Gryff's Boon

Gryff's Boon

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying.

: Return this from your graveyard to the battlefield attached to target creature. Activate this ability only at any time you could cast a sorcery.

Latest Decks as Commander

Gryff's Boon Discussion

Sammycy1 on Equip/Aura Galea

1 week ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

LynxGoddess on Mighty Morphin' Aura Rangers Battlecruiser

3 weeks ago

Cool concept! It's clear you're telling a story with your deck and I think you've done really well in representing it through your card choices. I'm not to familiar with the Power Rangers myself, so I'll give some advice but I'll also expect you to only listen to what makes sense to you! ;)

Your plan seems to be to get Siona on the table and start playing big auras to suit up several creatures and make them scary threats - fitting the theme you're going for. That's gonna be pretty hard and costly in many games since you will need to spend a lot of mana to play these auras and won't have much resources (mana, cards, protective spells) to keep your rangers alive, while those rangers dying to a kill spell will cost you several cards if you've played the auras on them. I'd look on a few options to give your rangers more chances to shine.

  1. Cheaper auras that you can play earlier. They will not have as much of an impact, but they will give you everything you need most of the time and will do so many turns earlier. (Angelic Gift, Alpha Authority, Daybreak Coronet, Gryff's Boon, Bonds of Faith etc.)
  2. Auras that don't lose you resources. By drawing a card on entering the battlefield, letting your creature draw cards or returning from the graveyard you can keep your momentum goingeven if a ranger bites it (this also makes it less attractive to kill them in the first place). (Rune of Might, Rancor, Conviction, Keen Sense etc.)
  3. Introducing more interaction, mainly in the form of protection. (Veil of Summer, Heroic Intervention, Rootborn Defenses etc.)

Perhaps losing the bigger spells would feel like the deck loses its identity - and then they should stay in. But if it feels like they arrive too late or get stuck in your hand, then maybe the card in your hand should be some other card that does more for you when you need it? Try things out and see what sticks, perhaps something I said has caught your eye! :D

jakeelephant006 on An Enchanting Gift in a Modern World

3 months ago

For your main board, you could trim a couple lands for some Sythis, Harvest's Hand . I also see some decks running Gryff's Boon over Spirit Mantle . Idk about that one, though. Also, if you are looking for budget lands to help smooth out games, Branchloft Pathway  Flip, Brushland , and the other copies of Razorverge Thicket can all be decently cheap. Sunpetal Grove and Canopy Vista could also be decent options especially with more basics in the deck.

ghostfire86 on Enchant and Draw

4 months ago

Working on the card draw and acquisition:

Sram, Senior Edificer

Kor Spiritdancer

Argothian Enchantress

Season of Growth

Setessan Champion

Armored Skyhunter

Siona, Captain of the Pyleas

End game requires consideration of going going long or wide:

If wide, switch commander to Siona, Captain of the Pyleas and include cards like Shielded by Faith, Gift of Immortality, Flickering Ward, Spirit Loop, Rancor, Fortitude, Whip Silk,Auratog, Thaumatog.

If long, add better protection enchantments. Suggestions include, Holy Mantle, Alseid of Life's Bounty, Spirit Mantle, Gift of Immortality, Umbra Mystic, Unquestioned Authority, Spectra Ward.

Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.

Shouldn’t forget, All That Glitters, Shield of the Oversoul, Gryff's Boon, Helm of the Gods, and Ancestral Mask

Peoyogon on Tana the Enchantress

11 months ago

Wow, this looks like a lot of fun! I must say, I don't see a lot of enchantress + Voltron + red; I really like that you are going into a unique build that's all your own!

I really like Retether; I use it in my mono white Sram, Senior Edificer Voltron deck and it is amazing! Conviction/Gryff's Boon/Flickering Ward (in acending order of efectivness) are also deceptively good cards if you reliably have enchantresses out on the field.

I know you are wanting to keep to a strict theme but if you want any emergency 'go-wide-now panic buttons, Second Harvest, Glaring Spotlight, and Overwhelming Stampede are powerful options that still seem like they would operate well within the greater strategy of your deck.

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