Optimistic Scavenger

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Optimistic Scavenger

Creature — Human Scout

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

CNG_Stream on token enchantment

2 months ago

Like Balaam said the list is not "standard" legal, but is legal for the "Pioneer" format if you are trying to figure out what the closest format you are legal for.

Would cut the card A Tale for the Ages as it only affects cards that are "enchanted" meaning you need to run "aura" cards to enchant your creatures.

The card Optimistic Scavenger would be slightly better then running Generous Visitor for the pairing with Calix, Guided by Fate. You can run both, but the Scavenger is slightly better over Visitor as it triggers on enchantments entering and not a cast trigger meaning the tokens created by Calix would give you extra counters.

Some auras you may want to consider running to help synergize with Calix would be:

Sheltered by Ghosts: removal, lifelink, and psudeo protection for your creatures.

Feather of Flight: card draw and flying bonuses

Audacity: Trample and card draw if creature gets removed

These cards all work Great with Calix and get even stronger as you can create copies of them to not only enchant your other creatures to help with getting more damage through easier, but also your other creatures when they attack can now potentially trigger Calix if they can hit the opponent.

Cards I would suggest trimming would be:

Doubling Season: the card is slow and your decks creatures are designed in a way that I think it is counter productive.

Training Regimen: the card is slow and would be better off being one of the earlier mentioned auras more often.

All Will Be One: Not a full remove, but only 2 copies should be enough as it is slwo to get to board and you really need one of your other payoffs on board first.

Now if you wnat to change your self from the small early creatures you are running to something less aggessive and more controlling to help the Alien Invasion card shine more with the Doubling Season then you might want to just cut all the creatures and bring in control options like Day of Judgment, Get Lost, and/or Abrade. Shifting some of your threats to maybe include something likeUrabrask's Forge, Outlaws' Merriment, or any of the planeswalkers that generate tokens like the Elspeth, Storm Slayer. You can also add Ramp options to speed up your deck pacing and fix your mana by using auras like Shimmerwilds Growth or Sorcery cards like Shared Roots. And since you rely on token generation for your creatures with this build then you can get more stable card draw with Caretaker's Talent over the Artist's Talent.

Best of luck with however you decide to proceed with this deck. The card options I tried to provide were in consideration to the Pioneer format conisdering a fair portion of your deck is currently shifted that way.

CNG_Stream on Brightglass Gingerbitch

1 year ago

Considering your equipment are both legendary, I am not sure you want to run 4 copies of each. In particualr I do not see the value of 4 copies of Tarrian's Soulcleaver as you are not doing anything that particularly helps this card grow your creatures a significant deal. I think the Basilisk Collar might be a more useful equipment if you wnat a utility equipment, but if you really want the vigilance then I would suggest Kor Halberd as it gives you a +1/+1 by default. Making sure to suggest equipment that are still one drops due to you building around the gearhulk.

Sadly there is not All That Glitters style of card in standard for this idea, but the gearhulk does search for enchantments as well. So cards like Ethereal Armor and Shardmage's Rescue are probably a really good cards to consider for this deck if you decide to shift to enchantment synergies instead of equip. Considering the Gearhulk gets to search 2 cards, the idea of the Shardmage's Rescue seems like a great include as it gives you a protection spell you can search for along with 1 other card. This also means you cna shift into using cards like Optimistic Scavenger as a good 1 drop to search for as well, but that might be a different idea if you want to try that as it would focus more on enchantments.

Lastly you might want to consider Goldvein Hydra. This spell counts as a 1 cost while in deck, meaning that if you can search out this X power vigilance, haste, trample creature at anytime and even get 2 of them so when the first bites it, you can spend all the treasures made from it to power up the second.

CNG_Stream on Brightglass Gingerbitch

1 year ago

Considering your equipment are both legendary, I am not sure you want to run 4 copies of each. In particualr I do not see the value of 4 copies of Tarrian's Soulcleaver as you are not doing anything that particularly helps this card grow your creatures a significant deal. I think the Basilisk Collar might be a more useful equipment if you wnat a utility equipment, but if you really want the vigilance then I would suggest Kor Halberd as it gives you a +1/+1 by default. Making sure to suggest equipment that are still one drops due to you building around the gearhulk.

Sadly there is not All That Glitters style of card in standard for this idea, but the gearhulk does search for enchantments as well. So cards like Ethereal Armor and Shardmage's Rescue are probably a really good cards to consider for this deck if you decide to shift to enchantment synergies instead of equip. Considering the Gearhulk gets to search 2 cards, the idea of the Shardmage's Rescue seems like a great include as it gives you a protection spell you can search for along with 1 other card. This also means you cna shift into using cards like Optimistic Scavenger as a good 1 drop to search for as well, but that might be a different idea if you want to try that as it would focus more on enchantments.

Lastly you might want to consider Goldvein Hydra. This spell counts as a 1 cost while in deck, meaning that if you can search out this X power vigilance, haste, trample creature at anytime and even get 2 of them so when the first bites it, you can spend all the treasures made from it to power up the second.