Savage Alliance

Savage Alliance

Instant

Escalate 1 (Pay this cost for each mode chosen beyond the first.)

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*Creatures target player controls gain trample until end of turn.

*Savage Alliance deals 2 damage to target creature.

*Savage Alliacne deals 1 damage to each creature target opponent controls.

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Trade

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Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Savage Alliance Discussion

oliveoilonyaasscureshemorrhoid on Clone Dwars

1 month ago

love it. have you considered Stolen Identity , or green for acceleration and replicate and Altered Ego ? and i'm still getting used to pioneer but as an edh player i'm cringing at the lack of evasion, so what's your thoughts on Ferocity of the Wilds / Crash Through / Teleportal / Savage Alliance / Glaring Spotlight / Barrage of Boulders / Cosmotronic Wave ? thanks in advance

jordybear2002 on Drowning In Dragons

1 year ago

OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!

KongMing on Naya Bushwhacker Zoo

1 year ago

Also, giving your board Trample on the turn you Whack would be ideal. How about stuff like Crash Through, Driven / Despair, Gruul War Plow, Legion Loyalist, Nylea, God of the Hunt, Savage Alliance, Skarrg Guildmage, and Song of Freyalise. There are other options, these are just the ones I thought might synergize best.

Kyrinoz on Hidetsugu, Traitor to All

1 year ago

Suggestions for updates.

Pyretic Ritual or Desperate Ritual + Isochron Scepter + Paradox Engine = Infinite Red mana + Infinite Untap triggers for everything except lands.

Urborg, Tomb of Yawgmoth + Kormus Bell + Scouring Sands or Savage Alliance =

Deals 1 damage to each creature your opponents control & destroy all of their lands (provided they are still 1/1 swamps. Naturally either Scouring Sands or Savage Alliance can be replaced with a each creature spell if you've got alternative ways of getting mana, at the cost of your own lands. Few will expect this or see it coming in a red deck and it's EDH legal.)

Krenko, Mob Boss + Mana Echoes + Umbral Mantle = Infinite Tokens + Purphoros, God of the Forge = Infinite Damage

Stuffy Doll + Pariah's Shield = Redirect all damage dealt to you, to Stuffy Doll, which redirects to target opponent.

Ensnaring Bridge + Bottled Cloister = Opponents can't attack you when it's not your turn, + Darksteel Forge protects the artifacts from destroy effects.

Glacial Chasm + Eon Hub = Prevents all damage dealt to you / players no longer have upkeeps (so you're not having to pay life to the Chasm)

Fairmount on Semi budget Modern Landfall

2 years ago

Also drop 3x Nissa's Renewal and 2 Savage Alliance for 3 Lightning Bolt and 2x Evolving Wilds for the sweet double landfall trigger

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