Eland Umbra

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eland Umbra

Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+4.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

TeyoSelflessProtector on Team Tayam

2 years ago

Looking around for ideas for a Tayam deck I'm building. At a glance, I don't see any Auras. Did you know that Devoted Druid + an Aura like Gleam of Authority or Eland Umbra gives you infinite Tayam triggers? At least, as long as you can stop from milling yourself out with a re-shuffle.

golgarigirl on Griffins for a True Griffin

2 years ago

From my experience playing with Tethered Griffin, he's gonna need some more help to get going reliably.

I would cut the Crown/Scepter (I feel they're a little clunky as a whole, especially if we're not playing the set, and a bit wordy/confusing) and add in some more enchantment support. I'm going to try to keep the complexity lower-ish, but you can see the direction I'm going.

I would look to cards like Honor of the Pure or Shared Triumph for something basic.

Supporting some lifelink to enable Griffin Aerie could also be super fun with cards like True Conviction , Path of Bravery and Spirit Loop .

A final option could be checking out some fun auras with Transcendent Envoy + On Serra's Wings , and Shielded by Faith . ( Eland Umbra , Benevolent Blessing , and Spirit Mantle could definitely get there down the line, but I feel they're a bit more complex mechanically for a beginner than a lot of the other mechanics showcased.)

Topping the curve with a Griffin Dreamfinder or two might be a fun way to pay off the heavier enchantment load and emphasize the griffin/enchantment link.

Yogie on Immortal Knights

3 years ago

Hi osiczym, thanks for the comment and sorry for my late reply. I haven't been active on tapped out as much lately.

Totem armor is a great idea and I think I'll buy a few the next time I'm ordering cards. I've looked at totem armor for another one of my decks (Bestowing Auramancer) but I never thought of playing those cards in this deck. Sadly, Felidar Umbra isn't modern legal which is something we're trying to stick to in the group I play with. (Gift of Orzhova is, however, a very powerful lifelink-card as an alternative). Mammoth Umbra is also great, but as you've already said, its CMC is probably too high to really work in this deck. So I think I'd go for either Hyena Umbra or Eland Umbra, not sure which one yet though. Frist strike is good but not as necessary when your creatures are indestructible. The +4 to toughness is probably the best choice since it can help with survival if you don't draw an indestructible card.

Paladin en-Vec is a good card, I'm personally not very fond of playing protection from color, especially in multi-coloured decks as I sometimes accidentally misplay. But that's just my personal preference. I play Knight of Grace and Knight of Malice because I love how their card art matches up, but they could easily be changed for other knights. Vault of the Archangel is a good card and it fits the deck well. Land cards are something I need to get better at overall when it comes to my own deck building skills. I usually just throw in a bunch of basic lands together with a few dual lands and then leave it at that.

Thanks again for taking a look at my deck and for offering suggestions!

osiczym on Immortal Knights

3 years ago

Very nice deck! Very original and has a main interesting theme that looks like working well!

My suggestions: I would definitely swap Demonic Vigor for any enchantment with Totem Armor. I’d say preferably Felidar Umbra since lifelink is very powerful addon, but also Eland Umbra to make knights even more though or Hyena Umbra if you really need it for 1 mana (cause you already have fs in most creats). I don’t think you have mana for Mammoth Umbra but if so it really fits your deck giving vigilance and +3 buff. Anyway - totem armor is much better than Demonic because the enchanted creature remains on the table instead of going back to your hand.

Other interesting cards: Paladin en-Vec (I played it couple times and it is just a good card but not sure if it fits your deck well), Vault of the Archangel (you are looking for a good land and combo lifelink + deathtouch (from land) + first strike + vigilance (from your cards) sounds awesome

MagicMarc on Walls need mortar

3 years ago

Do you have High Alert in the deck already? for when you lose your commander or don't have him out.

Other good choices;

Creatures: Stalwart Shield-Bearers & Oathsworn Giant.
Equipment: Mirror Shield.
Enchantments: Sight of the Scalelords,Spidersilk Armor, Treefolk Umbra, Eland Umbra & Leyline of Vitality.
Planeswalkers: Elspeth, Sun's Champion.

MajordomoTom on Tuvasa Pillow Fort

3 years ago

recommend you add some umbras to get totem armor:

Crab Umbra or Eland Umbra

and others

Love that Tuvasa, I have him driving a deck with enchantments and merfolk.

Spell_Slam on PDH|Lightning Helix on a Mane

3 years ago

I love this deck! That lion is such a great build-around and it's nice to see a decent boros list for once.

In the early and mid-game, you will be doing a lot of cycling and will likely end up with a lot of excess lands that you won't know what to do with. I would recommend playing more red card draw spells that allow you to filter through them to find more cyclers. Cathartic Reunion and Tormenting Voice would fill in nicely.

In terms of protection, I would really recommend both Angelic Renewal and Benevolent Bodyguard. You can put both of these down before your Commander, which gives you layers of protection that you don't need to invest in reactively. Considering how important your Commander is to your strategy, this is definitely worth thinking about. Something like a well-timed Eland Umbra puts your Commander out of most burn range and is also a layer of protection against destroy effects. You might also consider Cho-Manno's Blessing, even if it's WW, the permanent protection at instant speed is as good as it gets.

One really good piece of tech you are missing is Library of Leng. No max hand size is nice, but being able to cycle a card and put on top of your library to draw it again is completely busted. This means that you can re-use the same card over and over again to trigger your Commander's ability for no extra cost. You could be dealing 2 and gaining 2 for as low as 3 mana whever you want.

In terms of removal, I would really rather see a Journey to Nowhere instead of Lightning Bolt. Oblivion Ring also deals with a lot more than Disenchant.Faith's Fetters is pretty much a staple of White Removal in PDH. They are great ways to remove commanders, since you can then pick them up with something like Kor Skyfisher.

Kor Cartographer is another staple ramp spell for White decks. You're scraping the bottom of the barrel with some of your ramp, so this could be an easy swap.

Your hand should stay be pretty full, so Martyr of Ashes could do a lot of work for you.

I don't really like the Pinger sub-theme. Your Commander already represents tons of removal and damage that you have access to at any time. I think those slots would be better served as protection, board wipes and card draw.

I've never played Bonder's Ornament, but it looks... kinda bad. How has it played out in your experience?

Great deck overall!

jt1900 on

4 years ago

Hi there, i like what you have done but you should consider replacing some cards that have minimum utility for your deck and/or your commander, such as Eland Umbra and Aegis of the Heavens (you can have the same effects to all your creatures with Bar the Door and Tower Defense . Also i know the walls are so cheap but 33 lands with no mana rocks can really screw you in commander. i also have an Destructive Walls deck, check it if you want, might give you some extra ideas

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