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|Commander / EDH
|Commander: Rule 0
Emblem of the Warmind
Enchantment — Aura
Enchant creature you control
Creatures you control have haste.
5 months ago
Thanks for all this, one of the best parts of brewing is talking about the brew and you're helping me a lot with this.
Myriad is quite nice with isshin I haven't looked at all the options with it tho, I do like Elturel Survivors quite a bit better.
Ankle Shanker was one of my first pics for this deck actually, deathtouch and first strike is one of the most lethal combinations of keywords I can think of lol, Pyreheart Wolf was just a put it in to fill the slot so to speak, I like Kaya, Geist Hunter will slot in perfectly for a few reasons, Vault of the Archangel is a rather useful utility land definitely in consideration.
I love Firemane Commando she's definitely going in the list, she draws and potentially keeps heat off of me while she lasts, Chivalric Alliance and Minas Tirith are good cards I may add them later, as of now I like my instant/sorcery draw cards as they don't require anything to draw and they're a good bit cheaper (money wise) than the ones you recommend, but they are nice.
I was thinking Signets would be better than more land as you can only play a land a turn but Artifacts can be played more than once adding to isshin getting the ball rolling faster, how many lands would you have?
Didn't even think of effects like Impact Tremors with the tokens, I wasn't quite sure how they'd work with Adeline, Resplendent Cathar and Myrel, Shield of Argive but absolutely adding those type of effects now lol.
Which instants/Sorceries would you cut? Because I was going to do the same but I can't decide on a proper ratio of target removal, draw etc.
And yes all this info is a great help to me, keep it coming if you want I'm loving this, amd thanks again.
5 months ago
No prob, I'm happy to help. Isshin is my favorite commander of the past year, and one I've had a lot of fun playing. Happy to chat about Isshin theory.
I think he has some awesome options that should fit well within your budget. In looking at your list a bit more, and considering what you have in mind, here are some more thoughts I have:
You are correct about Shakedown Heavy. I'd say give it a try and see how you like its play pattern irl.
I'd recommend swapping Emblem of the Warmind with Rising of the Day. Emblem is cheaper, but is more vulnerable to incidental removal as an Aura. Rising of the Day also has a helpful little buff for your Legends.
Ankle Shanker could be a potential swap with Pyreheart Wolf in terms of its keyword anthems. Similarly, Vault of the Archangel and Kaya, Geist Hunter are additional death touch anthems. Kaya can also be a budget token doubler.
You can potentially replace Lightning Runner with Aurelia, the Warleader. I think she should be under $10 now due to some of her recent reprintings. On the note of getting multiple attack steps, I think 2-3 effects are plenty, since they act more as finishers.
Although they're a bit over your budget, I'd recommend Dolmen Gate and Clever Concealment as board protection options. Isshin thrives on maintaining a strong board presence, so anything that can proactively do that, or do so at instant speed can do a lot to keep your momentum going.
33 lands is a liiiitle low, I think you can cut a couple of the Signets for a couple more lands.
Since you already have a few effects that make creature tokens, I think that group-slug effects like Impact Tremors, Hellrider, and Commissar Severina Raine to name a few can help you really punch damage around the table. While the power/toughness anthems are helpful more so for helping your board survive attacks, they aren't as helpful if your board doesn't have Menace, Trample, or some other evasive anthem to punch through. The group slug effects help soften up your opponents to help make combat damage more effective, and vice versa. Impact Tremors and similar effects can be pretty nasty with those additional Myriad tokens, and any other attack trigger tokens that Isshin doubles up.
I think your last 11 cuts can come more from your Instants and sorceries and sculpting those to what your meta is like.
I hope these additional suggestions are helpful. I'm not one to plug my own decks, but I think some of the following Isshin primers are detailed and well-written:
Isshin for a Fight - This one doesn't have an extensive primer, but if you read through the comment archive, the author and I have had pretty extensive discussion regarding build ideas.
1 year ago
Thank you for the suggestion Last_Laugh. Ogre Battledriver is cool and definitely something I've had on my radar. I had it in an earlier version of my Maybeboard, but removed it for whatever reason. I know I for sure have it in the considering board for my Moxfield version of the deck. Lol my Tappedout Maybeboard is about 100 cards fewer than that version's.
My deck velocity feels consistent for the most part, but something I'll consider if I want to go a bit faster. Similarly, I've had Emblem of the Warmind in my back pocket as another cheap, but conditional Haste anthem. Fervor has felt like the sweet spot in terms of CMC and being a bit less vulnerable to board wipes compared to the other two.
1 year ago
Lol that must have been someone else Ragecody. I deactivated my Facebook sometime back in 2018.
When I optimize decks, I generally try to minimize the hoops I have to jump through for a pay off. Emblem of the Warmind is another cool Haste anthem. Taranika, Akroan Veteran is a creature that synergizes with Isshin's game plan & protects a couple creatures.
1 year ago
You definitely have the beginning of a solid list here. I'd recommend dropping Zetalpa, Primal Dawn, especially if you don't have more Haste anthems. On that note, I do like your inclusion of Hammer of Purphoros. You could also run Fervor or even Emblem of the Warmind as a couple more redundant options. Goro-Goro, Disciple of Ryusei is another potential option that's also on theme.
Sword of the Chosen is okay, but a bit narrow if you wanted to look for a cut. Zeriam, Golden Wind could also be another potential cut; it's narrow since it is your only Griffin in the deck. Tori D'Avenant, Fury Rider anthems up your whole team, and gives pseudo-vigilance for keeping blockers up. Ratadrabik of Urborg, Hofri Ghostforge, and Garna, the Bloodflame can help round out your creature reanimation/recursion options.
I hope some of these suggestions are helpful.
1 year ago
SleeplessPr1nce, thank you for those suggestions! I'll take some time and address them.
Kodama of the West Tree is indeed a fantastic idea. Anthem for modified creatures and provides ramp. Hard to lose. I will see about adding that one, for sure.
Archetype of Aggression is definitely useful, but I don't know if I'm as sold as finding a slot for it. I do like the trample it offers, and the fact that it will draw off my enchantresses. I'll see as I play along how much I think it could be useful. At only a few gumballs in price, it won't hurt to pick one up.
I like Shadowspear, but not it's price tag. I won't be adding it anytime soon. Emblem of the Warmind is ok, but not sure I need it here with the other haste enablers that I have. Curse of Predation seems useful, too, but a bit limited in being a curse that I'll lose upon killing a player. The fact that it is an attack trigger, and not a damage trigger, is intriguing, though.
Thanks for taking a look, and for the upvote!
1 year ago
I love the versatility of this list, and how you're not just banking everything on Chishiro. I got some creatures for you: Kodama of the West Tree and Archetype of Aggression, give those spirit boys some trample.
1 year ago
I was now able to do some playtests with the current set. I still changed some more cards.
- Elder Gargaroth for Keeper of Fables
Elder is crazy good, drew it 2 times, and it gave me so much options. for example with token doubler and Elemental Bond or with Quartzwood Crasher.
- Exploration for Chrome Mox
I dont like the Cardloss from the mox, and when I have good card draw, I can get rid of additional lands
- Selvala's Stampede for Tendershoot Dryad
Still not drawn, but this card seems like crazy good. Tendershoot has to less synergy, as it doesnt trigger my 4 power card draws.
- Growing Rites of Itlimoc
Flip for a Forest
probably dumb, still not drawn. I probably have to switch it for a "Ramp" slot. Right now this would probably Sword of Hearth and Home
- Kenrith's Transformation for Swords to Plowshares
I like that kenrith is denying a commander, and no life gain. But you lose instant speed. Still not sure which better
- Jeska's Will for Farewell
Its always easy to cut a Boardwipe, and mostly not the best Idea...2 boardwipes left...but I want to test how Jeska works in this kind of deck.
- Emblem of the Warmind for Rampaging Baloths
Cheapest "all Creaturs get Haste" card in MTG. Cutting Baloths was not easy and maybe Omnath, Locus of Rage is the better cut, as it is more expensive and harder to cast. never drawn actually. but haste is insane for this deck. so lets give it a try.
- Gisela, Blade of Goldnight for Titanic Ultimatum
I still waiting for Gisela, so never played it. But for Budget, Titanic is still a very good card. It won me games or saved me from loosing at certain points due to lifelink. Gisela seems more powerful and easier to cast.
- Rishkar's Expertise for Garruk, Primal Hunter or Rampaging Baloths still not sure.
Feedback to new or rarely played cards:
- Quartzwood Crasher is insane good. Thematically, and also its easy to get like a 10 or 15/15 Token, which you can copy with ghired, after that its gonna be snowball. Surely one of the best cards in this deck. Similar with Elder Gargaroth
- Selesnya Eulogist: Surprisingly good card, I rarely drew it beside the fact thats it a day 1 card of this deck. But targeting creatures from other graveyards (or the own) to prevent reanimate or similiar, and getting blockers is very good!
Cards I am uncertain:
- Wulfgar of Icewind Dale: he is nice, as I have some cards with attack triggers. But maybe he is too expensive. If he goes out, Rampaging Baloths will come back
- Hofri Ghostforge: Only played once, with already strong board. Here he is really nice. best with ETB creatures like Dockside Extortionist with this one i was most sceptical, but I think I will keep him.
Still the deck has a lot of protection, and I am not sure if it too much, but as Ghired is quite expensive, I will right now, not cut a indestructible spell.
About your utility Lands. yeah Gavony Township might be a cool manasink. But Right now I dont have it, as I put it in another deck. also i have a lot of utility lands right now. Kessig wolf run I removed, as having Trample seems no problem in my last plays.