Welcome to the primer of the newest potent wheel brew in cEDH! This brew is a combo of mine and Novus_Spirtus's here to change the way you see Jeskai. This is a midrange combo library based off the ability of Brallin, Skyshark Rider   to ping opponents to death using combos like the Lion's Eye Diamond + Wheel of Fortune + Underworld Breach loop or Curiosity + Tireless Tribe. We can also use the Curiosity effects to generate value off our commander via combat or draw/discard type effects, and much more!

Shabraz, the Skyshark gives a second big body in the command zone and access to the color profile needed to make this deck not only strong, but resilient.

What I find to be so interesting about this library, is that it is a perfect mix between Niv-Mizzet, Parun and Opus Thief. We are able to run payoff effects for wheels like Opus Thief does, while also being able to run Curiosity effects for for wins, like Niv-Mizzet does. So essentially what we have here is a combination of what makes the 2 best wheel decks so strong.

- Both commanders can block (and kill) tymna and easily beef up to kill najeela without dying. Both commanders beef up pretty quickly, with just 1 wheel they can potentially both be a 10/10.

  • This deck is quite resilient, with access to some of the best cominations of interaction in Magic, The Gathering.

  • We can control the pace of the game by slowing our opponents with some asymmetric stax pieces, while generating a lot of value out of the deck itself.

  • There are a ton of combos to generate value or win the game from.

  • Wheels disrupt several deck types with less adaptability.

  • This deck can win without the commander(s).

  • This deck has more flex slots to add stax and interaction specific for your meta choice. More so than most cEDH decks can.

  • We don't run black, obviously, so we can't run Thassa's Oracle + Demonic Consultation/Tainted Pact lines.

  • We are weak to thassa's oracle because it is so difficult to interact with.

  • RIP FLASH Show

    • This library is also subject to it's own demise. In other words our own pieces can hurt us when in control of an opponent. Smothering Tithe, Narset, Parter of Veils, Alms Collector, and notion theif all stop us from drawing (and discarding) as much as we want and need to in order to win.

    • Though we generate a lot of value, it isn't in the command zone. You need to get it from the 99, but with proper mulligans this isn't an issue.

    • Though this deck is consistent, it's not a turn 3-4 deck. In goldfish and real games this deck averages wins in turns 4 and 5. Thankfully we have a lot of interaction to push the game to turn 4/5.

    While wheeling we will continue to generate value off of cards like Rielle, the Everwise, Smothering Tithe, Whirlwind of Thought, Verity Circle, and Alms Collector while beefing up our commanders to smack those ad naus players. These cards give us the value of extra draws or extra mana to be able to go off while holding up protection.

    Not to mention the obvious value of our draw spells like Burning Inquiry, Faithless Looting, Careful Study, Tolarian Winds

    Being Jeskai, we have access to several hatebears, such as: Drannith Magistrate, Aven Mindcensor, Narset, Parter of Veils, Stranglehold, Blind Obedience, Cursed Totem, and Mystic Subdual. All of which are asymmetrical hate pieces to slow our opponents down while we piece together our own combos.

    This deck has plenty of interaction to protect itself and stop opponents, including a whopping 16 counterspells (plus a deflecting swat and narset's reversal), not to mention access to the overall control of Cyclonic Rift, Chain of Vapor, Angel's Grace, Volcanic Fallout, Silence, Swords to Plowshares, and Pyroclasm

    These are just my opinion based on the pods and decks I've played so far.
    - This deck has performed well against:
    Najeela
    Inalla
    Cazzur & Ukkima

    • This deck finds difficulty performing against:
      Gitrog
      Medium Green
    This deck thrives best with some type of value piece in hand, a Curiosity effect, Smothering Tithe, Alms Collector, etc. Thing is we don't have enough to always mulligan into them.

    What you want to look for in a hand is some type of draw spell/wheel or a value piece. This will push you past opponents and help you hit those value pieces.

    Ramp is necessary too, but you can get by without it depending on the pod you're playing. A rampless hand with good interaction is sometimes worth keeping. Just keep in mind that Brallin is a 4 cmc and Shabraz is a 5 cmc.

    So in short, your ideal hand has a draw spell,1-2 lands, and either interaction, ramp, or a value source. Preferably 2 of the 3 but sometimes you only get 1.

    Well we can win a few ways.

    1. By having Curiosity, Tandem Lookout, or Ophidian Eye on our commander and a Tireless Tribe on the field we can loop draws and discards until we kill everyone. This is especially potent because as long as we have other cards in hand we can discard in response to anything and win on the stack.

    2. Without Tireless Tribe, moving to our discard phase (with any of the 3 Curiosity cards mentioned attached) and 8 or more cards in hand we will loop draws and discards on our cleanup step to ping all opponents to death.

    Also, with any of our 3 Curiosity effects on the commander, we can cast one of our discard/draw causing cards. This will cause us to draw for each card discarded, potentially putting us over the 8 cards needed at endstep to loop a win. cards such as Gamble, Faithless Looting, Burning Inquiry, Wheel of Fortune, Windfall, Lion's Eye Diamond, Frantic Search can achieve this.

    1. We can also use Underworld Breach and either Wheel of Fortune/Windfall with a mana source such as Smothering Tithe or Lion's Eye Diamond to wheel loop our opponents to death. This loop can work by winning either by pinging opponents to death with Brallin, Skyshark Rider   or by casting Angel's Grace and looping our opponents until they draw an empty library.

    2. Every deck has that "last resort" of commander beat down, and thankfully in this deck that option is actually (somewhat) viable in those situations. Both commanders can grow at a rapid pace and can outperform many other commanders when it comes to last resort beat down.

    I wanted to take a moment and thank my good friend Novus_Spiritus again for helping me brew this list! The man is brilliant.

    I would like to also thank Deakmania for his suggestions and criticisms.

    Last but not least, I would like to thank you for taking the time to not only look at this list, but read the information I posted about it.

    Cards mentioned in the description but placed in sideboard are flex cards that can be swapped into the deck for meta choices and needs. I am still looking for cards to add to this.

    Please leave a like if you enjoyed this list!

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    Top Ranked
    Date added 1 month
    Last updated 4 weeks
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    6 - 3 Mythic Rares

    57 - 12 Rares

    13 - 10 Uncommons

    19 - 3 Commons

    Cards 100
    Avg. CMC 1.87
    Tokens None Treasure, 1/1 Spirit, 1/1 Bird
    Folders Uncategorized, Templates, EDH Primer, Favorite Decks:, cedh, cEDH
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    Revision 5 See all

    1 month ago)

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