Rielle, the Everwise
Start Commander Deck

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rielle, the Everwise

Legendary Creature — Human Wizard

Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever you discard one or more cards for the first time each turn, draw that many cards.

Recommendations View more recommendations

legendofa on Hot Wheels

1 month ago

The most and best wheel cards are in and , so you need at least one of those colors, and preferably both. Xyris, the Writhing Storm and

Breaking it down, wheeling has four key parts: you discard, you draw, opponents discard, and opponents draw. This is a very simple, slightly curated list of commander options that care about at least one of these.

"Whenever you draw"

"Whenever you discard"

"Whenever an opponent draws"

"Whenever an opponent discards"

Some side options are reanimator, since you're going to be filling graveyards fast, and spellslinger, since most of the straightforward options are instants and sorceries.

wallisface on Lightning Slime

1 year ago

To give you more specific detailing around the rules you mentioned, it’s only comparing the timing when you cast something like Bone Shards versus Smallpox. With Bone Shards you discard an extra card as part of the spells cost, so you get to draw before it resolves. With Smallpox you are discarding during resolution, so you draw after all its effects have happened.

None of this really impacts how you want to use Rielle, the Everwise unfortunately. Her ability only triggers once per turn, and Lightning Storms discard effect is always one-lamd-at-a-time, so she’ll always only ever see the first discard you do, and ignore the rest - meaning you only ever get one card. To get more cards drawn, you need a single effect that makes you discard multiple cards in one go, like One with Nothing.

wallisface on Lightning Slime

1 year ago

braxattacks47 that rules text is only talking about the stack and when Rielles ability gets resolved. It doesn’t change the quantity of cards that you’ll draw.

In the example of Lightning Storm, the first time you discard a land the ability for Rielle, the Everwise will go on the stack, and from the above rules text, you’ll draw before Lightning Storm resolves. You can discard additional lands at any time during this process, but Rielle’s ability only triggers once per turn, and it has already triggered the second you discarded your first land. You only ever draw 1 card from this interaction.

braxattacks47 on Lightning Slime

1 year ago

wallisface Hi, I am pretty new to combos and such so I would love clarification if this is wrong but this is from wizards website regarding Rielle, the Everwise and rulings:

[Ruling:(https://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rielle%2C+the+Everwise)]

If you discard a card as a cost to cast a spell or activate an ability, Rielle's triggered ability resolves before that spell or ability but after you've chosen targets for it. If you discard a card while a spell or ability is resolving, that spell or ability finishes resolving before Rielle's triggered ability does.'

does this not count as discarding while the ability is resolving? therefore letting me draw cards = to the lands I discard with the lightning storm?

wallisface on Lightning Slime

1 year ago

It’s worth noting that Rielle, the Everwise will only track the first instance if you discarding a card, so for example in the instance of Lightning Storm will only ever draw you 1 additional card, as each land discard is a seperate trigger.

With this in mind, i’d suggest ditching Rielle, the Everwise, as its usefulness is really limited, and its mana cost is awkward.

I’d also suggest ditching a bunch of your other “gimmicks” to focus on assembling the combo ASAP. Hivestone and Manaweft Sliver are faar too reliant on eachother, and not really needed. Song of Creation feels like it is a nonbo alongside your main plan - you need a full hand, not lands on the battlefield. Quandrix Apprentice also feels pretty “meh”.

Cards to consider:

  • Quirion Ranger can return a land to your hand in a pinch

  • Life from the Loam would be amazing here, but might be outside your budget.

  • the big thing you need is a fast way to get all your combo pieces, otherwise you’ll struggle to ever assemble it. Stuff like Opt, Serum Visions, and Consider are all helpful for this and i’d suggest filling the deck with as many of these as you can fit.

Quickspell on

1 year ago

WotanubisReturned Very interesting! With Daretti being a Planeswalker and only running 9 creatures, how long can he stay on the bf? I guess you win or die quickly, as red should? I feel like my Rielle, the Everwise deck is too busy doing other stuff than actually burning people.

Quickspell on Syr Carah, the Bold Dragon's Approach

1 year ago

user:Wotanubisreturned I should actually take my questions to your deck...

Quickspell on Syr Carah, the Bold Dragon's Approach

1 year ago

zach3584 I'm trying to wrap my head around this. Carah is lovely, but also frightening.

I tested her in a Rielle, the Everwise deck. Tapping her to exile a card is great. But casting and exiling three seems very risky, especially since casting a second DA will exile the next three cards and so on. Unless you have a lot of ramp or cost reduction, I don't see how you can keep up without losing a lot of potentially important cards into exile. You don't run a lot of rocks or cost reducers like Helm of Awakening, and you don't run Neheb, the Eternal or Neheb, Dreadhorde Champion.

So, how do you even cast all those cards exiled by Carah? How well does the deck fare?

Load more
Have (1) metalmagic
Want (1) qao50