Emblem of the Warmind

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Emblem of the Warmind

Enchantment — Aura

Enchant creature you control

Creatures you control have haste.

Lightningbolter on Isshin (Unfinished)

5 months ago

Crow_Umbra

Thanks for all this, one of the best parts of brewing is talking about the brew and you're helping me a lot with this.

Yes i like Rising of the Day better than Emblem of the Warmind I just found Emblem really, I didn't know a similar effect existed.

Myriad is quite nice with isshin I haven't looked at all the options with it tho, I do like Elturel Survivors quite a bit better.

Ankle Shanker was one of my first pics for this deck actually, deathtouch and first strike is one of the most lethal combinations of keywords I can think of lol, Pyreheart Wolf was just a put it in to fill the slot so to speak, I like Kaya, Geist Hunter will slot in perfectly for a few reasons, Vault of the Archangel is a rather useful utility land definitely in consideration.

Lightning Runner will definitely have a bullseye on his back as soon as he hits the board, so if the deck doesn't get to pricy with it Aurelia, the Warleader I'll definitely add her.

Dolmen Gate and Clever Concealment are definitely something needed and will be on the list of things to add.

I love Firemane Commando she's definitely going in the list, she draws and potentially keeps heat off of me while she lasts, Chivalric Alliance and Minas Tirith are good cards I may add them later, as of now I like my instant/sorcery draw cards as they don't require anything to draw and they're a good bit cheaper (money wise) than the ones you recommend, but they are nice.

I was thinking Signets would be better than more land as you can only play a land a turn but Artifacts can be played more than once adding to isshin getting the ball rolling faster, how many lands would you have?

Didn't even think of effects like Impact Tremors with the tokens, I wasn't quite sure how they'd work with Adeline, Resplendent Cathar and Myrel, Shield of Argive but absolutely adding those type of effects now lol.

Which instants/Sorceries would you cut? Because I was going to do the same but I can't decide on a proper ratio of target removal, draw etc.

And yes all this info is a great help to me, keep it coming if you want I'm loving this, amd thanks again.

Crow_Umbra on Isshin (Unfinished)

5 months ago

No prob, I'm happy to help. Isshin is my favorite commander of the past year, and one I've had a lot of fun playing. Happy to chat about Isshin theory.

I think he has some awesome options that should fit well within your budget. In looking at your list a bit more, and considering what you have in mind, here are some more thoughts I have:

  • You are correct about Shakedown Heavy. I'd say give it a try and see how you like its play pattern irl.

  • I'd recommend swapping Emblem of the Warmind with Rising of the Day. Emblem is cheaper, but is more vulnerable to incidental removal as an Aura. Rising of the Day also has a helpful little buff for your Legends.

  • I think Myriad in general is great with Isshin, and would recommend checking out Elturel Survivors as a potential swap with Coastline Marauders.

  • Ankle Shanker could be a potential swap with Pyreheart Wolf in terms of its keyword anthems. Similarly, Vault of the Archangel and Kaya, Geist Hunter are additional death touch anthems. Kaya can also be a budget token doubler.

  • You can potentially replace Lightning Runner with Aurelia, the Warleader. I think she should be under $10 now due to some of her recent reprintings. On the note of getting multiple attack steps, I think 2-3 effects are plenty, since they act more as finishers.

  • Although they're a bit over your budget, I'd recommend Dolmen Gate and Clever Concealment as board protection options. Isshin thrives on maintaining a strong board presence, so anything that can proactively do that, or do so at instant speed can do a lot to keep your momentum going.

  • If you want to expand your draw options, Chivalric Alliance, Firemane Commando, and Minas Tirith are all newer options that could be worth looking at.

  • 33 lands is a liiiitle low, I think you can cut a couple of the Signets for a couple more lands.

  • Since you already have a few effects that make creature tokens, I think that group-slug effects like Impact Tremors, Hellrider, and Commissar Severina Raine to name a few can help you really punch damage around the table. While the power/toughness anthems are helpful more so for helping your board survive attacks, they aren't as helpful if your board doesn't have Menace, Trample, or some other evasive anthem to punch through. The group slug effects help soften up your opponents to help make combat damage more effective, and vice versa. Impact Tremors and similar effects can be pretty nasty with those additional Myriad tokens, and any other attack trigger tokens that Isshin doubles up.

  • I think your last 11 cuts can come more from your Instants and sorceries and sculpting those to what your meta is like.

I hope these additional suggestions are helpful. I'm not one to plug my own decks, but I think some of the following Isshin primers are detailed and well-written:

Crow_Umbra on Musashi's Mosh Pit [Primer]

1 year ago

Thank you for the suggestion Last_Laugh. Ogre Battledriver is cool and definitely something I've had on my radar. I had it in an earlier version of my Maybeboard, but removed it for whatever reason. I know I for sure have it in the considering board for my Moxfield version of the deck. Lol my Tappedout Maybeboard is about 100 cards fewer than that version's.

My deck velocity feels consistent for the most part, but something I'll consider if I want to go a bit faster. Similarly, I've had Emblem of the Warmind in my back pocket as another cheap, but conditional Haste anthem. Fervor has felt like the sweet spot in terms of CMC and being a bit less vulnerable to board wipes compared to the other two.

Crow_Umbra on Snowflake

1 year ago

Lol that must have been someone else Ragecody. I deactivated my Facebook sometime back in 2018.

I would definitely say Fervor over Anger. Anger would fit better in an Alesha deck that wants stuff in its graveyard. For Isshin thats just extra steps.

When I optimize decks, I generally try to minimize the hoops I have to jump through for a pay off. Emblem of the Warmind is another cool Haste anthem. Taranika, Akroan Veteran is a creature that synergizes with Isshin's game plan & protects a couple creatures.

Crow_Umbra on

1 year ago

You definitely have the beginning of a solid list here. I'd recommend dropping Zetalpa, Primal Dawn, especially if you don't have more Haste anthems. On that note, I do like your inclusion of Hammer of Purphoros. You could also run Fervor or even Emblem of the Warmind as a couple more redundant options. Goro-Goro, Disciple of Ryusei is another potential option that's also on theme.

Sword of the Chosen is okay, but a bit narrow if you wanted to look for a cut. Zeriam, Golden Wind could also be another potential cut; it's narrow since it is your only Griffin in the deck. Tori D'Avenant, Fury Rider anthems up your whole team, and gives pseudo-vigilance for keeping blockers up. Ratadrabik of Urborg, Hofri Ghostforge, and Garna, the Bloodflame can help round out your creature reanimation/recursion options.

I hope some of these suggestions are helpful.

bushido_man96 on Gruul Enchantress

1 year ago

SleeplessPr1nce, thank you for those suggestions! I'll take some time and address them.

Kodama of the West Tree is indeed a fantastic idea. Anthem for modified creatures and provides ramp. Hard to lose. I will see about adding that one, for sure.

Archetype of Aggression is definitely useful, but I don't know if I'm as sold as finding a slot for it. I do like the trample it offers, and the fact that it will draw off my enchantresses. I'll see as I play along how much I think it could be useful. At only a few gumballs in price, it won't hurt to pick one up.

I like Shadowspear, but not it's price tag. I won't be adding it anytime soon. Emblem of the Warmind is ok, but not sure I need it here with the other haste enablers that I have. Curse of Predation seems useful, too, but a bit limited in being a curse that I'll lose upon killing a player. The fact that it is an attack trigger, and not a damage trigger, is intriguing, though.

Thanks for taking a look, and for the upvote!

SleeplessPr1nce on Gruul Enchantress

1 year ago

I love the versatility of this list, and how you're not just banking everything on Chishiro. I got some creatures for you: Kodama of the West Tree and Archetype of Aggression, give those spirit boys some trample.

I would also recommend Shadowspear over Blackblade Reforged. And a couple auras you might like: Emblem of the Warmind and Curse of Predation would fit nicely with your go-wide strategy.

Cheers

m4rs on Ghired - Precon Primal Genesis - Heavy Upgrade

1 year ago

Hi eliakimras,

I was now able to do some playtests with the current set. I still changed some more cards.

Added:

Feedback to new or rarely played cards:

  • Quartzwood Crasher is insane good. Thematically, and also its easy to get like a 10 or 15/15 Token, which you can copy with ghired, after that its gonna be snowball. Surely one of the best cards in this deck. Similar with Elder Gargaroth
  • Selesnya Eulogist: Surprisingly good card, I rarely drew it beside the fact thats it a day 1 card of this deck. But targeting creatures from other graveyards (or the own) to prevent reanimate or similiar, and getting blockers is very good!

Cards I am uncertain:

Still the deck has a lot of protection, and I am not sure if it too much, but as Ghired is quite expensive, I will right now, not cut a indestructible spell.

About your utility Lands. yeah Gavony Township might be a cool manasink. But Right now I dont have it, as I put it in another deck. also i have a lot of utility lands right now. Kessig wolf run I removed, as having Trample seems no problem in my last plays.

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