|Commander / EDH||Legal|
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Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
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2 days ago
3 weeks ago
I've played a bunch of paper games with this deck and it's pretty consistent. Injury is the only form of creature removal in the main, but it synergizes with the deck (the Insult half), and it works better if you have a Baral or an Amulet out. I've consistently dealt 8 damage divided between my opponent's face and their creature for 4 mana (or less!) off of that one card (albeit at sorcery speed). Also, Showdown hits creatures, if you're that desperate.
The deck is designed to stall the game as long as possible to pull of the combo. Baral and Amulet come out a turn later respectively to hold up one blue for counter magic. There's also a ton of card filtering, so you'll rarely not have what you need. Also, almost every spell can function in two ways, whether that be cycling or Supreme Will, or the aftermath spells.
The sideboard is a transformative sideboard. It assumes your opponent will board out their creature removal for counter spells. This sideboard takes advantage of that, with some room for more efficient removal.
I've had games where I didn't find any of my pieces, but that's how the combo decks function (or cease to function, in this case). I suggest you proxy it up or at the very least check out a few test hands. In any case, thanks for advice. I really appreciate it.
1 month ago
Thanks munky! I'd probably add another Insult before adding in Onward, as it works with multiple creatures and turns on Riddleform. I like the idea of pump effects but I'm always wary of getting two for oned, as this deck is already overly susceptible to removal. I am trying to slowly win my way into adding another colour, probably green, at which point Aether Hub will definitely be making the cut.
2 months ago
Rude Awakening getting to untap your lands twice is nice.
Early Harvest same as above.
Insult doubling damage twice is crazy
2 months ago
I like this :) I think Firebrand Archer, Harsh Mentor and Viashino Heretic can all add some excellent value to your deck. Other cards I would definitely consider would be Smash to Smithereens, Sizzle and Insult.
3 months ago
The thing with GR Pummerler is you can't really stray too far from the netdeck, it's just too thought out and it works.
Invigorated Rampage over Highspire Infusion. As someone who's played a lot of Pummeler you really need that trample, the chance of you having fling mana as well as pump mana is real low. Also with the addition of Spell Pierce and the rise of control decks you're going to have a harder time pulling off the turn 4 pump you need. Not to mention the Dino decks with their giant green cards to soak up your damage. There's been a lot of times I've just managed to hit for lethal, it's a real do or die deck and that's what makes it so much fun to play!
Longtusk Cub is a much stronger two drop than Sage of Shaila's Claim, I've had quite a few cubs get out of control out of nowhere. Insult is a great card but I've never been able to pull one off with enough power to do anything.
In saying that do you, your local meta might be open to this kinda play. can't really know until you test it!
3 months ago
Love it. I think Insult could be a fun card here if youll consider testing it out
3 months ago
So Lava Spike deals 3 dmg, trigger Furnace: 3 becomes 6. Trigger Insult: 6 becomes 12?