|Commander / EDH||Legal|
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Creature — Zombie Jackal
Dread Wanderer enters the battlefield tapped.
: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.
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Dread Wanderer Discussion
1 week ago
1 week ago
1 week ago
2 weeks ago
Hey AcrylicTaco! Great deck, I know you're on a budget but one Metallic Mimic would be really good. I always use Dread Wanderer because it's a great turn 1 play. From Under the Floorboards would also be really strong. Murder is probably better removal than some of your other removal spells because it is widespread.Gray Merchant of Asphodel is also a really good finisher. Either way, I will be keeping an eye out for this deck! I'm going to playtest this at FNM and I'll get back to you with some feedback.
3 weeks ago
i used Anointed Procession in my B/W tokens deck to double up as well. i think its good once its on the board, but getting it there is a little harder, as it doesnt actually do anything when you cast it. thats the one big drawback to the card.
i think if you have a few more embalm effects in the deck it would work nicely as you can follow up AP with an embalm. as it is now i dont think you have enough instant follow-ups to make AP viable. The Scarab God doesn't give you tokens instantly. you have to play it, then pay 4 CMC more to get a token, and only if you managed to kill something or get something killed, with which AP doesnt help you to do.
AP synergyzes great with liliana, death's majesty and Champion of Wits however.
I just looked over your deck again and found a little fart in your synergy. Glint-Sleeve Siphoner, Champion of Wits and razaketh, the foulblooded all draw you cards, while Dread Wanderer only gets brought back from the graveyard if you dont have cards. they contradict one another, and as such i think you need to replace the wanderer with something else...maybe that embalm/eternalize effect that would make AP more desirable huh?
completing the playset of Champion of Wits could be a good idea, and Vizier of Many Faces could work as well. Vizier of the Anointed could work if you go heavier into embalm/eternalize, and if you are going to splash , there are quite a few embalm creatures out there. Aven Wind Guide, Temmet, Vizier of Naktamun, Adorned Pouncer,Sunscourge Champion, Sacred Cat and Proven Combatant all come to mind.
Basically, for Anointed Procession to work optimally, you will probably need to focus on token reanimation and not just creature reanimation, so you will go heavy into embalm/eternalize. you will probably have to fix your manna to play a fair share of and as well. this will require building a completely different variation of this deck, which can be good or not, thats up to you and lots of playtesting. As it is now however, id say either rebuild the deck with Anointed Procession in mind, and going heavy on embalm/eternalize, or leave it as it is and forget about AP.
3 weeks ago
Thanks for commenting, awfulitis!
I may just agree with you on the Duress, which naturally somewhat includes Kitesail Freebooter. I think the reason I haven't changed them out is because I love having information on my opponent, but I guess that shouldn't stop me, yeah? As far as swapping them for removal, my Chupacabras provide plenty, to the point where sometimes I hold a Ravenous Chupacabra back purely because there aren't enough targets or I'd rather get an explore trigger off of it as well. When I can get a hold of a copy of liliana, death's majesty They'll be that much stronger as well!
I hardly ever have problems with individual creatures, but rather enchantments like Baffling End or even Fatal Push on my Wildgrowth Walkers, so that's why I avoided boarding Harsh Scrutiny. That's part of the reason I grabbed some copies of Blossoming Defense.
I did grab some copies of Hour of Glory as well! Thanks for the suggestion!
My sideboard is honestly a bit cluttered as it's hard to just give up on any individual card in it, but I'm trying a base of X2 Dread Wanderer in the main with X2 Deadeye Tracker in the side. I'll do some more testing to see what works.
Also, I made a Rishkar version of the deck as well, which I'll link as soon as I put that version online. Between the two I think I like this one better, as it feels slightly more consistent and doesn't rely as heavily on a combo.
3 weeks ago
This deck is awesome, love the between quality abusers of Panharmonicon coupled with the ETB off of Path of Discovery. If you are looking for suggestions I'd definitely move your Duress's into the sideboard in favor of some single target removal. Both Walk the Plank and Moment of Craving would be pretty decent options (though I'd definitely go with Moment of Craving if your local meta has a lot of fish swimming around). If you want to keep a hand disruption spell Harsh Scrutiny could help you deal with creature-based decks and could be swapped out during match-ups against Control.
I'd also recommend Hour of Glory as a budget option to Vraska's Contempt as it can do some work for you against all the gods, dragons, and phoenixes running around. Maybe move Golden Demise to the sideboard and go down a copy of Arguel's Blood Fast Flip to make room for a two of?
So far as your creature base is concerned I do like the idea of Dread Wanderer as an early drop that can get a lot of value in the late game after you've set up your Path of Discovery and/or Panharmonicon. I'd personally move Deadeye Tracker to the sideboard, to be brought in for the match-ups he really shines in.
Congrats again on making a super fun looking deck, and I hope I provided some good advice!
3 weeks ago
I can't make FNM do to work but I play in standard showdowns on sundays at my shop. I love brining in a random brew and having it succeed. It means a little more than simply piloting a proven deck to me.
Most matches started with my opponent thinking I was playing mono black aggro after I played a Dread Wanderer. Then thinking I was rakdos control once they saw the mountains and Earthshaker Khenra. by turn 3 they were very confused using targeted removal on a lot of stuff then mid game I was able to drop scorpion god or Neheb, the Eternal and I actually had a two games where the opponent scooped because they hadn't played for that kind of threat. Afterwards everyone was saying "that was awesome, really glad someone found a way to play the scorpion god" or "Neheb the eternal is a surprisingly annoying card to play against.
Thats what its all about for me, I built the deck because I wanted to play Neheb, the Eternal. He didn't really fit in anything in the current meta so I built something where he was at least playable and it turned out he was more than playable.
That was one of the times it just worked, most of the time it takes a while to get my deck to play how I want... and sometimes it just never does. But thats ok, I have fun trying!