Dread Wanderer

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Amonkhet Rare

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Dread Wanderer

Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped.

: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

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Dread Wanderer Discussion

ScrubNation on The dead always return

1 day ago

The main reason I picked Dread Wanderer over Gravecrawler is because it can block I like Fleshbag Marauder but taking out Grasp of Darkness I have less removal if needed which would an issue I feel like being that I only have 3 Fatal Push

xyr0s on The dead always return

1 day ago

I didn't say to remove Diregraf Colossus just that it's too much of a lategame card to be a 4-of.

Speaking of Diregraf Colossus, Gravecrawler synergizes a lot better with it than Dread Wanderer, since gravecrawler is "cast" from the graveyard, and wanderer is "returned". With gravecrawler, all you need is a sac-outlet to go with your colossus, and then you have wall-to-wall zombies (given limitations of mana, of course).

Fleshbag Marauder costs a mana more than Grasp of Darkness, but it's a zombie, and that means you can reuse it, or have something out of it lying about in the graveyard.

thiago.siebert on Liliana's Horde

3 days ago

Try to put in place of one swamp, Urborg, Tomb of Yawgmoth and Zombie Master in place of Dread Wanderer, don't forget to put in the main deck Undead Warchief and the Death Baron, she will do massive damage in a few turns.

See my zombie deck for an exemple - Grow Zombies, Grow - B

Davihelio on gitler did nazin gron

3 days ago

A ver, veo que estas centrandote mucho en incluir criaturas que tengan mecanismos naturales de recursin, pero sinceramente, la mayora de esas cartas no son suficientemente buenas o poderosas como para justificar su inclusin. En su lugar, hay un buen nmero de cartas que te permiten devolverte cosas a la mano de forma mucho ms eficiente y sin sacrificar poder en el proceso.

En primer lugar, sacara cosas como Ovalchase Daredevil, Nether Traitor, Pyre Zombie y Dread Wanderer por cosas como Phyrexian Reclamation, Skullwinder o Seeds of Renewal.

En segundo lugar, hay cartas caras como Lord of Extinction facilmente sustituibles por algo como Nighthowler que adems te da versatilidad (sacrificable tanto como encantamiento como criatura, o si no, usable como finisher).

En tercer lugar, debes considerar cartas que generen tokens como "carnaza" para las habilidades de comandante. Curse of Opulence o Tamiyo's Journal puede generar una gran cantidad de artefactos, From Beyond y Ophiomancer crean ejercitos de criaturas...

Seguir comentando ms tarde

Gearhead93 on Demigod of Dunks

3 days ago

KatsuShibata I see your point, but I haven't yet had a problem with Thing in the Ice  Flip even with 18 creatures. I do understand what you mean I'm sure a full-on control deck will flip it more consistently than I will, but it makes for a superb blocker while I dig through my deck and I can still flip it pretty often.

As for the issue regarding Prized Amalgam, yeah I see what you're saying. I've been considering swapping in some other creatures that come back on their own such as Dread Wanderer or Scrapheap Scrounger to make it more consistent when the demigod plan fails.

As for mana, it hasn't really been an issue so far. The deck only runs 1 non-black, non-red source in the form of an Island in case of Blood Moon. All other lands tap for red or black while also tapping for the blue that holds this strategy together.

I am curious what you would suggest to fix the issues you brought up? If you don't mind me asking.

Randomguy006 on Esper Zambambos

4 days ago

MTGgoldfish has an article about building a budget mana base that you should check out. One thing it suggests is using painlands, which will always come into play untapped, over checklands, which will come in to play tapped most of the time for you.

Remand isn't good in this deck. Counterspells are best in decks that play at instead speed, and this one doesn't do that. Get a few more creatures and removal spells over that.

Overall, you should use efficient removal over versatile removal. Anguished Unmaking and Oblivion Ring can get rid of anything, but they also cost 3 mana. Better to go with Doom Blade, Go for the Throat or Ultimate Price instead, and keep Anguished Unmaking in the sideboard for when you're up against some deck that has enchantments / artifacts that you need to remove. Better yet, use Fragmentize in the sideboard for that purpose.

Lastly, Prized Amalgam isn't great here. In your deck, 90% of the time it's just a 3/3 for 3 mana, which really isn't good enough for modern. If you want to REALLY take advantage of it, you want to be discarding or milling it and then get it back for free along with something else. If you wanted a deck that was focused on this you'd want 4x Zombie Infestation, 4xGrave Scrabbler, 4xDread Wanderer, and maybe some Haunted Dead and Necromancer's Stockpile along with your amalgams and gravecrawlers. Imagine a game where you cast Zombie Infestation turn 2, discard an Amalgam and a Gravecrawler, and cast the gravecrawler from the graveyard next turn to bring back the amalgam!

ScrubNation on Dimir Zombies

5 days ago

Cryptbreaker is a good card to add possibly Grasp of Darkness is a low cost high removal card Drown in Sorrow is good for soft board clear Graf Harvest is good to make it harder to prevent blocking your zombies Dread Wanderer

EXOSURE on Thopter Foundry + Scepter + Zombies

5 days ago

Thank you for the comment and the suggestions BlazingAbsol!

  • About the Gravecrawlers: I had a version of this deck running Cryptbreaker over Pack Rat, but I found that Mutavault's ability to become a zombie was actually consistent enough to be able to get the Gravecrawlers back enough of the time. Dread Wanderer seems interesting, but a lot of the time the deck is holding counterspells in hand, so we can't activate the ability. I stole the Gravecrawler idea from [this decklist](http://brainstormbrewery.com/ice-cream-scepter-a-delicious-modern-brew-by-jeff-hoogland/); scroll down to the BWR Scepter decklist.
  • About the one-ofs: I think you're right that having many one-ofs is hurting the consistency of the deck. I will probably keep the one-of Funeral Charm, since all three modes are useful (swampwalk + Urborg is cute) and it's the only guaranteed instant-speed discard spell in Modern that can be put on Isochron Scepter. Kalitas and Training Grounds can go though. Unfortunately
  • About Muddle the Mixture: This is a card that was totally not on my radar, so thank you for suggesting it! I will begin by testing 2 copies over the Training Grounds and Kalitas. This seems like the right amount to me, because the card itself is a dead draw in several matchups and the double blue is a bit of a strain on the manabase. If I'm only using it for the Transmute effect, maybe I could run Dimir Infiltrator?

Cheers!

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