Ghostly Pilferer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ghostly Pilferer

Creature — Spirit Rogue

Whenever Ghostly Pilferer becomes untapped, you may pay . If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: This creature can't be blocked this turn

FungalDominance on Millicent, Restless Revenant Upgraded Precon

1 year ago

gw1108 I think I agree on the mana ramp and lands. I'd like another 1 land and 2 ramp, just having a hard time deciding what to cut to get it.

However, devils advocate on the card draw, with Midnight Clock, Pull from Tomorrow, Bident of Thassa, Distant Melody, Skullclamp, Mentor of the Meek, Sire of the Storm, Ethereal Investigator, Bygone Bishop, Ghostly Pilferer, Drogskol Reaver, do I really need more card draw? Do the creatures not count as much for card draw since some of them have a bit higher CMC?

Thank you for the feedback, I look forward to your response!

Lokotor on Marchesa, The Black Rose - Primer

1 year ago

Quodan Last_Laugh

I don't think Mahadi, Emporium Master quite makes it. The fact that it can only trigger on your own turn makes it a bit too limited for my liking. I would probably go for Pawn of Ulamog in that slot as it both gives mana and an additional body to sacrifice for more value if you prefer. If you're looking for something in this slot and not running Pitiless Plunderer you may want to consider that.

Mari, the Killing Quill is currently still in the testing phase for me. I've only been able to get her out a couple times so far (I probably should just tutor for her in games) but she can trigger on her own as she is an assassin, and the fact that she gives herself deathtouch comes in handy as well. Additionally, the exile triggers on a creature dying for any reason, independent of having any rogues etc, which is very handy given how common graveyard decks are.

Alongside her I have Dauthi Voidwalker and Oona's Blackguard for tribally relevant cards, but I would like to get maybe one or two more playable cards in that vein to be totally happy. Among current options Zulaport Cutthroat, Ghostly Pilferer, Morbid Opportunist, Grim Hireling, Murderous Redcap, Guildpact Informant, and Glasspool Mimic  Flip strike me as being possibilities, but I'm not sure where I want to go on it at the moment.

I prefer Talisman of Creativity over situational ramp cards like Mahadi since it's valuable even on an empty board. If anything I'd cut something like Mari or something that similarly creates situational value in a different area, like Thief of Sanity if I felt I'd prefer to trade card advantage for more ramp.

Devereauxx on The Deck Thief [PRIMER]

2 years ago

I would definitely recommend putting in Ghostly Pilferer. I almost cut it from my list before I reread that text line about card draw. Turns out I had been missing quite a few triggers. Anytime a player casts their commander Pilferer draws you a card. Also, cascade? draw. flashback? draw. spell from exile? (which many red decks do now) draw. It almost always replaces itself and usually goes +1 at least. Very good rogue.

TriusMalarky on Phyrexian Arena

2 years ago

Epicurus we're in the commander subforum, so nobody will comment on its Modern or whatever power level.

Also, "removal, recursion, combo piece" excludes "value engine, card draw engine, ramp, stax piece, tutor, etc". Additionally, while probably the most popular way to play cEDH is with fast combo, there are many many decks that play the long game, switch between them, etc. It's a lot more varied than t2 wins from the turbonaus players.

Another point as to why Arena is bad is that there are TONS of cards that can draw you two or three or even more cards per rotation for only 2 maybe 3 mana. Verity Circle is INSANE in any meta that uses mana dorks. Compost and Insight are incredibly effective draw engines. Ghostly Pilferer is solid too. It's so easy to find a 2 or 3 mana card that draws you at least one card if not several each rotation that Arena is just a $20 version of what a hundred other $2 cards do, except worse.

pootinanny on

2 years ago

What's your opinion on Strixhaven Stadium and Ghostly Pilferer ?

temeref on Draw 7 Cards, Discard 7 Cards, Repeat (Damia EDH)

2 years ago

Nice list. Have you considered Ghostly Pilferer ? Generally good for what power level I'd assume this list plays at and can dump your hand just before drawing a fresh 7.

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