|Commander / EDH||Legal|
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|Urza's Legacy (ULG)||Rare|
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Legendary Creature — Elemental
Shroud (This permanent can't be the target of spells or abilities.)
Multani's power and toughness are each equal to the total number of cards in all players' hands.
Commander Recommendations Start Commander Deck
Latest as Commander
Multani, Maro-Sorcerer Discussion
3 months ago
I got lucky and picked up Selvala, Heart of the Wilds in a booster pack. She is a perfect addition to my casual Multani mighty sorcerer mono green commander deck. In multiplayer games Multani, Maro-Sorcerer often gets huge, 20+ power sometimes! Selvala, Heart of the Wilds will then produce crazy amounts of mana as early as turn 5 or 6, but I don't know how to turn this into a win. It's a good problem to have, but can anyone help me find good budget cards that can fit in there?
I think Hydra Broodmaster is one of the cards that can make use of that amount of mana (can I get 10 hydras on turn 6 please? Oh and make them 10/10 please), but are there other good bombs in green I could add? Or should I focus on protecting Selvala instead? She'll be the first target for removal once she enables so much mana so it may be worth making her hexproof or something else.
3 months ago
So I got lucky and picked up Selvala, Heart of the Wilds in a booster pack. She is a perfect addition to my casual Multani mighty sorcerer mono green commander deck. In multiplayer games Multani, Maro-Sorcerer often gets huge, 20+ power sometimes! Selvala, Heart of the Wilds will then produce crazy amounts of mana as early as turn 5 or 6, but I don't know how to turn this into a win. It's a good problem to have, but can anyone help me find good budget cards that can fit in there?
6 months ago
9 months ago
Ok I will play the Devil's Advocate. I'll be the casual player. I'm more of a win by turn 6-9 type player. So I know the feeling of pulling out my mono green Multani, Maro-Sorcerer against 3 other strong decks like prosh and Edgar and animar.
So here's what I suggest. Play to a style the allows players to play. Build a deck that thrives on the late game. A deck that grinds out games.
Additionally. You might like Braids, Conjurer Adept this has blue since I think you seem to like blue but most importantly. Everyone will enjoy this style of game play. It also sounds like it would be fun and challenging for you to build around.
9 months ago
Give Grothama lifelink and you gain 10 life for every fight! Really dumb if you give your stuff indestructible with something like Eldrazi Monument.
Perhaps even scarier is that Grothama bursts out of the ground on turn 5 as a 10/8. Just a little pump and he two shots anyone out of the game.
Some other silly tricks exist too, if you are interested check out my deck :) Yes I'm doing this mostly to plug my deck but I also think it is odd how little popularity something with so many ways to mess with the game has.
On that final note feel free to bring up your own commanders that you think should be more popular and some of the dirty tricks you can do with them.
1 year ago
The ultimate in passive-aggressive technology is this: heavy mana production... ie Multani, Maro-Sorcerer + Selvala, Heart of the Wilds THEN activate Planar Bridge to play Seedborn Muse first.... Continue to activate PB during ALL players untap steps and build the most untouchable wall ever.
1 year ago
Few decent suggestions
Lord of Extinction, Primal Rage, Multani, Maro-Sorcerer, Kodama's Reach, Yavimaya Elder, Mirari's Wake, Rampant Growth, Solemn Simulacrum, Soul's Majesty, Eldrich Evolution, Stonehoof Chieftain, Urabrask the Hidden, Vandalblast,Anguished Unmaking, Crackling Doom, Congregation at Dawn, Unburial Rites, Cream of the Crop, Mirri, Weatherlight Duelist, Eladamri's Call, Birthing Pod, Tooth and Nail, Corpse Dance
1 year ago
Gaddock Teeg has never been a problem for me running big, goofy, green beaters - especially w/ shroud/hexproof considering most spells going against you will be targeted removal <4 cmc. Multani, Maro-Sorcerer, Ghalta, Primal Hunger - cards in that vein. If he is ramping out too much stax for those you can run Omnath, Locus of Mana.
The Zur the Enchanter suggestion is good. He can eat teeg for breakfast (and many other decks)
If you are having a pace, removal, tempo issue you could go down a different vein and play another 2 cmc commander and play Sram, Senior Edificer with a majority of your equip/aura <4 cmc... This may be a surprisingly effective option....And if you hate teeg that much you can still play long-term removal auras on him AND draw a card.
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