Dread Wanderer

Dread Wanderer

Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped.

: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

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Set Rarity
Amonkhet (AKH) Rare

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Legality

Format Legality
Block Constructed Legal
Frontier Legal
Pioneer Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Dread Wanderer Discussion

rangab7 on GRAVE YARD?

2 weeks ago

You should get more sacrifice fodder like Reassembling Skeleton, Gutterbones, Bloodsoaked Champion, Dread Wanderer. These can be used repeatedly. Also check out Torgaar, Famine Incarnate, Skullclamp, Viscera Seer, Carrion Feeder, and Dimir House Guard. Try to reduce the overall mana cost of cards so you can do stuff earlier and be more reactive later.

Also more importantly, have fun when playing. Magic is a very social game and try random things you think may be fun. Later you can invest in formats like commander and overall enjoy the game with more people.

Swilliam on Life, Death, and Zombies

2 months ago

So I've done a little more testing and I found a couple of potentially useful cards for you. Final Payment is removal without any drawbacks if you sacrifice Stitcher's Supplier and you can use it to fill your graveyard. Paying five life is not the worst either depending on how much you can gain off of Wayward Servant. Mire Triton might be negligible considering the copies of Liliana, but for those on a budget it could have a home. In addition, including these could possibly help make room for cards that boost all of you zombies considering the large amount you can get from Diregraf Colossus. I probably jumped the gun a little bit with recommending the Rotting Regisaur earlier, but it inspired me to test out a green/black zombies deck with Lotleth Troll, Slitherhead, Dread Wanderer, etc. It seemed to work out alright.

Tylord2894 on Life, Death, and Zombies

2 months ago

Thanks for your comments and upvotes CheapnFast, Swilliam, and fatalzintomyum! I appreciate it.

I'm generally a combo player that doesn't like combat nor tribal decks, so this deck is fairly out of my comfort zone. This deck is a riff on one of my first ever deck that wasn't complete garbage. In that deck, I ran several lord effects in that deck, but I wanted to put a combo twist on this deck. That's were Rally came in. That's the original motivation for this deck (probably something I should put in the description).

I like your suggestions, Swilliam. If you wanted to take the deck a slightly different route, you totally could. I thought about adding Rotting Regisaur while brewing this deck, but I chose Plague Belcher instead for a couple of reasons. First, Belcher can come down and kill your Stitcher's Supplier (something that's not always easy to do). It can eat a zombie token for Diregraf Colossus, so you aren't missing out on too much tempo most times. It also has menace which makes it harder to block. If your opponent has any blockers, they will be put in front of the Belcher before anything else (except for maybe a Diregraf Colossus) most of the time. The same would go for the Regisaur. In that way, the Belcher is dealing more damage because it is stopping more blockers than the Regisaur. I also am not a fan of Foulmire Knight. This might just be preference, but I find myself casting Sign in Blood when I need to dig for land or another creature. Profane Insight costs three and only gets me one card, so it doesn't quite do what I need it to. I think cards like Dread Wanderer and even Relentless Dead do have very interesting synergies that could be worked in, but you'd have to switch the tone of the deck somewhat.

As for your suggestions, CheapnFast, you could easily add in some lord effects. In that case, you might want to cut a copy of Rally and maybe Plague Belcher. Like I said above, the Belcher largely just increases the amount of damage you can do. Lord effects would do the same. If that's how you wanted to go, I think there are only two lords you'd want to consider, Death Baron and Lord of the Accursed. The Baron would help you get in damage earlier by making blocks disadvantageous. You could then drain your opponent as a finisher. The Lord, on the other hand, would be used to finish your opponent with combat while you drain them in the early game. I don't think one is generally better than the other. It would largely depend on your meta and playstyle. The Baron does die to shock, though, and that's unfortunate.

Again, thank you for taking some time to give your suggestions. I'll be updating the description into more of a primer with these options as alternative routes for the build.

Swilliam on Life, Death, and Zombies

2 months ago

If you're going in on the Rally the Ancestors synergy, I'd suggest playing Rotting Regisaur over Plague Belcher. This way you don't have to slow down your tempo and still have the opportunity to recur the cards later. This could make for interesting synergies for something like Blood Scrivener or Dread Wanderer if you decide to go that way. There's also Death Baron that could fit here that you already mentioned. As for alternate ways to draw cards, Foulmire Knight is a zombie and half of a Sign in Blood on a stick. There are cool synergies in the deck though, so I give it a +1.

rdean14 on Card creation challenge

3 months ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (GerĂ°r)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.


Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.

2/10


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...


I'd like to see another Kaldheim God!

Argy on BLACKED: Pioneer Edition

4 months ago

I don't care what other formats a card is played in. Pioneer is unique.

Agonizing Remorse is ALSO a multi tool. It can exile from the yard.

The exile is important in the current meta against cards like Uro, Titan of Nature's Wrath Arclight Phoenix Dread Wanderer Scrapheap Scrounger

I don't know if you've played many tournaments and know what the meta is like.

Ianm on Mono Black Devotion

4 months ago

Your curve seems pretty high. Have you thought about adding Dread Wanderer or Gutterbones to replace some of the higher costs?

multimedia on Zombie Deck 1.1

5 months ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

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