|Commander / EDH||Legal|
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Creature — Zombie Jackal
Dread Wanderer enters the battlefield tapped.
: Return Dread Wanderer from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you have one or fewer cards in hand.
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Dread Wanderer Discussion
8 hours ago
Well I'm finding Cryptbreaker a bit more useful than Dread Wanderer in my matches so far. Wanderer is nice but is a bit slow despite being a 1 drop as it comes into play tapped even when reanimated. Breaker can discard Crawler or another zombie for a creature and the discarded things eventually come back. Also with tokens in play I can easily exploit his second ability. I really like Endless Ranks of the Dead and I get where you're coming from when you say use the Seer but I feel the enchantment is more fun to play. If using the Seer what came to mind was Grave Pact to do a super combo of Crawler + Colossus + Seer + Pact. Aiming a bit high I know but most of the games I play are with friends which allow me to do these things
1 day ago
5 days ago
Alright, I finished a few decks over the last couple hours or so.
Here's a bonus Kor equipment deck I made for fun a while ago but never posted on tappedout: $15 Kor Equipment
I tried to make a decent zombies deck that fit within the budget but it's such a popular tribe that all the semi-good cards are over $1 each, which made it nigh impossible to make something good. If you're fine with pauper decks though, here's a zombie deck I made in that format: Suicide is occasionally the answer. It's like 10 bucks without the sideboard and can hold up pretty well against other non-competitive modern decks (and is really fun in multiplayer with Shepherd of Rot heheh).
If you don't mind using non-pauper legal cards, I suggest you make these edits:
- 4 Maggot Carrier --> 4 Diregraf Ghoul
- 3 Festering Mummy + 1 Carnophage --> 4 Dread Wanderer
- 2 Sangrophage + 2 Wretched Anurid --> 4 Graveyard Marshal
The last two add $8ish to the price tag but with them the deck becomes more competitive and easier to play. That said, managing your life total is pretty fun if you enjoy a challenge, and chaining together Maggot Carriers with Ghoulcaller's Chant to hit the opponent for the last few points of damage is pretty satisfying. Do what you want with it.
1 week ago
Hey, RedmundR2, hungry000, I’m thinking about making some changes from Ravnica Allegiance, namely, switching Dread Wanderer for Gutterbones and Master of the Feast for Spawn of Mayhem. Gutterbones seems like a strict improvement, as the trigger to come back is much easier to pull off, and it can utilized to get lots of Pack Rat triggers. I’ve thought about it, and I don’t really like the idea of giving my opponent free cards. I think Spawn of Mayhem is probably better. It has trample, can grow to be stronger than Master of the Feast, an that last ability can both help finish off my opponent or trigger Spectacle on another’s copy of Spawn or Gutterbones.
I’m curious as to what you guys think about these changes. I’ve tested these things and they seem to work very well so far. Gutterbones will probably go in now, but I’ll have to wait on the price of Spawn of Mayhem to die down a bit to put that in.
1 week ago
Finally, a Skeleton! Gutterbones has a slightly better effect than Dread Wanderer, I think (not sorecery speed, can fuel discard tricks, smae total cost after recasting), but it still can't compete with Gravecrawler. Still, any progress toward breaking the Zombie monopoly on undead armies is a very good thing, in my not-at-all humble opinion.
2 weeks ago
There isn't and thankfully so. This would be too good. There are a lot of creatures that can self-reanimate like say Dread Wanderer, but none that reanimate others while dead.
2 weeks ago
I mean, Gravecrawler is a good card, but I don’t really have to rebuild my creature base to have more zombies in it. In my current build, if I did the math would only have another zombie to recur it by turn 6 about 36% of the time. A 2/1 that can’t block and can only recur itself 36% of the time on turn 6 isn’t all that appealing. Plus, the whole ‘can’t block’ thing seems like it would work better in a more aggressive deck, where you wouldn’t be blocking. That’s the reason I chose Dread Wanderer over Bloodsoaked Champion and the like. This is more of a midrange deck, so I might not be attacking every time; I might want to block.
2 weeks ago
The only thing I see that could be a problem is that you might have trouble meeting Gravecrawler's requirements with only 8 total zombies in the deck. Dread Wanderer can help solve that problem. To tag onto the Stinkweed Imp idea, you could also play Prized Amalgam for some more things to sac and a way to activate Gravecrawler. If you go with Dredge you can also play some Claim or possibly Postmortem Lunge to get back sac outlets, sac payoffs, or a zombie you dumped in the graveyard.
Also, I question the need for Ensnaring Bridge; it's good, but it seems detrimental when Bloodthrone Vampire is your main sac outlet. You're also already making a bunch of chump blockers with Genesis Chamber, so I think you should try dropping it and an Altar's Reap for more zombies and more Viscera Seer.