|Commander / EDH||Legal|
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Creature — Zombie Jackal
Dread Wanderer enters the battlefield tapped.
: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.
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Dread Wanderer Discussion
2 days ago
Hey good deck but I do have some suggestions. Possibly drop 1 Vraska's Contempt, Glint-Sleeve Siphoner is good for card draw instead of the 2drop artifact you have. Sword-Point Diplomacy is decent for card advantage and Karn the Liberated is very strong. I think having the ability to rebound from the opponents removal is huge, Scrapheap Scrounger, Dread Wanderer, and the Lili you already have, are great choices. Also 4 of Cabal Stronghold is too much, try 2-3.
1 week ago
Also, I’m really concerned about your vulnerability to Chainwhirler and Walking Ballista considering how popular they are. Although it feels really bad in an aggressive deck, you might want to consider a few more Supreme Wills or maybe even Disallow.
3 weeks ago
You've made a good point, and I'm adding Gateway tomorrow. The Compass was added since I've had three games so far where I've been stuck on 2-3 lands, but I've upped the count to 24 and Gateway will help cycle unneeded lands. If the 24th land seems unnecessary, I'll cut it again.
I think Gifted Aetherborn would be an excellent addition; however, Weaponcraft Enthusiast is an optimal card for the deck in my opinion. 3 mana for three bodies to chump block or toss to Razaketh makes for a prime deck slot, especially since there isn't a more efficient way to tutor for pieces available in Mono-Black.
That being said, Aetherborn is too good of a card to pass up. I would suggest replacing Dread Wanderer if you haven't already (I intended to have him for recurring tutors but his slow ability is not optimal for this deck), any removal spell (the deathtouch is removal on a stick and a deterrent all wrapped into one), or Dire Fleet Hoarder instead. (The treasure from Hoarder is nice, but comparatively Aetherborn is just a better option.)
In my opinion, any of those choices would be better than cutting Enthusiast. Wherever you do decide to fit it in though, let me know how it performs. It looks like it'll be a killer addition to the deck.
3 weeks ago
So first of all, you aren't running enough creatures. 12 is less than what a midrange deck like Jund runs. You need to hit the critical mass to make your lords good and stuff. Even with Sarco and Salvation it is only 17 which is way too low.
Diregraf Colossus is probably too slow. It just eats a path, and when you play in on turn 3 it will be a 2/2 ideally. Door of Destiny also fails by the same hurdle. Obelisk of Urd doesn't shore up any match up, and the time spent tapping out for it is generally equal to 1 attack which you could of made if you didn't tap out for it. Endless Ranks requires a board to be decent and doesn't shore up any of the decks issues.
As for lords, Lord of the Accursed is your best bet in mono black. Gravecrawler/Dread return themselves. Relentless Dead returns everything else. Lord lets you force through damage a lot better. Cemetery Reaper is also worth a consideration as it eats graveyard stuff to turn off reanimator style decks, while also making 3/3 tokens.
Damnation could go in the sideboard, as mainboard you want everything to feed into your beat down plan.
Liliana's Reaver fails the bolt test and isn't that good really for a 4 drop that needs to connect. Lingering Souls sees too much play as well. Plague Belcher might be a better option. a 5/4 menace if you let, say, gravecrawler eat the -1/-1 counters and it makes board wipes and removal painful.
3 weeks ago
I would start by dropping the single use card draw and creature return that gets 2 or less creatures back. You have better options in your colors for both. Though Sibsig Muckdraggers I do like as it can be just to cast, grabs a creature, and can sack for 6 life.
Reassembling Skeleton and Dread Wanderer I think you could cut as they only sacrifice for 1 life, have little to no impact on a game (unless your meta is supper agro but Ayli can block all day there) and if you use them to sack for Ayli's exile ability that works but I think you may have better options.
Sidisi, Undead Vizier is a cheap $$$ tutor and well she's a tutor.
I like Sorin, Solemn Visitor a lot as he can get you some life early on or give you creatures for board presence or sacrifice.
Aetherflux Reservoir is a great win con as it just gives you something to do with all that life you have.
I'm a big fan of board wipes in my Ayli deck and Magister of Worth is a fun one. drop her and most the time people just vote to wipe the board and then you sack to gain life every creature you have. If they let creatures come back... you in response sack all your creatures and gain a bunch of life.
Feel free to look over my Ayli deck for more ideas.
1 month ago
There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).
If i was to build i would try out something like this: Creatures (in order or preference):
Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)
Typhoid Rats - unfavorable to block, trades favorably on defense late game
Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)
Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense
3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.
if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.
4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.
Vampires the choice is Vampire Nocturnus
For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.
For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important
1 month ago
You might like swapping out some of your one-drops for things like Gravecrawler, Bloodsoaked Champion or Dread Wanderer - they aren't exactly impressive, but at least they can easily come back if you're planning to feed them to a big creature. Dread Return is useful if one of your big creatures are immediately killed - especially since its Flashback functionally lets you play them for free from your graveyard as well.