Dread Wanderer

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Dread Wanderer

Creature — Zombie Jackal

Dread Wanderer enters the battlefield tapped.

: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.

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Dread Wanderer Discussion

Stephencliffe on Hey kettle, Pot called. He said you're BLACK!

5 days ago

Interesting. It's like you're trying to do a bigger version of mono black agro. I don't hate it, I like black cards, I do have a couple suggestions though.

Ruin Raider is an awesome card, but it needs to be in the right deck. Since you're running Noxious Gearhulk and Dire Fleet Ravager, it seems too risky to play. The agro list would basically remove Gonti, Lord of Luxury, Dire Fleet Ravager and Noxious Gearhulk in exchange for Dread Wanderer and Vicious Conquistador.

I know that doesn't sound too appealing, as you'd be sacrificing power for speed, but as it stands you have 12 cards mainboard and 4 sideboard that will drain you for four if you hit them off of your raider. The reason Dark Confidant is so good in modern is because he's only played in deck that top their curve at 3, with only the occasional 4-drop. So I would certainly suggest going in the more aggressive rout. If you do, you'll have access to constantly recurring threats that come back from the graveyard and cause nightmares for your opponents. It's quite fun.

Whichever direction you choose to go in, I will say that you probably have too much removal. I would suggest going from 12 removal spells to about 8, 10 if you're trying to play control, which this deck currently isn't doing. Essence Extraction is also a consideration if you're looking for a removal spell that will draw even on life if you find it on end step.

LeaPlath on White/Black Zombies

1 week ago

Honestly, this isn't a good zombie deck in Modern. Modern is a powerful format, and the rule of thumb is whatever you do that makes your deck powerful, you need to do it by turn 4. Affinity kills you on turn 4. Control plays Cryptic Command or wipes the board on turn 4. Storm goes off on turn 4. Deaths Shadow turns its cards on by turn 4 and lets out a stream of dudes.

You say you are a zombie deck focusing on going wide. So where are the cards that let you do that like Gravecrawler and Dread Wanderer that let you go wide with aggressive stats? Where are the lord effects to reward you for going wide?

What does Trespasser's Curse actually do against the low or creatureless decks? Where is the removal to make your stuff get in for damage or deal with threats? Why do you benefit from getting flash for 4 mana in a deck that wants to be attacking in?

HatShot on An Eternal Army

2 weeks ago

poopiepoopiepants1
I'll definitely look for Liliana's Mastery, seems like a good deal ! Also, i personally like the Khenra Eternal. Maybe i can remove 2 to get 2 Dread Wanderer but i have to see how it turns out...

About the Ammit Eternal, i thought about putting 4 in the deck cause this card is really nice and quite powerfull in early game !

Anyways thank you very much for your input, i'll update the deck soon !

:D

poopiepoopiepants1 on An Eternal Army

2 weeks ago

I love the deck and the theme.. ZOMBIES!!!

However, I feel as if some cards that I found are quite sub-par like Sparring Mummy and maybe even the Cursed Minotaur have crept themselves into the deck leaving the great cards like Wayward Servant and Lord of the Accursed feeling left out (you only have 2 copies of each).

I would recommend taking out the two Sparring Mummys for 2 more Wayward Servant and the 2 Cursed Minotaur for 2 more Lord of the Accursed.

Also, I feel like your deck has pretty low mana costs as a whole (your average CMC is 2.83), so I would recommend taking out maybe 1 or 2 for maybe some Liliana's Mastery - I personally love this card :)

Dread Wanderer is a very strong card. I would replace the 4 Khenra Eternal's for 4 of those guys. I just think they are much better.

See how that runs.

Other cards you might want to take a closer look at are:

Binding Mummy - the tap is very nice.

Fatal Push - LIKE THE BEST BLACK REMOVAL <3. These are quite pricey, however, so maybe even Never / Return.

More Ammit Eternals - I think they are quite sweet.

Also, maybe check out if there is some card draw, but otherwise +1!

BoerWolf on Mono Black Aggro (Budget)

2 weeks ago

Ifnir Deadlands adds utility to your lands. Glint-Sleeve Siphoner will draw you cards. You might need an Hour of Glory for difficult creatures like Hazoret. Dread Wanderer and Scrapheap Scrounger would be good as well.

AzTy on Rakdos pirate fleet (help needed)

2 weeks ago

I love the Claim to Fame idea! You can make the deck a lot more resilient with Dread Wanderer and Scrapheap Scrounger if you want to give up the pirate theme a bit.

How big does the Dire Fleet Captain get?

Countermage on Irate Pirates

3 weeks ago

looks super fun and competitive, congratulations and +1 sir!

If I may, I'd suggest switch Built to Smash with Shock (or 2 shock/ 2 Magma Spray), and I'm not convinced on Rigging Runner, which is at best a 2/2 first strike on turn 3 (turn 2 with Bomat Courier, but that doesn't happen very often). Maybe try and run Dread Wanderer instead?

Morthius on Rick's Worst Nightmare / Zombie Horde

3 weeks ago

Nice idea, but you can use a lot of nice zombies too. For example: Dread Wanderer , Plague Belcher or Doomed Dissenter. You can use Gate to the Afterlife + God-Pharaoh's Gift for even more tokens.

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