Mark of the Oni

Mark of the Oni

Enchantment — Aura

Enchant creature

You control enchanted creature.

At end of turn, if you control no Demons, sacrifice Mark of the Oni.

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Printings View all

Set Rarity
Betrayers of Kamigawa (BOK) Uncommon

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
Noble Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Block Constructed Legal
Magic Duels Legal
Penny Dreadful Legal
Modern Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal

Latest Decks as Commander

Mark of the Oni Discussion

1empyrean on Tayam's Constellation EDH

1 month ago

linkzero thanks for the comments and suggestions. I have definitely considered all of these suggestions, so let me give you my thoughts on them.

With Cathars' Crusade, I decided not to run it because it can't be brought back with Tayam, which was something I sought to limit as much as possible. The only cards that cost more than 3 are creatures.

Pir, Imaginative Rascal is fine, but Winding Constrictor is cheaper to cast and has a bigger body, while doing the same thing. I didn't feel like running both, or the more limited +1/+1 counter ones. I'm really not focusing on +1/+1 counters here.

Evolution Sage was in my deck list until I realised I didn't have one available. I made due without, and it was one of the things that led to me building a more defensive type deck, which my playgroup appreciated. Additionally, I limited the fetch lands because I didn't want to be searching and shuffling all the time for a tapped land. I did get a Fabled Passage with M21, so I'll probably throw that in soon.

I got a Rishkar, Peema Renegade the other day. Still thinking about what to take out. I have Lost Auramancers in my maybeboard, and I think I'm going to swap it with Daxos the Returned.

My Nikara is tied up in another deck, and its not all that great a fit here, really.

All the rest, the enchantment removal cards, I had to wittle out of my deck and have ready to swap in if a card doesn't really seam to be working out. Its kind of tough to make swaps at the moment. One thing I can say is that I use Mark of the Oni to steal threats, which is often more effective than removal. A big part of the deck revolves around using Tayam's ability to bring aura's out, and because this happens while Tayam's ability resolves and without targeting, opponents can't respond to the aura stealing their creature. It's kind of brutal.

Archangel of Thune is a powerhouse and with 14 cards that can gain life, I usually do just fine with getting it to trigger. You mentioned Skola Grovedancer triggering off of fetch lands, but it also triggers off of Tayam's self-mill, which means it triggers frequently. If nothing else, it can trigger itself with lifelink.

Elesh Norn, Grand Cenobite being an anthem effect means devoted druid can get more -1/-1 counters.

I run the deck as a pillow fort and usually try to focus on protecting my own field before messing with someone else's. I hope that explains my reasoning behind card choices a bit. I would like to fit in Song of the Dryads and Darksteel Mutation, but there really hasn't been a great need with my playgroup.

criddlegakes on Demon Spawn

3 months ago

I would get rid of Demonic Rising, Mark of the Oni, Expedite and Reign of the Pit.

I would replace Demon's Grasp with 4 copies of Terminate.

Demonic Vigor is fine but I wouldn't have 4 and it's low on the priority list of cards to keep.

Mike94 on A pact with demons

9 months ago

Mark of the Oni seems like a fun addition for your gameplan! Treacherous Pit-Dweller could also be a great budget upgrade for Doomed Dissenter , more demons the better. Have you also heard of the card Blood Speaker ?? He is perfect if you want to win with Liliana's Contract .

If you are looking for some inspiration this is my casual demon deck -> Worshipping Demons

jordanalessi on

1 year ago

triproberts12, thanks for looking at the deck and for all your suggestions! I am trying to keep this list as close to $30 as possible, so unfortunately a lot of your suggestions won't make it into the list.

I've used both Dark Prophecy and Grim Haruspex effects in Chainer, and they are great! I've never seen Midnight Reaper before, so thanks for showing him to me.

Like you suggested, Ghoulcaller's Bell could be a great turn one drop. Thanks!

The reason I run Ashes to Ashes is because it hits two creatures and can deal with indestructible nonsense. I like Mark of the Oni because even if I don't have a demon out to keep the steal, I prob have a sac outlet out to sac the stolen creature (which also deals with indestructibles). You're right about Mortuary Mire being a little weird. I'd be ok with or without that card in Chainer. I actually LOVE Wanderer's Twig -type cards in all my non-green budget decks. They are a turn one play that thins the deck and makes sure I hit all my land drops. I've built a lot of $30 decks, and I find that securing land drops is one of the best things a budget deck can do in its first few turns.

triproberts12 on

1 year ago

I would add cards that give you advantage through all the sacrificing and creature removal you have going on. Dark Prophecy would be my first add, and you might be able to pretty easily trade for a $3 Midnight Reaper , being from a currently printed set, and if Grave Pact and Dictate of Erebos are too pricey, Butcher of Malakir and Grim Haruspex could be good substitutes, especially since you have the means to reanimate him after a wrath. Black Market is a pretty unique effect, although Revel in Riches is a good win-con, if not as powerful on the mana-source side.

I would also look into adding Bojuka Bog . You might also want a little mill to speed things up, since you're light on win conditions. Dread Summons is a good late-game punch, while Ghoulcaller's Bell could be a good turn-1 play for a deck without a lot of early plays. It That Betrays could be a good win condition, too, if you're forcing sacrifices.

As for cuts, I don't think you have enough demons to consistently turn on Mark of the Oni . I would reconsider Ashes to Ashes , since you want reanimation targets, not to exile creatures. Mortuary Mire is a little weird, since you like to play things on the cheap from the yard, if anything, it's working backwards against what your deck wants to be doing. Wanderer's Twig and Traveler's Amulet . I feel like I'm missing something, but it makes no sense to me. Armillary Sphere , less so, but I would run Myriad Landscape and Isolated Watchtower first.

He_Who_Hungers on Demon tribal

2 years ago

Always love me some demons. Think Blood Speaker, Mark of the Oni and Rend Flesh could all be flavorful and worthwhile additions.

Zerpha on Dastardly Demonic Destruction

2 years ago

Have you considered Mark of the Oni?

It might be a powerful choice in the sideboard against creature-heavy decks at least, since it's basically Control Magic for Demon tribal.

Also, don't you have too many creatures for Demonic Rising to be worthwhile?

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 years ago

After the helpful reminder of my likely blunder and misreading of the card by MegaMatt13, I am revisiting my Threaten effects section.

Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.

Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.

Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.

Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.

Grab the Reins can be tutored with Sunforger, but the utility is severely limited by not untapping. Bummer.

Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.

Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.

Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.

Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.

Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.

Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.

Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.

Threaten, Traitorous Blood, Hijack are all similar sorcery speed effects that cost 3. They each balance different benefits. Besmirch is likely better in most situations.

Malevolent Whispers and Turn Against are both kinda cool, but expennsive, and their benefits don't outweigh the expense, given the alternatives.

Fractured Loyalty would be super fun in the right deck. Not this one.

Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.

Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.

While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.

Anyway, please comment and tell me about your favorite Threaten effects. I need one to put in the Grab the Reins spot, and want to consider all options.

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