Escalate 1 (Pay this cost for each mode chosen beyond the first.)
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*Creatures target player controls gain trample until end of turn.
*Savage Alliance deals 2 damage to target creature.
*Savage Alliacne deals 1 damage to each creature target opponent controls.
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Savage Alliance Discussion
1 month ago
6 months ago
Yeah Savage Alliance is a bit costly. With you being three colours I found I was lucky to get the Mana to escalate, and 2 red isn't great just to get trample.
Even if you can't pull an infinity combo with the Cloudshift, if you've got two or three Plains up or you can find a creature that taps for white it would still be worth considering something that has a CITP trigger.
6 months ago
I was actually looking for something that could let me go infinity combo with Essence Flux or Cloudshift on Archaeomancer, but it means either splashing green for Tamiyo or holding out for 10 mana on Omniscience, which for this deck is not really viable. My other concern is trample, as Savage Alliance was a bit mana-heavy (seriously, full escalation would give it the highest CMC in my deck!). Need better options here.
The other issue is cost. This deck cost me 25 as-is, so a 5 card is quite chunky by comparison! But definitely room for improvement in this one.
Worth bearing in mind that essence flux will clear any prowess triggers on the creature it targets, and if they don't have Haste they're also sum,oning sick as well. However with Nibhlis I'd still get the tap trigger and he'd get a 1/1 counter, so not entirely lost. Worth doing to tap down an opponents creature on their first main phase.
6 months ago
This deck reminds me a lot of a deck that I put together for my daughter, but which hasn't actually seen much play (see Reheat). Collective Defiance could be valuable earlier in the game, with Savage Alliance gaining value in the long game.
I see 3 elements of a good burn deck:
- Card draw and card advantage
- Sustained and reliable (cheap) burn
- Something that copies or doubles up on the burn dealt to your opponent.
In Reheat, I tried to focus on cheap burn and doubling up on burn effects. See what you think...
7 months ago
A friend of mine got a Gentry mono-red deck. He using similar cards and performs very well. i'm writing some of them at below. You should consider my suggests and modify your deck.
Expedite, Renegade Tactics, Shock, Fiery Temper, Burn from Within, Skyship Stalker, Weaver of Lightning, Tormenting Voice,Harness the Storm, Lightning Axe, Sanguinary Mage, Savage Alliance, Incendiary Flow, Collective Defiance, Bedlam Reveler
7 months ago
I really like this as well. Plus 1 from me! I see your sideboard needs some suggestions. Perhaps Collective Defiance or Savage Alliance? Invigorated Rampage is another good card we got with Aether Revolt that I think is highly underrated and will most likely see some standard play (albeit most likely in aggro archetypes). 4 Devils' Playground seems kind of high to me being a 6 CMC but you have a lot of removal so you could probably make it to end game quite consistently. If I think of anymore I'll come back and add them. Consider checking out my deck Boros Face Stomp It's a Boros Human Tribal. Cheers mate!
8 months ago
Argeaux they're mentioned in the "Ragavan's Secret Plans" tab under "This Monkey's Got a PLAN."
But, for convenience, I'll list them here:
Fortuitous Find for decks that run a high amount of removal, or when your opponent sideboards in strong artifact destruction.
It puts the entire deck into a more defensive mode. Depending on the opponent, I'll side out Collective Defiance, Renegade Tactics, and Kari Zev's Expertise for 3x Prophetic Prism and 4x Fortuitous Find. The Prisms give the draw I lose from dropping Tactics, while providing fixing to cast Fortuitous Find.
Part of this is based off of my own local meta, where a Mardu Reanimator deck runs no less than 9 Gearhulks and uses Refurbish and Rise from the Grave to grab them from his graveyard on the cheap, I needed to be able to stop the 'hulks once they arrived without sending them to the yard. So, same as above, except I use Thopter Arrest to stop the big bruisers without yarding them.
Savage Alliance swaps in for Collective Defiance if I find an opponent with lots of servos or other chump blockers (all creatures gain trample is nice right after smacking all their creatures for 1 damage.)
Hope this helps!
8 months ago
I don't know if I want to take out the machinations, I think with Live Fast and Glint-Sleeve Siphoner I can proc it on my own turn enough that it works as a consistant source of Energy, coupled with things like Winding Constrictor and Fabrication Module it also ramps up the advantage faster, and its face value is basically a 1 mana Lightning Helix in standard, which I thought was pretty nice. Maybe it could be replaced, but I like it personally. Hellion I've been back and forth, in a worst case scenario I can play it turn 3 and swing in for 4 hasted, pay its own energy generated to keep it for a turn, swing for another 4 on the next turn, then let him go. If I desire I mean. I may go with Savage Alliance main boarded, it's an instant speed trample outlet, but it also helps me avoid getting out-aggro'd and let's me deal with the rampant tokens that will likely be running around with Nissa being more popular and GW tokens seeming to become more popular.