Madcap Skills

Madcap Skills

Enchantment — Aura

Enchant creature Enchanted creature gets +3/+0 and can't be blocked except by two or more creatures.

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Madcap Skills Discussion

HughsMarc1 on The Goblin Swarm!

9 months ago

You might want to swap Boggart Harbinger for Goblin Matron Also Warren Instigator + Madcap Skills is pretty insane, it makes instigator hard to block, hurts badly AND drop two gobs from your hand. I do personally run them instead of your Frenzied Goblin. You might want to give it a try ;)

CJH123 on Uril, the Dollar Store Yeti (Budget EDH)

11 months ago

I'd focus on enchantment ramp (à la Wild Growth, Wolfwillow Haven, Overgrowth and Sheltered Aerie) over the artifact ramp and things like Rampant Growth. This could be supplemented with things like Arbor Elf, Voyaging Satyr and Blossom Dryad.

To my mind, if things like Ancestral Mask, Soul's Majesty and Rishkar's Expertise are working out, it's because you're already winning. I'd rather run things like Gryff's Boon, Messenger's Speed and Madcap Skills - I'd also work on reducing the overall CMC of your enchantments.

I'd switch Winds of Rath out for Gravitic Punch.

I'd also think about adding something else you can win with (if Uril becomes uncastable or is otherwise removed). Fleecemane Lion could carry a handful of aura's. Alternatively, Siona, Captain of the Pyleas + Shielded by Faith with Emblem of the Warmind or Fires of Yavimaya.

CJH123 on Uril, the Buttstalker

11 months ago

If you're running Shielded by Faith, I'd run Siona, Captain of the Pyleas too (for the combo).

If you're running Bear Umbra, I'd probably run Hellkite Charger too (for the combo).

I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.

I'd also consider replacing Three Dreams and Winds of Rath with Gravitic Punch and Chandra's Ignition.

The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.

Things like Escape Velocity, Talons of Wildwood and Gryff's Boon help you rebuild after a boardwipe.

5dollarMTG on $5 Gruul Satyrs

1 year ago

Hey BoscoOWO. I'd probably replace Setessan Training with Rancor and at least a couple Madcap Skills with Season of Growth.


1 year ago

Given that this is a very enchantment-heavy deck, maybe you can consider Calix, Destiny's Hand and/or Nomad Mythmaker?

Daybreak Coronet, Indrik Umbra, and Madcap Skills are some more nice, budget Aura cards you can run.

Heretical_Tarp on Temur Auras

1 year ago

I feel like the goal here is to kill the opponent in a single swing. You're not likely to get more than a couple of attacks. With that in mind, a few of the auras you've included don't do much.

Fruit of the First Tree and Hydra's Growth don't belong here. Remember that they won't stick around after the turn they're brought back.

You'd be better off just stacking more damage, or using auras that are more useful if you have to hardcast them. Madcap Skills, Curious Obsession, I'm sure you can think of plenty more.

SaltySpecula on Uril, the Monster of the Mists ( $50-ish Budget )

1 year ago

Thanks for the suggestions PookandPie. I did have Tilonalli's Crown and Madcap Skills in there previously, but found they didn't do enough. I will bring in Tilonali's crown though, as I find my playgroup likes to make tokens and so Uril needs more trample. And I've been considering Battle Mastery for a long time. I will be subbing out Iona's Blessing for it now though, the blessing hasn't been pulling it's weight in play. Scourge of the Nobilis however, has saved me several times from certain defeat.

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