Dread Wanderer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Dread Wanderer

Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped.

: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

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Dread Wanderer Discussion

Sparky41 on Zombies

1 month ago

As someone who put together a modern zombies list, I'd say it's a bit of a meta call. By that I mean in a vacuum it may not be the "best" option, especially not against fast combo (although that could be mitigated by maindeck discard and/or splashing white for Tidehollow Sculler) or unfair aggro decks like bridgevine. But I play it as a fun and original choice that just so happens to be a sweet foil to all of the attrition-style decks played at my FNM. The selling point of Zombies is that they are recursive, so they play out like slower merfolk, but also have enough card advantage to keep up with any UWx control deck, any GBx midrange deck, Grixis Death's Shadow, Mardu Pyromancer, the list goes on. Notice the comparison to merfolk, as I feel the best build of zombies looks quite a lot like thetanman91's list, but includes lands that almost always come in untapped (fetch, shock, fastlands, basics), and also mutavault and aether vial to provide the aggressive pressuring stance any creature deck in modern should provide. My personal color splash choice is green, which is for maindeck Lotleth Troll and sideboard abrupt decay/maelstrom pulse, though blue and white each have their merits. The coolest thing about the deck is that you can tune the numbers of your specific zombies to face the kinds of decks you expect to see-add more lords (especially Death Baron) if your meta is heavy on humans, CoCo, or other creature decks; add more value zombies like Relentless Dead or Cryptbreaker if you expect midrange; add interactive zombies if you expect combo, like the aforementioned Tidehollow Sculler or my personal favorite, a few copies of collective brutality, which synergizes quite well with Dread Wanderer and Gravecrawler. And that isn't even covering the untapped potential of the new cards like Assassin's Trophy when they come out!

The most important thing to remember-never write a deck or archetype off as unplayable in modern, there are always ways to make decks viable. Such is the fun of a wide open format.

:)

multimedia on Lich Queen's Coup D'etat

1 month ago

Hey, you're welcome. The manabase is so much better, nice Fetch lands :)

Consider decreasing the avg CMC? It's currently 3.7 this is pretty high if you're wanting to be aggressive with Zombies and playing a Commander who's counting on having a some what established battlefield of Zombies to attack with when you play her. I see a lot of four and five drops here consider cutting most of them for lower CMC cards? Your four drop play is Varina this means that any other four drop should be a better card than her to warrant playing. Focus on one and two drop Zombies with the three drop lords if you're trying to be aggressive with Varina.

As far as the five drops go this spot on the mana curve is already occupied with your combo pieces (Archfiend, Havengul, Alhammarret). For the strategy here these are the five drops you want to draw. Are they the best five drops to play with Zombies? Nope, but for the combos and the combo strategies here you need them and want to draw them. Other than the combo pieces consider the five drops that reanimate all the Zombies in your graveyard with one spell: Living Death and Patriarch's Bidding? These would be the five, five drops I would play and cut all the rest.

I understand the desire to play so many combos in the deck, more choices can be good, but I feel you're not playing enough to the strengthens of Varina with some of these combos. Consider cutting the Amulet/Orb combo and the Betrayal/Pact combo? These combos in my opinion are the least good of the options because they aren't focused on Zombies or with Varina. Amulet/Orb is fine together, but as stand alone cards they aren't doing much. Betrayal/Pact combo costs too much mana, too much set-up, not enough payoff.

Cards to consider adding:

I don't think you need all the high mana cost spells that create Zombie tokens. I think all these cards are too expensive for what you're trying to do here which is be aggressive with Zombies with Varina to draw and set-up a winning combo. Consider cutting: Army of the Damned, Necromancer's Covenant, From Under the Floorboards, etc.?


vorpalaxe on Tattered Mummy, vorpalaxe

1 month ago

astro2 u got me thinking and i moved things around to get three more creatures that will kill a 0/2 reliably. Dread Wanderer sucks but the synergy with Sudden Spoiling is worth it for these changes. Miasmic Mummy is also a darn good card when you can discard any creature except Relentless Dead.

fettywapmtg on Mono Black Zombies

1 month ago

Hey

First off, the mana base is all junked up. 16 Swamp mana-base is kind of shaky, even with Memorial to Folly.

Second off, the curve is a bit wonky. Liliana, the Necromancer needs to go, as it is not only not particularly synergetic with the tribal theme, but also takes up an already crowded 5-mana cost spell slot, as well as conflicting with the 2 other Liliana cards.

Arisen Gorgon is essentially a vanilla 3/3 for 3 mana, and I can't help but feel is just not worth running. Plague Belcher, Dread Shade, Isareth the Awakener, or even Ammit Eternal are more worth running over the Gorgon in my opinion.

Dread Wanderer obviously the best choice as a 1-drop creature, and you can pick them up for roughly a dollar each right now, so I don't see why Diregraf Ghoul and Festering Mummy and taking that spot.

Anyways, just taking about mainboard here, I would recommend:

-1 Liliana, the Necromancer -4 Cradle of the Accursed -1 Memorial to Folly -1 Rise from the Grave (maybe sideboard; Liliana does the same thing and more) -3 Arisen Gorgon

+6 Swamp +2 Isareth the Awakener +2 Plague Belcher +2 Dread Wanderer

There, replaced some cards to add more consistency and cohesion, and the cards I suggest to go in are valued less all together than the cards I suggested to drop from the Mainboard.

ruy343 on Abandoned Hope

1 month ago

My thoughts (for what they're worth):

I think I see your plan: play a lot of dudes that can come back from the graveyard alongside board wipes (After all, Gravecrawler, Dread Wanderer, Graveyard Marshal, and Lord of the Undead all key off of that). It seems like a strong play once you're 10 turns in, but we should take advantage of the fact that your creatures can be played from the graveyard because that, in essence, means they are in your hand when they're in your graveyard. The more things that are there are in the graveyard, the more options you have to cast.

Maybe run a few of any of the following to help fill your graveyard faster: Entomb, Buried Alive, Corpse Churn, Grave Strength, Liliana's Indignation, Liliana, Death's Majesty, Stitcher's Supplier. Any of those will help fill your yard more quickly, letting you play with your synergies without needing to play a board wipe.

Alternately, look into Cryptbreaker as a way to draw cards.

Also, if budget isn't an issue, you could run Damnation instead of Languish, though Languish still does kill indestructible creatures with 4 or less toughness... Damnation is more versatile though (which might be why it's a $25 card :P )

Jaysterbaby on Need help with ZOMBIE EDH ...

2 months ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

champloo08 on Mardu Zombies

2 months ago

Thanks Silverdrake, I have been thinking a lot about wich color would be the most usefull to add and I was thinking just about what you were talking about.

What I like about Lightning Bolt is, that it can also target the opponent, but most important it is cheaper than Fatal Push on paper. But you are probably right. The main reason for red is Faithless Looting, wich just works amazing with graveyard strategies. Rotting Rats looks also super functional and cheap. I was thinking about a blue splash instead, which could be similar to this: zombies copy

I really love Prized Amalgam, but I didn't want to play it without the ablilty to hardcast it.

I am also not sure what to think about Dread Wanderer. I am playing Zombies a lot in Standard and Dread Wanderer just feels a bit slow.

What do you think about the white cards, like Lingering Souls?

Silverdrake on Mardu Zombies

2 months ago

Not often you see a red zombie deck. Is it worth it? Faithless Looting is nice to fill the graveyard I suppose, but you can accomplish the same with Rotting Rats which also gives you discard for the opponent + a zombie to recur Gravecrawler with. If you cut those, all that's left is Lightning Bolt, which can easily be replaced with Fatal Push. Going in on the fill-the-yard-then-bring-em-back strategy, you could run Dread Wanderer, which combined with Gravecrawler gives you enough natural recursion to be able to run Prized Amalgam without the need for blue mana.

Whatever you decide to do, good luck and have fun!

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