whenever a source damage' to pick up other likely options.
Don't grab cards costing 6 or more mana, because unless you build your entire deck to cast them, you'll never cast them. Assault Strobe, Temur Battle Rage, Dictate of the Twin Gods ( Fire Servant ), ( Curse of Bloodletting )Insult,Overblaze, The Flame of Keld all stand out to me.
But with them all sitting in or around the 5 mana slot, or being creatures pump spells, suddenly we have some deckbuilding restrictions. We need either a bunch of damage on the field which we abruptly double and win, or to spend five mana getting one to the battlefield then cast a bunch of spells.
So lets look at the tools mono-red has to do that. For the former, there are agressive creatures like Keldon Marauders, Mogg Fanatic, Mortarpod, , Seal of Fire Zektar Shrine Expedition, Emberwilde Augur etc, for the latter Fling Spark Elemental etc.
Getting a big list of all the options then picking the best, looking at both price and effect is a good habit to get into with deckbuilding- Learning to trim the fat and spot strong options helps immensely with draft formats, and can help massively streamline your lists. If you are having trouble finding options, look into the archived standard deckbuilding discussions for an archetype that might have useful tools, and steal those.
Just remember, redundant copies of any spell makes it good, and casting spells on turns 1-2-3 is very good.
2 weeks ago
I added in Guttersnipe and Thermo-Alchemist but Im a little skeptical about Skullcrack because if I finish someone off I expect to gain a lot of life and that card prevents my own life gain. For now I prefer Insult over it. Thank you Grisbane
2 weeks ago
I have some questions about Elite Arcanist and duping spells right now, but there is an insane amount of spell duping available in standard right now. It's just about finding the right mana cheats and frankly card draw and tempo stalls. I don't think it really falls on a single Burn spell so much in this case after reviewing the new stuff. It definitely can, but it is also so much easier just to blend the many spell multipliers and just go with a few cheap burns and looped combos cast in a single turn.
Torrential Gearhulk + Release to the Wind + Saheeli Rai + Saheeli's Artistry + Siren's Ruse + Flood of Recollection + Karn's Temporal Sundering + Insult / Injury + Swarm Intelligence + The Mirari Conjecture + Tilonalli's Skinshifter, etc., etc., etc....
And that's just with Izzet. Too many artifact creature/spell based duping to list. That's a lot of duping at once. I'll probably be experimenting with Living Lore + Torrential Gearhulk combos quite a bit if I ever get away from Elite Arcanist + Naban, Dean of Iteration. Fun stuff man! I can barely keep from rejoining Standard, lol.
Though there's a whole lot of Exile This Card from the Temporal and Mana Cheating cards. Guess the devs got smarter. :p
Anyways, as for this deck.
Saheeli Rai - No mana duping of creatures.
Release to the Wind can also reset your planeswalkers' loyalty counts.
2 weeks ago
If Elite Arcanist + Naban, Dean of Iteration , gets to exile and cast two mana stacked cards at once, then can one of these cards, as a copy spell, copy the other card? And does having two cards cast trigger Surge? Would surge have to be cast last every time?
For example. After getting my two creatures out I hand off Wizard's Lightning + Wizard's Retort . Everything seems good so far, a counter spell, followed by 3 damage, a true counter-strike spell for 3 colourless mana.
But when we try Overwhelming Denial + Unstable Footing , Do I get to cast my red spell, and target it if kicked, and then Surge into my counter spell target? Or will I be unable to use them in seperate order? Will my tap cast be too slow to cast two spells and still choose my targets? Can I spend 3 colourless to make sure my counter can't be countered and damage can't be prevented and further inflict 5 burn damage to target player for 3 additional colourless, for a total of 6?
I'm assuming Rebound doesn't work with him unless cast separately by hand due to exile portion of rebound? Copy goes poof?
So on to the third portion. Copying spells cast using the same tap/ability. When we combine Reverberate + Slip Through Space in a single tap, will I get two Slip Through Space? Giving me 2 unblockable targets and draw 2 cards for 3 colourless?
And what happens when Howl of the Horde + Twincast are paired up after an attack? How do they copy each other, should they, and what is the highest number of spell copies they can provide a follow up spell? Is it simply, that Howl of the Horde multiplies Twincast by 2? For 3 copies of target spell? And can that target then be Howl of the Horde for 6 future copies of a target follow up spell for a foundation of 5 colourless mana as a setup?
Can I combine Dispel + Wizard's Lightning without canceling my damage out? Can my counter spell be fizzled out to let my burn deal damage or will I not having a dispel target, prevent me from completing the tap?
Can I use a Lightning Bolt + Scatter to the Winds without any counter targets by just targeting my Lightning Bolt so that I can cast my Awaken at the end of a turn for 7 colourless even if my opponent cast no spells? And does Awaken work like Kicker as all colourless, or do I need a very specific mana type as specified on the Awaken cards?
Almost done. :) Does Kaho, Minamo Historian stack her exiled spells together in one mana shot or do they split in three? And if she got doubled by Naban, Dean of Iteration, would she have to cast all 6 at a time, 3 and 3 seperately, or can she cast them all individually?
Now... Mindswipe. So, if I were to copy this with the same target, the first spell would remove the target of the second the cancel out correct? Can I copy it for two mana using my second spell and then choose new targets for double if they try and counter my counter with their own? Or will the copy be too early and be unable to choose anything not by the first? What if there were already two instants out? In what situation would a double Mindswipe be possible?
Lastly, for spells like Cryptic Command, does copying it let you choose new versions of it or is the same choice made?
1 month ago
I finally completed my Chandra Tribal build and it is such a fun deck to play. I was happy to see you discovered the joys of Star of Extinction. I killed everyone in a 6 player game not long ago using it with Repercussion and another card you don't have in your build, Insult. It is so satisfying to one-shot a whole freaking table while everyone is sitting around stunned by the turn of events.
2 months ago
There are not nearly enough draw engines, too many trample enablers. Arlinn Kord Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?
2 months ago
It's really unfortunate that Soulfire Grand Master is technically blue...
Suggestions! Since you are playing this very Neheb like, which is the most fun way to play it, I'll use my deck as reference so feel free to do the same. The Eternal Flame Of Surtur!