Mammoth Umbra

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Rise of the Eldrazi (ROE) Uncommon

Combos Browse all

Mammoth Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and had vigilance.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

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Mammoth Umbra Discussion

meh4 on

6 months ago

Angelic Destiny might be useful. Holy Mantle, Spirit Mantle, and Unquestioned Authority can give her pro-creatures. You also might want to consider more umbras (for totem armor): Boar Umbra and Mammoth Umbra both have effects that would be pretty good, Eland Umbra, Felidar Umbra, Indrik Umbra, Snake Umbra, and Spider Umbra have less good effects, but do include the board wipe protection. Replenish and Retether help bring enchants back from grave right on Sigarda. Also, what voltron deck would be good without Fireshrieker? Other suggestions: Herald of the Pantheon, Silverblade Paladin, Divine Reckoning, and Sphere of Safety.

madmartigan95 on Uril the Miststomper

9 months ago

Cards I think could easily be cut:

Web- worst of the reach cards

Auramancer- Better options, see below

Heliod's Emissary- not worth the mana

Nyxborn Rollicker- not useful

Restoration Specialist-have to sacrifice only hits single one

Angelic Gift- flying worse than anything else, draw is unnecessary

Brilliant Halo- nice recursion, but not that great

Eternal Warrior- doesn't do enough to include

Forced Adaptation- too slow

Gift of the Woods- too niche, point is to not be blocked

Instill Energy- haste is eh, untap is basically vigilance, not really necessary

Knightly Valor- CMC too high

Mammoth Umbra-

Ordeal of Purphoros- slow for what it does

Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.

Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already

Vigilance- not enough in this deck

The Three Vows- Irrelevant as they can still block your guys. Maybe one if you do a lot of multiplayer.

Nyxborn Shieldmate

Entangler- high CMC

Vigilant Martyr- same issues with regeneration, at the very least replace with Dawn Charm

Venom- meh all around

Open the Vaults- replace with Retether/Second Sunrise

Cards that are on the verge:

Auratouched Mage-higher CMC, but it does open up more expensive auras

Conviction- Better than Brilliant Halo, still not that great

Fists of Ironwood- Superfluous

Hammerhand- meh card

Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful

Lightform- Looks okay, too many non-creatures though

Murder Investigation

Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though

Shape of the Wiitigo, Shield of the Oversoul, Hyena Umbra, Glaring Aegis- You have to cut something

Indrik Umbra-Keep if you can find something else to go easily.

Cards you should consider adding:

Retether- Bodiless Auramancer but better

Second Sunrise- Get passed their wrath effects, not a first choice though

Lightning Bolt- Spot removal is nice

Dawn Charm- See above

Karns_Pyromancer on

10 months ago

Delver is good in most other formats, but not here. I don't see Peregrine Drake or another "free" creature, so I'd suggest Eldrazi Displacer.

You'll want to cut rings for Swords eventually; Sword of Feast and Famine is basically an extra turn spell.

Removal could use a Swords to Plowshares or Wrath of God.

Chrome Mox isn't a great card for this deck; try out Commander's Sphere or Hedron Archive, both of which give you draw options.

Brainstorm is not good in this deck btw. Try Thoughtcast or Telling Time instead.

Flood Plain, Auramancer's Guise, Mammoth Umbra, Sword of Vengeance, &c. are all good things to consider.

taznewt on White Knights

10 months ago

sweet thanks for the help on what to take out iv been stuck on it for a few weeks now =) and also AlamoPatriot thanks for suggesting Spirit Mantle if i get money to buy some ill get 3 and take out the Mammoth Umbra and 2 lands or a Remember the Fallen

Dredgar on White Knights

10 months ago

It's look good so far. But I think we need to trim it down to 60 cards first. I would drop Spectra Ward, Mammoth Umbra,Luminous Wake, and Armored Ascension. Those cards are too exspensive and not really fit for a tribal deck. Next you should trim down on the planeswalkers you have. I would take out Elspeth Tirel. Then take out Accorder Paladin then add 4 Knight of Meadowgrain. Doing all that should make the cards you want easier to draw and help with your mana curve a lot. If you want to know why those cards should be dropped I can tell you. Really hope this helps!

zwells3 on Brother's Fort

11 months ago

I might suggest Boar Umbra in place of Mammoth Umbra. You lose the vigilance, but it's nice and cheap.

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