Dragon Mantle

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Theros (THS) Common

Combos Browse all

Dragon Mantle

Enchantment — Aura

Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "R: This creature gets +1/+0 until end of turn."

Dragon Mantle Discussion

kamarupa on Heroic Ordeal

2 months ago

I'd say Dragon Mantle - repeatedly paying for a small pump isn't great and it only draws you one card. If you need card draw and can't find any great auras, it's probably best to just use Light Up the Stage or some other red draw spells. Of course, I should probably mention I'm not a big fan of cantrips.

redace10 on Attempt at Kykar cEDH

3 months ago

Suggestions for pushing the deck? Purphoros, God of the Forge would be #1 on my list. Cast enough spells and just kill everyone.

Mishra's Bauble is another 0-drop you could run. It doesn't do a whole lot, but storm decks generally need all the eggs they can get their hands on.

A relatively simple combo for kykar is Sensei's Divining Top and Future Sight . Or top and Magus of the Future . Or Mystic Forge and top. This will let you draw your whole deck with kykar out, then win with either lab man or the newest Jace from WoS.

1 drop red can-trips are what really push Kykar into storm, and with Purphoros or Impact Tremors out it's a great way to churn through your deck and kill people. Warlord's Fury , Crash Through , Magmatic Insight , Renegade Tactics , Needle Drop , Dragon Mantle . These all essentially lower the card count of the deck by being free with Kykar out.

Another pet card of mine I really like is Mirror Entity . On top of being a boost for all of Kykar's evasive tokens(and also itself being a spirit), I really like that it can turn all other tokens on your field(from Young Pyromancer , Monastery Mentor , Murmuring Mystic , etc.) into spirits too for just one mana.

Hope I helped. Happy spell-slinging!

UTNova on Flamio Hotman

8 months ago

Dete thank you for the suggestions, I'll try them out when I get the chance.

I always find myself with a hand full of land so Magmatic Insight looks amazing.

Kazuul's Toll Collector also looks fun to mess with if I add some more expensive equips.

Dragon Mantle also looks like a perfect fit for this deck.

Dete on Flamio Hotman

8 months ago

you need some form form of card draw and Insolent Neonate just filters your hand, so maybe adding Dragon Mantle would help a bit on Champion of the Flame and Valduk, Keeper of the Flame .

if you get to many lands on hand after the early game i suggest Magmatic Insight or when you got nothing usefull or no hand at all as well as being an instant Dangerous Wager or Wild Guess .

Kazuul's Toll Collector seems like an okay addition. (keep in mind i havent tested Magmatic Insight nor Kazuul's Toll Collector in any deck).

Duke.Fleed on Sacrifice to the Fates

10 months ago

rather than green, maybe consider red. That way you get more card draw with your heroic triggers via Dragon Mantle and Crimson Wisps

JKRice on Steam-Kin Storm

11 months ago

Good build overall, but where is Pyretic Ritual? Also with the mana potential you have in the deck I think Past in Flames would be a good addition, letting you double cast all the mana generators and grapeshot twice. I would take out Dragon Mantle

kingofcramers on Fire-Branding

1 year ago

this deck is so overpowered oh my god. cough Dragon Mantle cough

foxboy93 on

1 year ago

If you were to go Aggro, I would consider going into RW.

Akroan Crusader is a good T1, cause you can start spawning an army as you cast things. Cards like Hammerhand, Titan's Strength, Dragon Mantle also give you card draw/selection, while providing you with Heroic triggers. Lightning Bolt was printed at common level for M11 so that can give you removal and help you close out a game. Temur Battle Rage gives Double Strike, but also a chance to give trample if the creature is large enough. Expedite/Crimson Wisps gives haste, draw and Heroic Triggers.

Remember the idea with Aggro is to get out of the gate faster than your opponent has time to set up. You'll want a heavy number of 1 drops so you can consistently play allot of threats, but with Heroic you also have to be mindful to getting in and being able to swing often and for hard damage. I don't really know all of the rules of pauper, but I know its mostly commons. Alternatively, adding U can add in Aqueous Form, providing scry AND evasion, as well as Heroic target. U also has other tricks, like Hidden Strings. Nothing like dealing damage and giving come of your creatures sudo-vigilance AND another heroic trigger (HS gets to be cast each time you deal damage, meaning you can target creatures and cast cards with Cipher without paying mana costs).

While U only adds cute tricks, it isn't really 'aggro'. R will give you combat capabilities and be able to kill allot quicker while progressing your board

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