Guardian's Magemark

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guardian's Magemark

Enchantment — Aura

Flash

Enchant creature

Creatures you control that are enchanted get +1/+1.

Poseidon31 on ELYSIUM // Odyssey to the Blessed Isles

5 years ago

How abaout Beastmaster's Magemark, Infiltrator's Magemark and Guardian's Magemark?

They power up all enchanted creatures and they enchants a creature.

QuilavaUchiha its more the endless sea of green in the underworld in the greek mythology, where the people live afterlife when the were related to the gods. There they can live blessed and peacefully.

TheACTR on Bruna, Queen of Auras

7 years ago

Hello again. I figured since you took the time to look at my deck, I would do the same for you. Firstly, I love the deck. Voltron Bruna, Light of Alabaster is pretty powerful.

I have a few cards that I like in decks like these and you already have most of them. The ones I didn't see are Guardian's Magemark and Infiltrator's Magemark. If for some reason Bruna isn't out to play, they reward you for spreading out your enchantments among your creatures by making them all stronger. Also, the Infiltrator's Magemark can really help the Voltron theme if attached to Bruna. Eidolon of Countless Battles is another good "aura" that acts as a copy of Ethereal Armor.

Also, I noticed that you aren't running many tutors. I am not a big fan of them either but I cannot deny how useful they are. Sovereigns of Lost Alara, Lost Auramancers and Academy Rector are all really good at finding your enchantments and may be worth considering. The former is a 6cmc card but rewards the Voltron style gameplay and is a great blocker.

The only other things I can think of would be cards with Constellation. You have a decent amount of Enchantments in the deck so rewarding you for each one you play is a nice perk. And Sigil of the Empty Throne likewise fits into that category even though it doesn't have Constellation. Umbra Mystic and Mesa Enchantress fit this too. Winds of Rath is a good spell for you as it could very well act as a one sided board wipe and help ensure Bruna pushes though so it may be worth a look. Open the Vaults and Starfield of Nyx are both good at recovering lost Enchantments but they both have their downsides as one helps everyone and the other could turn all your enchantments into creatures making them easy to kill and ruining your Voltron style.

Lastly, (sorry I know this is a lot) since you are running Voltron Bruna, have you considered putting a few Exalted sources in here?

Anyways, love the deck and I hope I helped.

TheJTrain on Throwing a chainsaw into a room full of my friends

7 years ago

Cards to DEFINITELY 100% take out: Aura Finesse - Cantrip at best, 1/10 times will do anything notable. Simic Guildmage - Again, all auras are already going onto Karnoa anyways. Dawn's Reflection - so many better ramp spells. At best its a constellation trigger after turn 6. Fevered Visions - It contributes nothing to the grand scheme of things.

Borderline cards that should be considered being cut: Harvestguard Alseids - If someone can take out a 22/22 Karona, it most likely won't be by combat damage, and it won't save you against karona swining at you. High Priest of Penance - Neat card, but seems out of place. All auras want to be on Karona, so beefing up this guy seems counterintuitive. Lost Auramancers - good in theory, but incredibly slow. Underworld Coinsmith - in a format of 40 life, losing 1 life for two mana is underwhelming. Arrest - So many better removal spells. So. Many. Fencer's Magemark, Guardian's Magemark, and Infiltrator's Magemark - When karona isn't under your control, these are screwing you up bad. Fertile Ground and Trace of Abundance - Enchantment ramp can be destroyed, or that land that is enchanted. Mystic Remora - Awkward card draw spell. Pollenbright Wings - I'm not sure if you get the saporlings from your opponent's combat damage. Seal of Cleansing - again, there's better.

Specific suggestions: Flameblade Angel<>Kazuul, Tyrant of the Cliffs - Kazuul does a better job of saying "hey don't attack me". Harvestguard Alseids<>Eidolon of Blossoms/Whitewater Naiads/Herald of the Pantheon - better constellation effects. Arrest/Seal of Cleansing<>Oblivion Ring/Swords to Plowshares/Path to Exile/Anguished Unmaking/Go for the Throat/any removal spell - self explanatory.

Other Suggested Ideas: Assault Suit Cultivate Ghostly Prison/Propaganda/Sphere of Safety Cyclonic Rift Illusionist's Gambit Solemn Simulacrum Indestructibility Dawnstrider/Prismatic Strands/Spike Weaver/Moment's Peace Blazing Archon/Chronomantic Escape/Elephant Grass

Also, search around for solid auras like Armadillo Cloak, things to replace awkward underwhelming cards like the magemarks or Pollenbright Wings.

inkfourblood on

8 years ago

ryanjoha yea i was kinda thinking that too, Im def. a tempo type player (i guess thats a description) I dont mind taking hits, I like to fish out removal spells or bait for them by playing what seems to be a important play. i physically try to give the impression that i get bad draws(not real obviously of course), get into opponents head... basically i prefer to play my opponent instead of there deck.... And sometimes i will even draw out game one and lose, just to see what is in there deck and give them a good feeling... and i dont mind losing at all. I would rather lose every game than win every game (i learn more that way) its all about fun for me. so i kinda like to have a early boardstate that suggest im not doing well. kinda like Dawn Charm because it can target my Hero of Iroas and pump him. I also really like Mana Tithe and Silence to help secure my win by stacking up Kor Spiritdancer (Dying Wish attached),swinging thru (hopefully with the help of Spirit Mantle) then killing her off with a kill spell for the win. thats my ideal win con as of now.A few other cards ive been on the fence about-Blessing of Leeches, Guardian's Magemark, Iona's Blessing, Children of Korlis, Gnat Miser