|Commander / EDH||Legal|
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When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
Tap: Add two mana of any one color to your mana pool.
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Khalni Gem Discussion
1 week ago
I think Rites of Flourishing is in the wrong place under Mana Doublers. Ghirapur Orrery could also be added to Group Hug. Sylvan Advocate should also be under Lords. You could add Nature's Will and Earthcraft to untappers. Life and Limb is another Animator. Turntimber Sower goes under Token Generators. Storm Cauldron is amazing under Play Extra Lands and Stax. Not sure if you'd want to include Scorched Ruins and Lotus Vale as some sort of sac outlet and ramp. Khalni Gem could go under bounce along with Mina and Denn, and also Golgari Rot Farm, Gruul Turf, Rakdos Carnarium, and Darigaaz's Caldera.
You can also look at my Windgrace deck for any other cards I missed.
2 months ago
How to infinite (almost) anything with three cards.
Goal of this thread:
I hope to show you three cards that together can infinite almost anything. Don't believe me? Read on! These three cards are legal in Commander, Casual and Legacy.
Combo 1 - Infinite mana:
1) Tap Khalni Gem for two blue mana. 2) Tap Vizier of Tumbling Sands to untap Khalni Gem. 3) Use one blue mana on Freed from the Real to untap Vizier of Tumbling Sands. 4) Tap Khalni Gem for two of any colour mana. 5) Tap Vizier of Tumbling Sands to untap Khalni Gem. 6) Use the other blue mana on Freed from the Real to untap Vizier of Tumbling Sands.
You end up with two mana of any colour and are back in the original state of the board. Just rinse and repeat, watch the mana flood in.
1) TapCivilized Scholar Flip to activate their ability. 2) Tap Vizier of Tumbling Sands to untap Civilized Scholar Flip. 3) Tap Khalni Gem for two blue mana. 4) Use one blue mana on Freed from the Real to untap Vizier of Tumbling Sands. 5) Tap Vizier of Tumbling Sands to untap Khalni Gem. 6) Use the other blue mana on Freed from the Real to untap Vizier of Tumbling Sands.
So, is that all this can do?! The answer to that, my friends, is no! Oh no. The two combos above are just the start of it. Played correctly, you can do some pretty insane stuff. Adding in just one more card can allow you to take full control of the game easily. Let's go through some examples:
Say you have an Elvish Piper on the field. You can use Combo 1 to generate some green mana, tap Elvish Piper to get a creature from your hand onto the battlefield, then use Combo 2 to untap Elvish Piper. Rinse and repeat. Throw in a card that allows you to draw cards like Azure Mage and you can get ALL creatures from your library onto the battlefield!
Say you have a Willbreaker on the field. You can use Combo 2 to untap all of your oponents creatures. Even if they are not tapped, they are still being targeted by Vizier of Tumbling Sands's ability. Therefore, due to Willbreaker's ability, you gain control of them. So you can gain control of all your opponents' creatures.
Point Of Interest:
Another reason I really like this combo is that even without the full engine up and running, you can make some pretty disgusting plays. For example, say you have Vizier of Tumbling Sands out and enchanted with Freed from the Real, you can effectively pay one blue mana to untap any permanent that you want! Also, Khalni Gem is just a brilliant card, if you get it out early, you gain so much advantage. Or better yet, Gilded Lotus. Having both in a deck would make this combo much more consistant.
I hope you find this combo interesting. I don't know how people haven't found this already but it is proving to be one of the most powerful things I have ever put into a deck. (I built a Willbreaker deck with this combo). Have fun and let me know what you do with this.
4 months ago
4 months ago
5 months ago
What do you think of something like Khalni Gem so you can get more landfall triggers?
5 months ago
The main strategy I'd go with is generating large amounts of artifact tokens/creatures to win with either riches or crazy recursion loops with giant beaters, sacking a few myr or thopters with something like Champion of Stray Souls to bring back all your giant beasties. This is just a bunch of possible options that would help with that strategy.
Suggested Lands, don't need that many basics since you won't be fetching that many in U/B
Jwar Isle Refuge
Geier Reach Sanitarium
Arch of Orazca
- Magnifying Glass
- Ruthless Knave
- Revel in Riches
- Deadeye Plunderers
- Sly Requisitioner
- Genesis Chamber
- Prototype Portal
- Golem Foundry
- Pitiless Plunderer
- Myr Sire
- Efficient Construction
- Prying Blade
- Tamiyo's Journal
I'm not dead yet!
- Soul of New Phyrexia
- Artisan of Kozilek
- Betrayal of Flesh
- Champion of Stray Souls
- Diabolic Servitude
- Dread Return
- Ever After
- Hell's Caretaker
- Infernal Offering
- Profane Command
- Stitch Together
- Tempt with Immortality
6 months ago
I love Kynaios and Tiro decks, their always a lot of fun, +1 all day. Also, I recommend this to pretty much everyone who plays these guys: Khalni Gem. I'd also recommend this guy if you want a little more artifact/enchantment removal: Trygon Predator.
6 months ago
Arcanis the Omnipotent - Draw plus protection
Dark Impostor - why settle for only our own creatures abilities
Eater of the Dead - "free" untap + graveyard hate
Fatestitcher - tap down / untap
Geth, Lord of the Vault - reanimation
Hoard-Smelter Dragon - artifact destruction
Jace's Archivist - windfall
Kalitas, Bloodchief of Ghet - creature destruction + token
Mean suggestions that will make you lose friends