When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
Tap: Add two mana of any one color to your mana pool.
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|Commander / EDH||Legal|
Khalni Gem occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Khalni Gem Discussion
4 months ago
This is mighty nice! I also do highly recommend some utility lands, since you're running so few spells. Also for one turn wins, you should try the Scapeshift + Crucible of Worlds combo, with all their addons (Ramunap Excavator, Life from the Loam, Splendid Reclamation <- explodes your landfall triggers after Scapeshift)!
Also some cards that work really well with this sort of approach:
5 months ago
Have you considered running Storm Cauldron ? Another great way to control the board that your commander can help circumvent. I've got a Patron of the Moon deck in the works, too, but I'm not running a competitive version. I'm considering running Mana Breach as well, but am not sure yet. I am running Overburden and Storm Cauldron , and use them in Simic lands deck I run, which work awesome. The downfall in blue, is the lack of ramp, like you point out.
I run a lot of land of bounce in the deck, and am considering Khalni Gem as well. How does it work for you? Also, with the untap effects in the deck, I'm giving Scaretiller a go, too. Have you thought about it?
+1 from a fellow Patron builder!
6 months ago
11 months ago
11 months ago
(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)
I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)
I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.
Reality Shift is probably the best creature single target removal in blue.
I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.
Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.
(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)
11 months ago
I really like the adjustments you made here! Of course it doesn't matter what I think—it matters what you think and how you like the deck, obviously. How has it been playing with the Top, Puzzle Box and the smaller number of counter-spells?
As far as what I would take out first, I’d say Khalni Gem and Frilled Mystic seem rather weak to me in the sense they arent contributing much to the theme of your deck. Id definitely take those out for something like Cyclonic Rift , Thassa, God of the Sea or Berserk . By the way—Berserk is a hilarious suggestion for this deck! I love it as an aggro-option for your commander. It may end up as a dead card in your hand most of the time but how awesome would it be to kill some with commander damage with that?!
1 year ago
you running mosswort, may as well run Spinerock Knoll i mean, bory already got the 7 power. is the hammer to help sac lands? for haste, Rhythm of the Wild is amazing, just the cant be countered stuff is pretty great. Sylvan Safekeeper is a good land sac and good to keep your important pieces alive. i also thing Firewild Borderpost and Khalni Gem are cool. ><
1 year ago
some silly jank would be Scryb Ranger flash is nice, and if need be you can return a land on each players turn to untap blockers, or get more tap effects as well as getting somelands to your hand to blast ppl or replay for landfall. World Shaper is also great, his 3 toughness is in perfect range for a borbory target. I once tried to make this deck and it was 99 lands, just to hose one person with land bullets. I did like Lightning Greaves to protect as well as haste-y action. Burst draw like Soul's Majesty is pretty good, although, these days ppl run Rishkar's Expertise . Khalni Gem is my favorite rock for this deck.