Land (92)

Commander (1)

Commander: The Gitrog Monster

Gitrog Monster 92 lands wow

(Taken from my Moxfield page) Please comment if you think there are any cards worth adding.

The Gitrog Monster's last ability allows you to draw a card whenever a land enters your graveyard from anywhere. Therefore, if you have an 8 card hand going into the cleanup step, you can keep discarding lands until the 8 cards in your hand are the 8 cards in your combo (one of them will still be a land: Dakmor Salvage).
When choosing your starting hand, your main concern is finding lands that can generate multiple mana by the time you can cast The Gitrog Monster: * Ancient Tomb * Bottomless Vault * Cabal Coffers with a ton of swamps or Urborg, Tomb of Yawgmoth * City of Traitors (Especially good, for reasons that will be explained later) * Cloudpost if you also have Glimmerpost (or Thespian's Stage or Vesuva) * Gaea's Cradle with multiple creature lands * Gemstone Caverns (preferably with hand fillers) * Hickory Woodlot * Hollow Trees * Mage-Ring Network * Myriad Landscape * Peat Bog * Rushwood Grove * Subterranean Hangar * Terrain Generator * Untaidake, the Cloud Keeper

There are also the 3 suicide lands, which should only be used by themselves if no one else seems to have a way to stop The Gitrog Monster: * Crystal Vein * Ebon Stronghold * Havenwood Battleground

If you don't have one (or more) of the above lands, don't be afraid to mulligan, since we have lands that can give a net gain of cards in your hand: * Castle Locthwain * Everglades * Golgari Rot Farm * Guildless Commons * Jungle Basin * Maze's End (If Golgari Guildgate is not in your hand) * Thawing Glaciers * War Room

Just play a land each turn until you can cast The Gitrog Monster. With any luck, you will be able to cast Gitrog by turn 4. At this point, if you did play Gitrog, you'd be left with 0 mana open and a 7 card hand. Since in order to combo off, you'd need to have both a land open and 8 cards in hand, this is physically impossible to do unless you have City of Traitors.

So, you have 2 choices: 1. Cast Gitrog this turn and wait until next turn: Next turn will have 2 draw triggers (since you sac a land), giving you a 9 card hand to combo off with as well as open lands 2. Cast Gitrog next turn (only works if you have a pain fetchland/fabled passage): You will start off the next turn with 8 cards. Cast Gitrog, then play your fetchland and sac it, generating a draw trigger but still generating the needed to combo off. You'll have a 8 card hand and 1 open land to combo off with.

The 1st option is safer if the opponents have counterspells, since you'll be able to play The Gitrog Monster on an earlier turn than the 2nd option. However, the 2nd is better if your opponents have their ways to stop you only at sorcery speed, since you combo off on a single turn.

In order to combo off, you should be entering your end step with 8 or more cards in hand, The Gitrog Monster on the battlefield, and an untapped land that taps for on the battlefield.

Compared to other Gitrog combos for drawing your library, this is extremely simple: Just keep discarding lands (except Dakmor Salvage, since each land discarded will generate another draw, allowing you to keep "cleaning up" your hand until you have 8 cards, all of which are the ones needed for your combo.

Now, to combo off, simply cast Dark Ritual, then Oblivion Crown onto Gitrog. Discard one of your titans (Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre) to Oblivion Crown, shuffling your graveyard (which should be full of lands) into your library. For the rest of the combo, refer to . 1. Draw through your library using Dakmor Salvage 2. Loop Dark Ritual for infinite 3. Loop Crop Rotation with Twilight Mire for infinite 4. Loop Crop Rotation with Sunscorched Desert for the win

It's possible that, as you try to combo off, an opponent tries to stop you, presumably by casting Extirpate to exile some card you need to loop or Krosan Grip on your Oblivion Crown.

However, you can still win through this. Here , I analyze each card that could get removed and how to win without it.

Quite unfortunate if this one gets exiled.

However, using Ulamog, the Infinite Gyre, who you normally use to shuffle your library, you can potentially beat up your opponents with Ulamog's annihilator 4 by ramping using Dark Ritual loops. You also won't deck yourself out thanks to Kozilek, Butcher of Truth, which can continue to shuffle your graveyard back into your library.

Another way to win is using an infinitely large The Gitrog Monster by repeatedly discarding, perhaps while you are performing the Dark Ritual loop.

Seeing as Dakmor Salvage is our only way to freely generate draws, your opponents may believe that by using Extirpate on it, they will be able to stop you. Laugh at their foolish belief by performing a Dakmorless loop.
Starting state: (0 in lib) (0 in GY) (0 draws) (2 black mana) 1. Cast Dark Ritual (1 in GY) (4 black mana) 2. Discard 2 basics, then cycle Barren Moor in response, then cycle Ash Barrens in response (5 in GY) (1 draw, 1 fetch, 4 draws) (2 black mana) 3. Discard titan in response to shuffle (6 in lib) (0 in GY) 4. Resolve draw and fetch (4 in lib) (4 draws) 5. Discard 2 basics, then discard Fabled Passage in response to draw 3 (1 in lib) (3 in GY) (4 draws) 6. Cycle the cycling land that you got (1 in lib) (4 in GY) (1 draw, 1 fetch/draw, 4 draws) (1 black mana) 7. Tap Forest for 1 green, then cast Crop Rotation sacrificing Forest (1 in lib) (5 in GY) (2 draws, 1 fetch/draw, 4 draws) 8. Resolve 1 draw to draw final card (0 in lib) (1 draw, 1 fetch/draw, 4 draws) 9. Cast Dark Ritual (6 in GY) (3 black mana) 10. Discard titan (7 in lib) 11. Resolve Crop Rotation, fetching Fabled Passage (6 in lib) (1 in GY) 12. Resolve draw and fetch/draw (4 in lib) (4 draws) 13. Discard 4 basics (at least 3 Forests) to draw library (0 in lib) (5 in GY) (4 draws) 14. Cast Dark Ritual (6 in GY) (5 black mana) 15. Cycle Barren Moor, then cycle Ash Barrens in response (8 in GY) (1 draw, 1 fetch, 6 draws) (3 black mana) 16. Activate Fabled Passage, then discard titan in response (10 in lib) (0 in GY) (1 draw, 1 fetch, 1 draw, 1 fetch, 6 draws) 17. Resolve draw and fetch (8 in lib) (1 draw, 1 fetch, 6 draws) 18. Resolve draw and fetch (6 in lib) (6 draws) 19. Resolve remaining 6 draw triggers to draw library (0 in lib) (0 draws) 20. Repeat from step 1 with 1 extra black mana
Credits to me, who created this Dakmorless loop.
Nowhere near as bad as the other possibilities. Simply cast Crop Rotation to fetch a creature-producing land (Dryad Arbor, Dunes of the Dead, Gods' Eye, Gate to the Reikai, Khalni Garden), then loop Crop Rotation fetching Gaea's Cradle for infinite , then win as normal.
Since we have 2 shuffle outlets, as long as both are not exiled, it should still be fine to win with a single titan.
Getting Oblivion Crown merely destroyed is not that big of an issue. You can just use a titan to shuffle it back into your library, then restart.
Starting state: Beginning cleanup step with 8 cards in hand, some cards in library, everything else in graveyard (including Dark Ritual and Oblivion Crown) 1. Discard Dakmor Salvage, dredging it in response to get 2 cards in library into graveyard, generating a draw trigger (9 cards in hand) 2. Discard some land and titan, putting the shuffle on top to shuffle everything into library, then drawing a card (8 cards in hand) 3. Restart the end step sculpt so that all 8 cards in your hand are the 8 necessary for the win.
Our wincon, as well as a potential backup plan for infinite mana. Refer to for how to loop Crop Rotation.
Dakmor Salvage makes generating infinite draws possible, as you can discard it and dredge it off its own Gitrog draw, potentially dredging lands for draw triggers.
Dark Ritualis the regular way to generate infinite mana (by looping), which can be filtered using Crop Rotation and Twilight Mire so that you can win.
Lets you get that extra bit of mana when your opponents don't expect it. Perhaps they tried to counter something using Daze, or you need to be able to combo off immediately without any available. Using Elvish Spirit Guide, you can get that much-needed mana to be able to combo off.
Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre allow us to actually be able to loop spells to win. Both are used in this deck as backups for each other in case something happens to one.
Our discard outlet, by which you can discard Dakmor Salvage for the draws and Ulamog, the Infinite Gyre for the shuffles. We use it over things like Putrid Imp because Oblivion Crown can be Flashed out at your endstep before anyone can react.
Use Slaughter Pact to kill any pesky creatures that could stop you, such as Nezahal, Primal Tide.
City of Traitors is an exceptionally good card for this deck: Not only does it generate multiple mana, its apparent weakness of having to be sacrificed when another land enters the battlefield can become a strength: If you played City of Traitors as the first card of your turn and now have 7 cards in hand, you can cast Gitrog off your lands, then play and sac a fetchland (such as Bloodstained Mire). This will generate a draw trigger, resulting in you still having 7 total cards in hand. Now, if you sacrifice your fetchland, you can generate another draw trigger, while gaining a land, meaning you now both have mana AND a 8-card hand!
If you start your turn with 8 cards and you activate one of the hand refillers (Castle Locthwain, Everglades, Golgari Rot Farm, Guildless Commons, Jungle Basin, Maze's End, Thawing Glaciers, War Room), you will end up with 8 cards without having missed a land drop. In this case, you can discard Drownyard Temple, which you can retrieve from your graveyard later for .
3/21/22: Added a bunch of creature removal lands to get around stuff like Spirit of the Labyrinth

2/5/22: Added Boseiju, Who Endures because it is removal that is a land.

1/15/22: Goodbye Veil of Summer, hello Kozilek, Butcher of Truth.

1/14/22: Backup tech added to primer (How to win without combo pieces).

12/31/21: Added in Mikokoro, Center of the Sea and Scrying Sheets because hand filling is really important in order to have good hands.

12/30/21: After organizing the deck, found a couple of cards that didn't belong: Ghost Quarter and Evolving Wilds. Replaced with The Biblioplex (Scry effect/potential "draw") and Castle Locthwain (Very painful draw)

12/14/21: Switched out Ebony Charm for Crop Rotation as wincon

12/6/21: Removed Scorched Ruins, added Cabal Pit: Scorched Ruins is basically useless because you'll never need 4 colorless, but Cabal Pit can help remove problem creatures like Spirit of the Labyrinth.

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90% Casual

Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

38 - 0 Rares

26 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 4.12
Tokens Elf Warrior 1/1 G, Plant 0/1 G, Zombie 2/2 B
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