Legendary Creature — Elemental
Shroud (This permanent can't be the target of spells or abilities.)
Multani's power and toughness are each equal to the total number of cards in all players' hands.
Printings View all
|Urza's Legacy (ULG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Multani, Maro-Sorcerer Discussion
4 months ago
autompne no worries, I understand. I just wanted to avoid accidentally helping someone stomp their lgs. I agree that the way the manual storm lines are executed with selvala are very fun and its why I love playing her.
JHunter842 For sure. The deck usually makes oodles of mana and you can easily dig through your entire deck without going infinite. I actually did it in a recent game because my sabertooth got exiled and I had to just manually draw about 70 cards to find my staff of domination (it could have easily been finale of devastation or some other noninfinite wincon instead).
I would recommend trying out Multani, Maro-Sorcerer if you want to maximize your noninfinite potential. He is one of the best ways to be essentially infinite without being infinite, since each draw spell will essentially double his power, and likewise each untap effect will make insane amounts of mana. Very fun card to go off with.
4 months ago
5 months ago
6 months ago
It costs GGGGGG. If you wanted to pay 6 mana for a giant body, you could play Multani, Maro-Sorcerer.
8 months ago
These are my considerations for your removal... I don't do it often but most of them just dont do much other than offer you the hexproof ability.
Troll Ascetic: problem with regeneration is you gotta hold mana for it. Easy to forget.
Soul of the Rapids: doesn't do much for it's cost.
Sagu Mauler: I mean it's ok... but just doesn't do alot other than have abilities.
Prognostic Sphinx: I see no reason to want to discard cards for optional hexproof. Scry's nice but there are better options for card advantage.
Ascended Lawmage: Again, cost vs stats... it's just not there. One mana less would have changed my mind...
These are just what I can think of... again, with my previous changes in mind.
Heroic Intervention: and similar cards can protect you from board wipes and other spells that don't target.
Wild Growth and similar cards could be useful if moving towards more of an 'enchantress voltron' style deck.
Curiosity for extra cards, coupled with an evasive creature.
Octopus Umbra: great for the evasive creatures. Also for anything that has accrued counters, then it becomes 8/8 + counters and hopefully unblockable... maybe even Ishai.
These are the iffy ones... they could stay, or go. Up to you
Multani, Maro-Sorcerer: other players can control the stats my discarding/casting etc. Sure it could get big but its subjective. Also if we follow a voltron strategy you cant target t either.
Witchstalker: on curve, but unless it's a meta call because U/B is common... but idk.
9 months ago
Or you could always get your big-butt-green-fatties fix by building a cool mono-green commander deck. I don't know if you play EDH/Commander (I don't atm), but that format is just gas for building a fun mono green deck. There are so many amazing cards and hidden gems in mono green that I won't even begin to try and list them all. Just check out some of the top-rated mono-green EDH lists on this site and browse if you'd like to get an idea.
I have never played commander since I don't really have any friends who play mtg anymore (which is why I play online mainly), but I may build one soon just to start taking to the local LGS every other week or so. Multani, Maro-Sorcerer will most likely be my commander since I already own 2. :) Very straightforward commander but also can be very effective. It's either him or Omnath, Locus of Mana...
1 year ago
I got lucky and picked up Selvala, Heart of the Wilds in a booster pack. She is a perfect addition to my casual Multani mighty sorcerer mono green commander deck. In multiplayer games Multani, Maro-Sorcerer often gets huge, 20+ power sometimes! Selvala, Heart of the Wilds will then produce crazy amounts of mana as early as turn 5 or 6, but I don't know how to turn this into a win. It's a good problem to have, but can anyone help me find good budget cards that can fit in there?
I think Hydra Broodmaster is one of the cards that can make use of that amount of mana (can I get 10 hydras on turn 6 please? Oh and make them 10/10 please), but are there other good bombs in green I could add? Or should I focus on protecting Selvala instead? She'll be the first target for removal once she enables so much mana so it may be worth making her hexproof or something else.
1 year ago
So I got lucky and picked up Selvala, Heart of the Wilds in a booster pack. She is a perfect addition to my casual Multani mighty sorcerer mono green commander deck. In multiplayer games Multani, Maro-Sorcerer often gets huge, 20+ power sometimes! Selvala, Heart of the Wilds will then produce crazy amounts of mana as early as turn 5 or 6, but I don't know how to turn this into a win. It's a good problem to have, but can anyone help me find good budget cards that can fit in there?