|Commander / EDH||Legal|
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Creature — Zombie Jackal
Dread Wanderer enters the battlefield tapped.
: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.
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Dread Wanderer Discussion
1 month ago
As someone who put together a modern zombies list, I'd say it's a bit of a meta call. By that I mean in a vacuum it may not be the "best" option, especially not against fast combo (although that could be mitigated by maindeck discard and/or splashing white for Tidehollow Sculler) or unfair aggro decks like bridgevine. But I play it as a fun and original choice that just so happens to be a sweet foil to all of the attrition-style decks played at my FNM. The selling point of Zombies is that they are recursive, so they play out like slower merfolk, but also have enough card advantage to keep up with any UWx control deck, any GBx midrange deck, Grixis Death's Shadow, Mardu Pyromancer, the list goes on. Notice the comparison to merfolk, as I feel the best build of zombies looks quite a lot like thetanman91's list, but includes lands that almost always come in untapped (fetch, shock, fastlands, basics), and also mutavault and aether vial to provide the aggressive pressuring stance any creature deck in modern should provide. My personal color splash choice is green, which is for maindeck Lotleth Troll and sideboard abrupt decay/maelstrom pulse, though blue and white each have their merits. The coolest thing about the deck is that you can tune the numbers of your specific zombies to face the kinds of decks you expect to see-add more lords (especially Death Baron) if your meta is heavy on humans, CoCo, or other creature decks; add more value zombies like Relentless Dead or Cryptbreaker if you expect midrange; add interactive zombies if you expect combo, like the aforementioned Tidehollow Sculler or my personal favorite, a few copies of collective brutality, which synergizes quite well with Dread Wanderer and Gravecrawler. And that isn't even covering the untapped potential of the new cards like Assassin's Trophy when they come out!
The most important thing to remember-never write a deck or archetype off as unplayable in modern, there are always ways to make decks viable. Such is the fun of a wide open format.
1 month ago
Hey, you're welcome. The manabase is so much better, nice Fetch lands :)
Consider decreasing the avg CMC? It's currently 3.7 this is pretty high if you're wanting to be aggressive with Zombies and playing a Commander who's counting on having a some what established battlefield of Zombies to attack with when you play her. I see a lot of four and five drops here consider cutting most of them for lower CMC cards? Your four drop play is Varina this means that any other four drop should be a better card than her to warrant playing. Focus on one and two drop Zombies with the three drop lords if you're trying to be aggressive with Varina.
As far as the five drops go this spot on the mana curve is already occupied with your combo pieces (Archfiend, Havengul, Alhammarret). For the strategy here these are the five drops you want to draw. Are they the best five drops to play with Zombies? Nope, but for the combos and the combo strategies here you need them and want to draw them. Other than the combo pieces consider the five drops that reanimate all the Zombies in your graveyard with one spell: Living Death and Patriarch's Bidding? These would be the five, five drops I would play and cut all the rest.
I understand the desire to play so many combos in the deck, more choices can be good, but I feel you're not playing enough to the strengthens of Varina with some of these combos. Consider cutting the Amulet/Orb combo and the Betrayal/Pact combo? These combos in my opinion are the least good of the options because they aren't focused on Zombies or with Varina. Amulet/Orb is fine together, but as stand alone cards they aren't doing much. Betrayal/Pact combo costs too much mana, too much set-up, not enough payoff.
Cards to consider adding:
- Shepherd of Rot: you gain life with Varina for each Zombie you attack with. This gives you protection from Shepherd's life lose ability.
- Stitcher's Supplier
- Dread Wanderer
- Tidehollow Sculler
- Graveyard Marshal
- Diabolic Intent
- Cover of Darkness
- Liliana, the Last Hope
- Painful Truths
- Night's Whisper
I don't think you need all the high mana cost spells that create Zombie tokens. I think all these cards are too expensive for what you're trying to do here which is be aggressive with Zombies with Varina to draw and set-up a winning combo. Consider cutting: Army of the Damned, Necromancer's Covenant, From Under the Floorboards, etc.?
1 month ago
astro2 u got me thinking and i moved things around to get three more creatures that will kill a 0/2 reliably. Dread Wanderer sucks but the synergy with Sudden Spoiling is worth it for these changes. Miasmic Mummy is also a darn good card when you can discard any creature except Relentless Dead.
1 month ago
Second off, the curve is a bit wonky. Liliana, the Necromancer needs to go, as it is not only not particularly synergetic with the tribal theme, but also takes up an already crowded 5-mana cost spell slot, as well as conflicting with the 2 other Liliana cards.
Arisen Gorgon is essentially a vanilla 3/3 for 3 mana, and I can't help but feel is just not worth running. Plague Belcher, Dread Shade, Isareth the Awakener, or even Ammit Eternal are more worth running over the Gorgon in my opinion.
Dread Wanderer obviously the best choice as a 1-drop creature, and you can pick them up for roughly a dollar each right now, so I don't see why Diregraf Ghoul and Festering Mummy and taking that spot.
Anyways, just taking about mainboard here, I would recommend:
There, replaced some cards to add more consistency and cohesion, and the cards I suggest to go in are valued less all together than the cards I suggested to drop from the Mainboard.
1 month ago
My thoughts (for what they're worth):
I think I see your plan: play a lot of dudes that can come back from the graveyard alongside board wipes (After all, Gravecrawler, Dread Wanderer, Graveyard Marshal, and Lord of the Undead all key off of that). It seems like a strong play once you're 10 turns in, but we should take advantage of the fact that your creatures can be played from the graveyard because that, in essence, means they are in your hand when they're in your graveyard. The more things that are there are in the graveyard, the more options you have to cast.
Maybe run a few of any of the following to help fill your graveyard faster: Entomb, Buried Alive, Corpse Churn, Grave Strength, Liliana's Indignation, Liliana, Death's Majesty, Stitcher's Supplier. Any of those will help fill your yard more quickly, letting you play with your synergies without needing to play a board wipe.
Alternately, look into Cryptbreaker as a way to draw cards.
Also, if budget isn't an issue, you could run Damnation instead of Languish, though Languish still does kill indestructible creatures with 4 or less toughness... Damnation is more versatile though (which might be why it's a $25 card :P )
2 months ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
2 months ago
Thanks Silverdrake, I have been thinking a lot about wich color would be the most usefull to add and I was thinking just about what you were talking about.
What I like about Lightning Bolt is, that it can also target the opponent, but most important it is cheaper than Fatal Push on paper. But you are probably right. The main reason for red is Faithless Looting, wich just works amazing with graveyard strategies. Rotting Rats looks also super functional and cheap. I was thinking about a blue splash instead, which could be similar to this: zombies copy
I really love Prized Amalgam, but I didn't want to play it without the ablilty to hardcast it.
What do you think about the white cards, like Lingering Souls?
2 months ago
Not often you see a red zombie deck. Is it worth it? Faithless Looting is nice to fill the graveyard I suppose, but you can accomplish the same with Rotting Rats which also gives you discard for the opponent + a zombie to recur Gravecrawler with. If you cut those, all that's left is Lightning Bolt, which can easily be replaced with Fatal Push. Going in on the fill-the-yard-then-bring-em-back strategy, you could run Dread Wanderer, which combined with Gravecrawler gives you enough natural recursion to be able to run Prized Amalgam without the need for blue mana.
Whatever you decide to do, good luck and have fun!