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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal


Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

carpecanum on They might be Giants

11 months ago

Inferno Titan, Swathcutter Giant and Brion Stoutarm could all benefit from Deathtouch equipment (Hammerfist Giant as well)

Put Inviolability on your Palisade Giant

Mark of Asylum makes the Hammerfist Giant more fun and lets you avoid damage based boardwipes

libraryjoy on What are the best defensive …

1 year ago

I like Thornweald Archer on defense. I also like Inviolability (an aura, I know, but hear me out). I love putting it on creatures like Wall of Glare , Palace Guard , Guardian of the Gateless , Hundred-Handed One etc. Or putting it on Palisade Giant .

KongMing on Uril, get your hands off me!

1 year ago

What, no Inviolability ? Gotta stop that Blasph Act/Hour of Devastation somehow...

Also, Gerrard, Weatherlight Hero .

libraryjoy on Who dat boi - please help

1 year ago

What about "protection from"? This seems like a viable option, especially if you're willing to go harder into Green and white. Enchantments like Circle of Protection: Green or Rune of Protection: Green are options, or things like Brave the Elements , Mother of Runes , Ward of Lights , Spectra Ward are very helpful. I'm going to start a cut leaning harder into protection/Damage prevention and see where that gets me. Looking at cards like Blinding Fog , Divine Light , Forfend , Heart of Light , or my personal favorite, Inviolability . I have done evil, evil things with Inviolability. Hold back the hordes! I'll probably work at building something over the next couple of days.

KongMing on Halvar and his magnificent beard

1 year ago

It's a bit of a gamble if there's a lot of gravepower in your pod, but you could try out Open the Vaults . Single Combat is another boardwipe in the same vein as Slash the Ranks.

I noticed you already have some stuff involving protection and monarch triggers, so I figure I'll recommend Protector of the Crown and Inviolability too. Yes, the combo does what you think.

EnbyGolem on Exalted Arbiter

2 years ago

How consistent are you able to find Arbiter? While not exactly the same, you could add a couple Crawlspaces to add redundancy since that mechanic is important for your deck to thrive. You could also run Wall of Glare + Indestructibility or Inviolability to hold out until you get Arbiter. That same indestructibility could also protect your lone attacker later on. Figure of Destiny could also be a good mana sink if you find that your games go long and you need a beefier attacker.

HalbrechtHalbrecht on Regenerate vs. protection vs. ....

2 years ago

Thank you all for your responses!

TypicalTimmy — I was unclear about format; I apologize. I've updated the original post to specify 60-card constructed. These decks I'm designing are for my family, who are all just learning. At some point I'd like to convert them into EDH decks, but I don't want to overwhelm them with the inherent complexity of EDH just yet!

I agree with you about blocking. I'd prefer something that works not only when they're attacking, but if I'm on the defense as well. That said, Protection does have the downside of requiring instant speed, due to how Protection interacts with "all creatures able to block do so". It also doesn't work as well against multicolored decks if it's Pro [color], whereas it doesn't protect against non-creature threats in the case of Spare from Evil . But otherwise, it's probably the strongest, because it grants effective Hexproof and Unbockable in addition to damage prevention.

I agree about Regenerate, too. I was leaning away from it due to having to pay each time.

Demarge — I would agree with you in an EDH game, where you'll have fewer combats but bigger swingy ones. But if my son sits down with me one-on-one with a basic 60-card deck, I'd want this deck to be able to stay viable through multiple combats. One way that'll happen is by having a Lure and a couple other creatures, and slowly chipping away at the opponent's life total. But if the Lure dies in the first combat, that strategy won't work. I could include a critical mass of Lures to ensure there's always one in hand to replace one that died.... but that would take just as many, if not more, slots as adding in protection.

And if the whole family plays a multiplayer game, you don't want your Lures dying, because you actually want to slowly accrue them until you have one per opponent.

Icbrgr — Seems we're all in agreement that Regenerate is not the best choice!

Re: Fog effects, what about ones that don't specify combat damage? Examples: Djeru's Resolve , Enshrouding Mist , and Shielded Passage for Instants; and Heart of Light and Inviolability for Auras.

carpecanum on damage factorial

3 years ago

There are any number of cards that prevent Tajic from being killed by your own damage. Magebane Armor and Flickering Ward for example. Inviolability or anything that give Indestructible as well.

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