Multani, Maro-Sorcerer


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Rare

Combos Browse all

Multani, Maro-Sorcerer

Legendary Creature — Elemental

Shroud (This permanent can't be the target of spells or abilities.)

Multani's power and toughness are each equal to the total number of cards in all players' hands.

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Multani, Maro-Sorcerer Discussion

griffstick on Similar to Siege Behemoth

2 months ago

Predatory Focus.

I wanted the same thing for my Multani, Maro-Sorcerer deck so I have a bunch of good ones here the multani deck

griffstick on Suggestion for an EDH deck ...

4 months ago

Ok I will play the Devil's Advocate. I'll be the casual player. I'm more of a win by turn 6-9 type player. So I know the feeling of pulling out my mono green Multani, Maro-Sorcerer against 3 other strong decks like prosh and Edgar and animar.

So here's what I suggest. Play to a style the allows players to play. Build a deck that thrives on the late game. A deck that grinds out games.

Additionally. You might like Braids, Conjurer Adept this has blue since I think you seem to like blue but most importantly. Everyone will enjoy this style of game play. It also sounds like it would be fun and challenging for you to build around.

DrukenReaps on Grothama The Great and unpopular ...

5 months ago

So I feel like Grothama, All-Devouring isn't as popular as it should be. I bring up some of the silly you can do in my In His Belly deck.

I realize the downside of maybe giving your opponents cards is pretty bad but you can mitigate it with things like Multani, Maro-Sorcerer and Sage of Ancient Lore  Flip.

Give Grothama lifelink and you gain 10 life for every fight! Really dumb if you give your stuff indestructible with something like Eldrazi Monument.

You can use things like Conjurer's Closet and Temur Sabertooth so you don't have to kill Grothama to draw cards off of him yourself.

Perhaps even scarier is that Grothama bursts out of the ground on turn 5 as a 10/8. Just a little pump and he two shots anyone out of the game.

Some other silly tricks exist too, if you are interested check out my deck :) Yes I'm doing this mostly to plug my deck but I also think it is odd how little popularity something with so many ways to mess with the game has.

On that final note feel free to bring up your own commanders that you think should be more popular and some of the dirty tricks you can do with them.

Gleeock on Many Sisay Such Legendary (Dom Updated)

8 months ago

The ultimate in passive-aggressive technology is this: heavy mana production... ie Multani, Maro-Sorcerer + Selvala, Heart of the Wilds THEN activate Planar Bridge to play Seedborn Muse first.... Continue to activate PB during ALL players untap steps and build the most untouchable wall ever.

Gleeock on What game elements does a ...

9 months ago
  • Those are some good suggestions & yes, as mentioned above, Gaddock Teeg is just a drop in the bucket compared to Captain Sisay.

  • Gaddock Teeg has never been a problem for me running big, goofy, green beaters - especially w/ shroud/hexproof considering most spells going against you will be targeted removal <4 cmc. Multani, Maro-Sorcerer, Ghalta, Primal Hunger - cards in that vein. If he is ramping out too much stax for those you can run Omnath, Locus of Mana.

  • The Zur the Enchanter suggestion is good. He can eat teeg for breakfast (and many other decks)

  • If you are having a pace, removal, tempo issue you could go down a different vein and play another 2 cmc commander and play Sram, Senior Edificer with a majority of your equip/aura <4 cmc... This may be a surprisingly effective option....And if you hate teeg that much you can still play long-term removal auras on him AND draw a card.

Gleeock on Sisay, Sky-Captain of Tomorrows [[PRIMER]]

10 months ago

Speaking of massive mana production (which you mentioned somewhere above) & staying thematically appropriate to your deck. Multani, Maro-Sorcerer creates a metric butt-load of mana in combination with Selvala... He actually pairs nicely with both selvala.

Now for philosophical flavor, I tend to picture the "player" as more of an unseen god of whatever mana colors you are representing... or possibly visualized as a sun of those color combos. So more of an invisible hand guiding EVENTS and spells to the inevitable demise of your opponents & the dominance of your magic on the given plane. That way I don't really figure my deck so much as having to be so much of a cohesive little army so much as a convergence of disparate events and figures guided by my hand. I don't figure things like Sisay's ability as literal recruiting of all the great legends but more like an innate magic character trait that she is sortof a galvanizing legend spurring on other legendary figures in a time of legends (sortof a Winston Churchill). So instead of a literal dream-team being assembled she is more like a beacon for legendary's to be called to action and while they may think they have different goals they are all serving the great white-green god in the end. That's at least how I rationalize seemingly paradoxical deck choices so prevalent in EDH, if not that then it would mostly only make sense to play tribal.

Gleeock on Last Voyage of the Weatherlight

11 months ago
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