Startled Awake

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Persistent Nightmare  Flip

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Mythic Rare

Combos Browse all

Startled Awake

Sorcery

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.

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Startled Awake Discussion

Murphy77 on Mill You 'till You Love Me

2 days ago

I would tend to replace 6 Island with 4 Hostile Desert (which can be sacrificed for the effect of Ipnu Rivulet) and 2 Mirrorpool (which can copy a Startled Awake  Flip. Winds of Rebuke can be a two-edged sword, and I think that I would rather play 4 each of Censor and Essence Scatter. With the current heavy focus on control decks, Turn Aside is both a good, and a cheap counter.

beemeejoe on B/U Sanity Control (Mostly Rotation Proof)

3 days ago

Thank you delta316 for your feedback, um.. Yes it is and if you have three of them defiantly replace the Strategic Planning with them, but unfortunately that card will be rotating in a few months, so keep that in mind. Defiantly main board it if you're going against a madness deck which is at my lgs and replace Dreamstealer with Startled Awake  Flip However also it will up the price of this deck as well so keep that in mind. SO if you have them great, but the deck does good without them as well.

chamochalk on Mill-yard

5 days ago

mostly just getting into modern, played very little beforehand. Mill 8 for 2 is good but i'm not sure how many Archive Trap's to run if i get rid of Startled Awake  Flip.

TheSurgeon on Mill-yard

5 days ago

I think you'll definitely get a smoother play out of it.

Can we talk about Curse of the Bloody Tome? It's an effective card, but for the same price and type, you can use Sphinx's Tutelage, and possibly mill more cards. Furthermore, it'll synergize nicely with your newly added Visions of Beyond. I would reconsider this card because of your recent changes.

Startled Awake  Flip is overrated. 13 cards for 4 is pretty nice, but the time and mana to reuse the card makes this a 2 of, MAX. Personally, I would switch it out with Breaking to lower the curve; or 2 more Traps. I don't know how much competitive modern you play, but with so many fetch lands on the opposing side, they make it stoopid easy to cast Trap for free, multiple times. My point is, the deck has plenty of mill power to get the job done without a 4 cost mill spell.

IcyNapalm on Mono Blue Millitude

6 days ago

You get a better combo with Startled Awake  Flip and Fraying Sanity. If you manage to play them both around turns 4-6, you can get your opponent to mill 26 cards in one turn. The rest of the deck should be filled with cheap counters/removals while you wait to set up the combo. You would only need to play the combo twice to win.

Oloro_Magic on Dimir Mill Deck Help Please

1 week ago

I really want to see something equip a Trepanation Blade to a Consuming Aberration, that seems like it could get out of control.

Also, since you are running Fraying Sanity I would run at least one Traumatize for the insta-win potential. Another card to consider is Startled Awake  Flip.

Some non-budget cards you may want to work up to are Glimpse the Unthinkable (this card is stupid expensive), Mesmeric Orb, and Ashiok, Nightmare Weaver.

TheSurgeon on Mono-Blue Mill control

2 weeks ago

Your counterspells all cost too much. You need mana to counter and mill. If you have to keep saving 3 mana to counter, your early game is spent milling a little and you lose because the opponent has a boardstate you can't bounce back from by the time you begin to counter.

If you wait to mill, you can't realistically start milling til turn 5 or so. Also, if you drop a Thing in the Ice  Flip, you're gonna be waiting to transform it, one turn at a time, due to the cost of your Instants. You need some well picked 2 drop counters/bounces. Mana Leak and Remand (great with Tutelage) are two of my favorites; since you are running a set of Hedron Crab, Deprive would be worth considering, also. Unsummon, Vapor Snag, and Void Snare are nice bounces that rid the board of selective threats.

Talent of the Telepath isn't good for this deck. First, the cost: For 4, a card should nearly win you the game. This does not advance your win strategy. Also, a 1-of? Take it out. Same with Startled Awake  Flip.

Take out 1x Fraying Sanity. You shouldn't have to rely on it for a win, but 3 of them in a 60 card deck, you're going to draw one at some point, statistically speaking. The same thing with its partner- Traumatize, 2-3 at most, you only need one to win.

Add in 2-3 more Archive Traps. Modern is full of fetches and reasons to search a library, this mills 13 for free, and can win you a long game if your Traumatize doesn't work out.

Engulf the Shore is pretty weak, by the time you have 4 land, your opponent may have a 7/7 goyf, ready to kick ur ass and you can't do squat. 2x AEtherize will do just fine. It's indiscriminate, and buys you at least 1-2 turns to continue milling.

I would take out Tutelage and find room with the removed card spaces for 1-drop mill cards. Tome Scours are alright. Though, I suggest Shriekhorn, as you can use it early game (mathematically better than Tome Scour) or save a few uses for when you have Fraying Sanity in play.

All of these suggestions will lower your mana curve, and make the deck play more securely and efficiently. Since your mana curve will be considerably lower, you could even take out 2 land, saving room for more suggested bounce/counter/mill cards.

Good luck!

mpearson7654 on {W}ill {U} Mill Me?

2 weeks ago

Hi, I loved the deck and decided to try it out. I've found the quickest way to win has been to try your very hardest to get 2 Fraying Sanitys on the battlefield and then cast a Startled Awake for an instant win, since the Startled Awake will set them down the first 13, then the first Fraying Sanity will send them back another 13 and the second one will send them back an additional 26 for a grand total of 52 milled by turn 5 at the earliest. I've also hated the Abandoned Sarcophaguss because they have just gotten in my way. I decided to replace them with a Fumigate and an Authority of the Consuls from the sideboard. This has worked well for me because the life gain is damn near necessary when playing against quick zombies decks and creature based decks at all really. The Authority of the Consuls is especially good against decks that utilize haste like the new red decks. Love the deck though

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