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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Retether
Sorcery
Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature in play remain in your graveyard.)
AThiccNacho on
Bruna's Wave of Light
3 months ago
Man, Bruna is one of the BEST budget commanders out there.
Kor Spiritdancer is an amazing card to have. With a ton of low drop auras, you can keep stacking her VERY quickly. You can use kor as a "fake" and draw out removal spells. Graceblade Artisan is similar, but more expensive and no draw.
Lightning Greaves is absolutely VERY important to have. Bruna bypasses shroud (same with Retether) and giving her a swing after cast is VERY important.
Helm of the Host - Any reason this is here? I feel like it doesn't do much of anything and for 5 mana, something like Arcane Signet would just be better because it ramps and usually isn't a "kill on sight" card. If you can copy Avacyn, i can understand, but that's 17 mana likely over 2-3 turns that's better spent elsewhere.
Avacyn, Angel of Hope <3 favorite MTG card!
Creatures like Invisible Stalker and Ascended Lawmage are REALLY good since hexproof is the best ability in MTG. When i play my Bruna deck, i often get targeted at the first chance, and cards with hexproof ensure my opponents have to work to get them off the board.
You should really consider these cheap cards:
Sovereigns of Lost Alara - Get ANY aura for free when voltron swinging. Can search for unblockable, indestructible, hexproof,... +10/+10 trample annihilator 2 (Eldrazi Conscription) or any other toolbox card.
Danitha Capashen, Paragon - Makes auras and equipment less to cast and comes STACKED With great abilities.
Auramancer's Guise - Gives +2/+2 for each aura on a creature AND vigilance?? Makes Kor Spiritdancer get +4/+4 for each aura on her... CRAZY good.
Ethereal Armor - Gives +1/+1 for each enchantment you control and gives first strike!
Open the Armory - VERY cheap tutor for aura/equipment.
Diplomatic Immunity - Gives shroud and has shroud so it's very difficult to remove the creature it's on. Bruna also does not care since she gets around shroud.
Counterspell - To replace Cancel as it's pretty bad and slower.
If you can spare a bit more cash: Nomad Mythmaker - REALLY good recursion and does NOT target so it gets around shroud.
I made my recommendations from Bruna, Enchantments of Alabaster I have a lot of other good stuff that i didn't feel like citing. Feel free to give it a look!
Orange+ on
Punching in Pillow Fights
10 months ago
Hi, H-E-N-R-Y
Cool deck you've got going here :)
I have made a Sythis deck myself, but to be honest, Im not completely into what people usually play with Sythis. I could however provide some initial thoughts I have based on your decklist.
First of I would recommend that you structure your deck with categories. I know a lot of people on tappedout doesnt use them, but they are very useful when building decks or providing feedback.
You play a lot of lands that enter the battlefield tapped, but as a two color deck containing green, Im not sure if you need to. Some of them might be handy, like Path of Ancestry and Temple of Plenty which gives scry. But I dont think you need the rest, and could swap them out with lands that dont enter tapped (like just basics). The lands are: Arctic Treeline, Blossoming Sands, Graypelt Refuge, Path of Ancestry, Scattered Groves, Selesnya Guildgate, Selesnya Sanctuary, Temple of Plenty, Thriving Grove, Vivid Grove, and Vivid Meadow
I've tried to play Crystal Chimes myself, and didnt like it that much. If I were you, I would probably take out both the chimes and the Cloud Key. They seem slow. Cards like the chimes and Resurgent Belief are very telegraphed, meaning your opponents will know what you can do before you do them, this is often quite a disadvantage.
Otherwise I think your composition is pretty nice with lots of good cards. But it might get better if you cut some of the larger mana cost cards. If you get to draw a lot from your commander, you might as well play a lot of cards. And if that is the case, mana is what is holding you back. I think cards like Celestial Mantle, Eldrazi Conscription, Epic Proportions, Gigantiform, Indrik Umbra, Martyr's Bond, and Prodigious Growth are a bit too mana expensive. (However, if you treat some of these as wincon, you should keep those)
As I mentioned, Im not quite sure what is common to play with Sythis, but as you have many spells with mana cost 3 or less, you could try Sun Titan. Otherwise, enchantment recursion is really nice in these kinds of decks (against bordwipes and such). Cards like Replenish, Retether, and Brilliant Restoration.
Finally, as mentioned by others commenters, I think removal is really important. I think Swords to Plowshares and Path to Exile are natural fits, but if you want play more enchatments, you could also try Journey to Nowhere, Borrowed Time, or Oblivion Ring. My deck Riders on the Storm has a removal category if you want to take another look.
golgarigirl on Is there any printed way …
2 years ago
Reanimate some enchantments. If I recall correctly, auras (ex. Trollhide ) only target on CAST. If you reanimate them, you do not cast them, they just come into play attached to whatever you want them on. If you can get them out of your graveyard and into play (I can't think of any non-white spells that do an Obzedat's Aid or Retether impression), you can get them onto your Shroud'ed creatures.
klaudiohmm on
The Kill(ian) Box
2 years ago
This deck is a voltron deck, so it wants to pump a creature with a lot of auras preventing it from being destroyed. Horobi goes for a very different route, I think Horobi behaves more like a control deck, using free or cheap "target creature" effects (even with lands and bad artifacts, like Squee's Toy ) to control the board while winning the game with heavy X-spells or something like Revel in Riches (I have a Horobi list on my tappedout profile and played some matches with it).
If we cast Horobi, we won't pump Killian with Auras, and this is exactly what this deck wants to do.
The "keeping the low curve" is very comprehensible, but I don't know if the matches you'll play will be that fast (considering you're playing voltron that wins the game through combat damage, a slower strategy than combo in most cases). If the matches takes longer, I guess that you'll need more powerful spells (removal, recursion, etc), that will eventually cost more mana.
I see that you're not running Retether , another great recursion spell. I think that you should at least give it a try. It's a way to re-trigger your Auras ETB effects and pump Killian if it's removed.
I don't know if you've tested this deck and could keep up with your opponents in longer games. What are your experiences with this deck and these situations?
danthecolombian on
Jumanji Aggro || Selesnya Surprise
2 years ago
{{user:psionictemplar}}, thanks for taking the time to provide me with your comments—they're much appreciated.
I slept on your well-thought-out advice and I've taken the points made into consideration. I've also taken a stab at explaining my intention behind the deck, below, just to clarify the style of gameplay I'm looking for.
But first! I'll address your comments in chronological order:
Regarding tap lands, they were my first choice for budget concerns. But, now that I understand the speed (or rather lack thereof) effect, I'll look into acquiring the ones you and Balaam__ recommended.
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I'm looking less at Kaheera as a companion, but you're spot on by noting the creature types are not in alignment. Although I really like the synergies between Frondland Felidar and Kaheera, the Orphanguard
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Added BoP in place of the Elves.
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After you mentioned it, I took a good look at the purpose behind the swap mentioned above. Initially, I thought the artifact (Behemoth Sledge) might be longer lasting with an added flexibility to achieve the same effect as Unflinching Courage. But I also see the rationale for both suggestions, and I like it. I would go with Daybreak Coronet if I changed the legality of this deck to Legacy so I could make better use of the stacking life gain abilities of it and Armadillo Cloak. If I keep it Modern, I'll add in All That Glitters instead of Unflinching Courage. Nice touch!
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The intentions behind the fog effects might have been near-sighted (and flavorful at best), but they only work when up against other creature-centric decks. Playing responsively at Flash or Instant speed is something I enjoy and having the tools at my disposal to handle threats is in my wheelhouse as well. I also liked the notion that I would be able to buy my time with either a fog effect or an ambusher and return in kind by equipping the sledge and tapping any other creatures in my way with Frondland Felidar, essentially having enough fog and ambushers to discourage any physical assault until I had boosted my other creatures for a crippling attack or two.
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Cultivate is definitely not needed and was a leftover from an earlier / alternate build. Thanks for the pointers, here.
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In line with the fog effects, my purpose for including Ephemerate was to save my ambushers or any other creatures from targeted effects that made it through the fog. My response to losing enchantments was to use something like Retether or Replenish which is also flavorful and in line with the "come out of nowhere" theme.
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Regarding the other cards, I like Oversoul of Dusk and Unbreakable Formation but the others don't necessarily fit into the theme or style.
All in all, I really appreciate the time you spent on this. It's been eye-opening and educational to say the least and crafting my response has helped me better understand the direction I'd like to take my deck with a few much-needed tweaks. Any other suggestions are more than welcome!
Orange+ on
Palladia Win-Mors
2 years ago
Cool deck! I'm in the process of tweaking my own voltron deck, so I might have some helpful card suggestions for you.
I see that you are running Plea for Guidance. Since you have mostly aura enchantments, I can recommend Three Dreams instead. It is however a bit more $ expensive.
If you need more board wipes, Winds of Rath is great in aura-voltron decks.
And if you like Scourge of the Nobilis, then maybe you'd like Runes of the Deus or the bit more $ expensive Shield of the Oversoul aswell.
Lastly, I see that you play Retether, which is a very good card. However, if you need a budget version or an additional recovery card, then Open the Vaults might be a good fit.
ellie-is on
Tana the Enchantress
2 years ago
Peoyogon: Thank you!!!! Yeah, it took me a while to find something that felt unique and just right for me but I'm really glad to have found it!
Retether looks awesome! I totally want to replace Open the Vaults with it now (or maybe run both?), but because of the price I'll keep it in the maybeboard for the moment. Flickering Ward seemed great at first glance, but after thinking about it, I can only reliably pick protection from black and blue (which's still not that bad I suppose!) or it can get rid of other auras on Tana, so it might not be as great here—the downside of a 3-color deck with 3 colors of enchantments haha.
I'm not a hundred percent sold on Second Harvest here (which's a shame because I love the card and own a couple), but the other two are pretty neat and in a worst case scenario Overwhelming Stampede can at the very least just double Tana's power. I had it in in an earlier draft but I'll think about whether I can find room to bring it back :)
EnbyGolem on
Tana the Enchantress
2 years ago
Wow, this looks like a lot of fun! I must say, I don't see a lot of enchantress + Voltron + red; I really like that you are going into a unique build that's all your own!
I really like Retether; I use it in my mono white Sram, Senior Edificer Voltron deck and it is amazing! Conviction/Gryff's Boon/Flickering Ward (in acending order of efectivness) are also deceptively good cards if you reliably have enchantresses out on the field.
I know you are wanting to keep to a strict theme but if you want any emergency 'go-wide-now panic buttons, Second Harvest, Glaring Spotlight, and Overwhelming Stampede are powerful options that still seem like they would operate well within the greater strategy of your deck.
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