Sideboard


Maybeboard


Preamble: the sideboard here is a list of cards that are very good but barely didn't make the cut (especially Destructive Urge which can very realistically force some opponents to sac all or most of their lands, but I just can't bring myself to actually play it against my friends), and the maybe list is all the other stuff that's worth considering (it's basically all the other auras in this color combo that weren't just plain bad) as well the cards outside my "budget deck" limitations.

This quirky little deck is a take on the new Three Dog, Galaxy News DJ commander aimed at keeping the total cost around 50 bucks (it is currently sitting at 52-60$ on TCGplayer and could be dropped another ~10$ without losing much power by replacing Songbirds' Blessing and Needleverge Pathway   which only made the cut because I already own them). Three Dog is a pretty natural fit for a budget deck since, firstly most aura-related cards are dirt cheap, and secondly I am of the opinion that this deck is inherently inconsistent, to the extent that even versions of this deck around 300$ couldn't consistently improve the deck's performance (~600$ and up decks might manage to be good, but for that price you'd be better off piloting a stronger commander). That being said, if you want a less budget-oriented version, I believe the most impactful cards to swap in are Dolmen Gate and/or Reconnaissance, Eldrazi Conscription, Adeline, Resplendent Cathar, Anointed Procession, and Mondrak, Glory Dominus (and Boros Charm is also always a default inclusion in any white/red deck), with the latter two cards being especially good mechanically since both creature tokens and aura tokens get doubled, it can result in 4x effects (e.g. If you have Ajani's Chosen and Anointed Procession in play, and cast Squire's Devotion on your commander, you'll get 2 1/1 vampires and 2 2/2 cats, if you then attack with 3 creatures and sack that aura, you'll create 6 more copies of the aura (two on each of those creatures), which then generates an additional 12 1/1 vampires and 12 2/2 cat tokens. Very impressive, and as a fun fact, this would be enough to give an attacking Devilish Valet +268,435,456 power if he's at base P/T).

This commander has been very hit-or-miss in my playtesting, and even for usable starting hands there's roughly a 1/3 chance of nothing coming together and you contributing little for the game, 1/2 chance of having a middling game where things go pretty okay but nothing special, and 1/6 chance that you blow out the game in a huge way sometimes swinging for lethal at the whole board on turn 6 or just KO 1 or 2 players on turn 5. A good start will rely on having token generators like Anim Pakal, Thousandth Moon or Archon of Sun's Grace, and also token-generating auras like Cartouche of Solidarity or Nurturing Presence, then finishing with a big boosting aura like All That Glitters or Eidolon of Countless Battles (Eidolon is especially good in this deck, since its rules state that if its attached creature is removed, Eidolon is not sent to the graveyard but instead it becomes a creature meaning the token copies of it all persist on the board as creature tokens in case of a board wipe. Knight of Doves also provides a great kickstart to your board state in case of a wipe, since aura token copies are still "put into the graveyard" if their attached creature dies). An easily achievable alternative win-con is to get your commander to a state of +20/20 or bigger and then grant him unblockable status with flying or the "protection from" auras and deal lethal commander damage himself.

Even for games with a great hand, your success depends on having both token generator cards you can keep in play and at least one player you can swing at that can't obliterate your attackers and shut down your growth. This means that, depending on your opponents' decks, your game plan can be put down pretty hard and notably, you can be completely shut out by things like Lightmine Field/Ensnaring Bridge, or certain tax effects like Propaganda. Adjust as needed to your play group since mine is very light on stax/tax, but I can make a strong recommendation for extra removal cards to people looking for inspiration to make their own decks since these few spot removal cards and Chains of Custody, though pretty amazing in this deck context, probably won't be enough to cover all your needs.

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93% Casual

Competitive

Date added 1 month
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 1 Mythic Rares

30 - 5 Rares

20 - 5 Uncommons

24 - 2 Commons

Cards 100
Avg. CMC 2.49
Tokens Bird 1/1 W, Cat 2/2 W, Clue, Copy Clone, Eldrazi 10/10 C, Elemental 3/1 R w/ Trample, haste, Experience Token, Gnome 1/1 C, Goblin 1/1 R, Griffin 2/2 W, Human 1/1 W, Kobolds of Kher Keep 0/1 R, Pegasus 2/2 W, Rebel 2/2 R, Spirit 1/1 W, Thopter 1/1 C, Treasure, Vampire 1/1 W, Warrior 1/1 W w/ Vigilance
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