Dread Wanderer

Dread Wanderer

Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped.

: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
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Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dread Wanderer Discussion

Ianm on Mono Black Devotion

6 days ago

Your curve seems pretty high. Have you thought about adding Dread Wanderer or Gutterbones to replace some of the higher costs?

multimedia on Zombie Deck 1.1

2 weeks ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

gato91 on Zombie Company

2 weeks ago

Hi, I recommend you that take out Binding Mummy and Dreg Mangler, it's better to use the Dread Wanderer because recursion and Lord of the Accursed because pump you zombies and give them evasion. Another thing it's take out Corpse Knight and try Relentless Dead because can return itself and sometimes another threat.

For you mana base try the Kaladesh fastlands Blooming Marsh x4 + Concealed Courtyard x1 because your principal color is black, green and white are more like splash, and also your curve is low. Another land you must use it's Castle Locthwain x2, give you the black you need and if needed card draw. If you can use Mutavault x2 its another that also benefits of your Zombie Lords.

In your sideboard you can take out Disposal Mummy for Scavenging Ooze because potentially can remove more cards and also grow. Another big threat you can add it's Kaya, Orzhov Usurper and replace Storrev, Devkarin Lich, the reason are that it's more difficult to kill a planeswalker than a creature in the format, can giveyou sustain exiling cards, kill a threat from aggro decks with low curve like mono red, and eventually with Kaya's ultimate win matches.

Blackgate on Drana's Pioneering Mardu Horde

1 month ago

Looks like a fun deck! :)

I think you should play test swapping out Brutal Hordechief for Kalitas, Traitor of Ghet as it has synergy with your vampires and great synergy with zombie/vampire reanimators and you use reanimators in your deck. You could replace Bloodsoaked Champion with Dread Wanderer to get a recurring reanimating synergy with the second ability of Kalitas to keep adding +1/+1 counters to it.

Or, swap out Brutal Hordechief with Sanctum Seeker as it has a bigger body and has the same effect and has synergy with your deck which is mostly Vampires.

Both options give Olivia's Bloodsworn a bit more utility in the deck as it would get more targets for its haste ability.

the__odysseus on Blood Vomit

3 months ago

Dread Wanderer and Gutterbones both seem better than Tormented Hero. Sorry, but Thud doesn't work like that. Since Thud doesn't target a creature with the sacrifice, it just deals 2 damage with Tormented Hero .

Jpinkman on Scarab God AGGRO

3 months ago

not aggro enough i guess. you should remove grey merchant because he can fit only mono black devotion decks, not worth putting it into this black-bluesplashed deck. eternal skylord is just too heavy and he will be a dead card for at least 1 half of your games. pioneer doesn't have gravecrawler, but you can play Dread Wanderer to lower your curve. try put 4x instead of 3x to maximize your strategy. Lazotep Reaver also is very nice for zombie aggro deck. Also cut scarab god to 2x.

Happymaster19 on The Undead Curse [Modern Zombies]

4 months ago

ainhann If you don’t have Vial, you'll have to replace some of those slots with lands. No other way around that. I don’t have Vial either so I know cost is tough. Perhaps a couple Dread Wanderer . Something cheap.

Wolfman1546 on Zombie Horde

6 months ago

Also picked up Fatal Push and Dread Wanderer

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