Dread Wanderer


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Dread Wanderer

Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped.

: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

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Recent Decks

Dread Wanderer Discussion

APPLE01DOJ on Zombie Midrange Splash Green

4 days ago

Dread Wanderer in place of Relentless Dead.

I know people want to play zombies as a midrange deck but it plays much better as a strict aggro deck. Relentless Dead is just too slow.

I would run Liliana of the Veil over the new Lilly. She has better board control and still feeds the grave. (1-2 Gurmag Angler could be worth running)

I think Smallpox is better than Collective Brutality. It does the same thing but more reach.

Lastly another tool worth using is Throne of the God-Pharaoh

Bennett_Stokes on Really Need Some Deck Feedback.

2 weeks ago

it is very hard to build aground a card like desecrated tomb in standard If I were to play that card I would play probably a green black Build with cards like Deathgorge Scavenger however it is pretty hard to get enough value out of it with out a very strong engine. I would suggest using something like Oketra's Monument. if you don't want to do that then I would suggest playing Dread Wanderer

Ryjo on Monoblack Demons & Zombies

2 weeks ago

A mono-black demon and zombies deck could work, but it would be overall weaker than the mono-black zombies deck. There are currently several powerful lords and lord-like abilities (Death Baron,Liliana's Mastery,Lord of the Accursed), plus Graveyard Marshal's ability to generate zombies, which are definite 4-ofs in the deck, but you still need other zombies to make the deck work. You might be able to put a couple Demon of Catastrophes to use in conjunction with Graveyard Marshal while sacrificing Diregraf Ghoul/Dread Wanderer, but other than that, the demons are expensive to cast, and probably not worth it.

Silverdrake on Zombie Hordes

2 weeks ago

For removal you could consider Cast Down and/or Go for the Throat, imo the two best black removal spells in modern besides Fatal Push. You could also think about Dread Wanderer, Ammit Eternal, and Plague Belcher as powerful, low-cost zombies.

Struyk on UB Self-Mill

3 weeks ago

Tried the deck on MTG Arena, it's just terrible... Missing staple creatures and wincons ( Apocalypse Demon just gets killed by any control spell )

Dread Wanderer
Isareth the Awakener
Seekers' Squire

Add these to start

blacksugardaddy on Bats From Dusk Till Dawn

3 weeks ago

I am running a similar deck in mtg arena made it budget black, white zombies with two copies of the newest Liliana, Untouched By Death. There is a combo with her,Dread Wanderer, Pitiless Plunderer and a sac outlet best being free.

TheGamer on Aggro Zombies

3 weeks ago

So I actually play Zombies is Modern as well, and I have some critiques for your list:

You want more one-drops. You are an aggro deck, so only 4 Gravecrawler aint gonna cut it. You want some number of Dread Wanderer and Cryptbreaker, Diregraf Ghoul if you want even more than that. I personally run 4 of each, besides Diregraf Ghoul where I run 3.

Your noncreature spells are gonna be relatively ineffective. Youre playing an aggro deck, you would never want to play a Rancor when you could cast another zombie. Same with Altar's Reap, you certainly dont want to get rid of one of your creatures, youd rather just play another creature. Ghoulcaller's Chant is fineeeeee, another zombie would probably be better, but I dont hate the card.

The manabase is a little meh. Im pretty sure running 4 Cavern of Souls, 4 Unclaimed Territory, and some number of Mutavault will be worth while. At the very least cut the Opulent Palace, you dont want lands that come in tapped.

And finally, there are two final cards I'd like to suggest. The deck will probably play completely fine without them, but they're cards I run in my list and are arguable 2 of the best cards in the list... those cards being Aether Vial and Relentless Dead. They're both very strong cards and worth including.

I like the list though, your list brought a lot of cards to my attention that might be worth while running in my list!

Gearhead93 on

3 weeks ago

Have you considered Dread Wanderer? He's really aggressive and has great recursion to make him relevant as the game progresses. Plus having more than 4 one drops in an aggro deck ups the consistency.

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