Nef-Crop Entangler


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Nef-Crop Entangler

Creature — Human Warrior


You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature doesn't untap during your next untap step.)

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Nef-Crop Entangler Discussion

yaeldemers on Basic Gideon Exert Deck

4 months ago

I don't know if you're still brewing around this deck, but what I'd do is pretty straightforward :

First, I would not go on the cartouche / Trial of zeal way. Doing so frees 8 card slots, which lets you play around a bit more. I would remove Impeccable Timing and Onward // Victory for three copies of Abrade (or Lightning Strike if you're on a budget) - this does not only improve the removal package but gives consistency.

Then, to increase the power of the exert mechanic, I'd play three copies of Always Watching . They not only buff your creatures but also keep them from tapping when exerting.

Finally, on the creature side of the deck, I'd try to add at least one Glorybringer, two Nef-Crop Entangler and I'd remove the Resolute Survivors in order to bring back the original Devoted Crop-Mate, which helps you win grindier games.

phDaemon on Mardu Warriors

11 months ago

Also, in aggro decks, I especially recommend running 2 - 4x Valorous Stance. That card's utility is way too good to pass up. Especially in a meta with Fatal Push. It will not block Path to Exile, but most people would probably try not to use those up right away. Instead of Mardu Charm, I would run Secure the Wastes, and for the most part Crackling Doom is kind of worthless in modern, unless you're going up against a control type deck.

Kolaghan's Command is almost a must if you can afford the price (since you got the colors I would put at least 2x in my SB). I bought 8 of them when they were selling for a buck, I knew that card was going to be broken.

I would:

Maybe if you find space for it, a Mardu Strike Leader.


Total 22 lands since your CMC is so low. You also need some wincon finishers, Sorin, Solemn Visitor is my aggro planeswalker of choice here. He also pairs nice with the painlands, basically having you recover any early self-pain. You should definitely use some disruption, probably Thoughtseize in SB otherwise you are highly vulnerable to wipes. Something on the sideboard for drawing extra cards wouldn't hurt either, e.g. Painful Truths.

So, for the SB, I would add

2x Thoughtseize2x Anguished Unmaking2x Blessed Alliance2x Kolaghan's Command

Depending on how competitive your meta is, there's a few other things you might need to add in there.

The core of most warrior decks look extremely similar because those are generally the best warriors out there.

Freezingfist on Bad With Names

11 months ago

Hey Demonobliv!

New to Magic? If so, Welcome to the Fold.

Your deck isn't as terrible as you think. You have a decent mana base. Your mana-curve isn't the worst, and you have some decent synergy going.

Doomed Traveler/Lingering Souls+Intangible Virtue is excellent. Only issue I see if you have no access to to flashback Souls.

You also have some decent plays with the Exert mechanic and Untappers Village Bell-Ringer Tenacity.

So how do we make this more efficient...

I'd try to shave down to 60 cards. if I had to pick something to drop, I'd say Trial of Zeal. Three mana for a Lightning Bolt you can sometimes cartouche back seems a bit expensive...

If you removed all three, you'd have room for a 2nd Glory-Bound Initiate. It's personally one of my favorite Exert creatures. In fact, if there are cards you know you want to see every game, I'd make room for 4 of them. If you did that, you wouldn't need the lifelink from Tenacity and could trade to something like To Arms!. Cheaper, and you get to draw.

I'd also consider shaving the Nef-Crop Entangler. It doesn't trade well if you need it for defense. 1 toughness when it's not exerted seems low.

I'm not sure what your budget is like, but this is where the suggestions can get pricey, depending how serious you want to get with this build.

Lands. As mentioned, you're missing to flashback. You could break banks and pick up Godless Shrines and fetchlands Marsh Flats... but if you're keeping it budget, I'd just add 4 Evolving Wilds, a Swamp or 2, and drop the Stone Quarrys. They're coming in tapped anyway, and you can pull the basic of your choice.

You also have a lot of human synergy. Champion of the Parish could get out of hand. Honor of the Pure would be a good team buff.

Removal. Path of Exile is good for removing a threat you can't punch through. Lightning Bolt clear a path for your creatures, or go face if you need to blast a few last points of life.

Anyway, sorry for the novel. I hope this makes sense, and is helpful.

ClockworkSwordfish on By the Sweat of your Brow [Budget Stonebrow]

11 months ago

I'd try and get more Deathtouch in there, actually! The combo of deathtouch and trample is just too superb to ignore. Basilisk Collar, Gorgon Flail and Quietus Spike are all reasonable options - maybe Nightshade Peddler if you're on a budget.

Asides from that, you might as well run Llanowar Elite and Goblin Gaveleer in place of Defiant Elf and Charging Badger, and Nef-Crop Entangler over Satyr Rambler. You might also be interested in Legion Loyalist - he's another way to get trample on your creatures, has haste, and even adds some other tasty abilities to the pile. Spawnwrithe has a superb ability and sorely needs the pump that Stonebrow provides - it feels like a natural fit.

You might also like Mwonvuli Beast Tracker - you can never have enough tutoring in EDH, and she can get several of your creatures - and Skarrg Guildmage. He's not great, but a 2/2 for 2 is a solid chassis and he's another way to ensure trample on all of your creatures for just two mana!

mdenil on R/W Ramunap Exert

1 year ago

Hey looks ok, i have the same comments as the other deck

2X Combat Celebrant 4X Dauntless Aven 4X Gust Walker remove Nef-Crop Entangler because Gust Walker is just the best exert commong.

LePhouque on Ain't Got Time To Be Dead

1 year ago

Creatures that I could see removing: Abzan Skycaptain, Aetherborn Marauder, Ahn-Crop Crasher, Alesha's Vanguard, Bala Ged Scorpion, Nef-Crop Entangler, Night Market Aeronaut, Priest of the Blood Rite, Propeller Pioneer, Sandsteppe Outcast, and Thriving Ibex. (these creatures are just plain bad)

Things you should think about adding: Anthem effects, card draw, ramp, and removal.

Also: You have the most 3 cost cards even thought you are always going to play Alesha, Who Smiles at Death on turn three.

Aceleron on Aggro Minotaur - Game Day Edition

1 year ago

Thanks for your suggestion, sebtuch!

I think you are right it could lack of some consistency through the many different creatures.

I will kick out:

And I will add:

sebtuch on Aggro Minotaur - Game Day Edition

1 year ago

I think you could use some one drops like Bloodlust Inciter which will allow you to attack with Nef-Crop Entangler immediately. Speaking of which, maybe Bloodrage Brawler would be better as two drop creature?

It looks like Wildfire Eternal doesn't have any job to do there. It's really a great card, but which spell would you cast with it if it would be unblocked? Maybe you could think about Inferno Jet and throw 6 damage to your opponents face?

Since you have some deserts in your deck, maybe you could think about more synergies with them? Sand Strangler is an interesting card, and it's really effective.

I don't thik that Renegade Tactics or Crash Through is necessary here, they provide minor draw. Maybe it's better to use there more useful cards, like two additional Trial of Zeal?

I have some doubts about Frontline Devastator and Minotaur Sureshot. I mean the Afflict and Reach is really good, but how often would you be able to use their activated abilites? Maybe you could use more Ahn-Crop Crasher here which is a great creature for just 3 mana. On turn 4 you could attack with it, exert it, give him some Brute Strength and Fling it :) That would be something.

This deck got a lot of potential but I feel like it needs more consistency.


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