|Commander / EDH||Legal|
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Creature — Zombie Jackal
Dread Wanderer enters the battlefield tapped.
: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.
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Dread Wanderer Discussion
1 day ago
1 day ago
Your mana curve is pretty uncomfortable without AEther Vial. You have so many 3-drops and almost no 2-drops to play on your second turn. That makes mana pretty inefficient. Relentless Dead and Cryptbreaker would really help your curve, so you always have something to do with your mana. Cryptbreaker is just gas in general, card draw, mana sink, tokens, it does it all. Super cheap to revive with Relentless Dead is also a big plus. Dread Wanderer is also arguably superior to Diregraf Ghoul. You should also consider Dark Salvation, it is more reliable than Geth's Verdict. The Verdict is more of a sideboard card against decks that run a lot of Hexproof creatures and auras, Salvation is usually the more flexible choice.
As for cards that you remove in place of those (besides the Ghoul), Grimgrin, the Lich Lord and Mikaeus are pretty high on the list. For such a big mana investment you usually want immediate benefits, and those don't really live up to their high cost. It would be beneficial if you had more creatures to play with your mana early on and close out the game that way.
4 days ago
I've been running him in Cast a Shadow for four seasons now, and he is brilliant in a Control shell.
The constant draw with Ob Nixilis Reignited can't be underestimated.
He ultimate usually wins you games and his second ability acts like another removal spell.
Again, I've run him in Cast a Shadow and he's won me games once his Emblem is out.
I have been thinking about whether or not to put another one in, but it is mostly used in Control shells that don't end up with Planeswalkers at the top of their curve.
Argy on Bolas's Fire
6 days ago
3x Blossoming Defense to protect a key Crearure, or squeeze final damage through
3x Chandra, Flamecaller for board wipe
4x Disallow all-purpose Counter spell
2x Harnessed Lightning extra because it's so versatile
6 days ago
I'm thinking of substituting Dusk//Dawn with Start//Finish or Compulsory Rest
1 week ago
If you want to go competitive, here is how I'd do it:
+1 Dread Wanderer
-1 Bontu (too slow)
-2 Festering Mummy (worse than the other 1-drops)
-2 Gravedigger (too slow, weak stats)
-3 Plaguebelcher (is kind of OK, but most of the time it's just a 3/2 Menace)
-2 Tattered Mummy (weak stats, you don't need Burn effects)
+2 Fatal Push
-4 Puzzleknot (way too slow, no real synergy with lifedrain or artifacts)
-4 Battle at the Bridge (not enough artifacts, Dark Salvation is waaaay better here)
-1 Stir the Sands (it's just not that impactful)
If you have more Planeswalkers in you local area, Never/Return is good. If you have a lot of vehicle decks, Grasp of Darkness is so much better, but I don't know that. Cradle of the Accursed is OK, but Westvale Abbey Flip has more power to it. Wouldn't run more than 2-3 colorless lands though, the rest pure Swamps.
1 week ago
Pure Control decks, which is what this is, tend to run 26 lands so that they don't miss early lands drops, and are unable to play early spells like Censor.
Control needs to have a Sideboard. so you can hone your deck to deal with whatever your Opponent has.
I would do something like this:
4x Disallow - extra counters for if you are playing against Control, or need extra Counters against specific spells
2x Essence Scatter - for Creature-heavy decks
4x By Force
- to take care of pesky Artifacts
2x Negate - extra spells for Planeswalker-heavy decks, or in a Control matchup
1x Sweltering Suns - more ways to board wipe
That should give you the right spells to move in and out of your deck, depending on what your Opponent is playing.
1 week ago
Noosegraf Mob, Gavony Unhallowed, Gravedigger, and Dusk / Dawn are all easy cuts that are too slow for what zombies are. I would 100% add 2 more Lord of the Accursed and 4 Metallic Mimic, also consider adding 2 more Cryptbreaker as that is your card advantage and look into Dread Wanderer for a more aggressive start.