Creature — Sliver
Sliver creatures you control have flying.
|Want (2)||notorius-B.D.A.W.G , Nocturnal Outcast|
Printings View all
|Magic 2014 (M14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Galerider Sliver Discussion
4 months ago
First off, cool deck and idea. I think uro is not necessary in the deck - you don't need ramp because your creatures have low cmc and uro isn't a sliver. Also, in order for uro to function well, you need to fill your graveyard up, which is something this deck cant do. I also think the Great Henge isn't very good in deck because most of your slivers will have low power an COCO already provides card advantage. Adding more slivers instead of Henge and Uro would be better. My suggestion would be more Galerider Sliver and some Striking Sliver because cheap creatures like them synergize very well with predatory sliver, leeching sliver, manaweft sliver and metallic mimic. Also, for the mana base, I think cutting a few lands might be better. Maybe like 22? Also, I don't think you need that much simic lands, if you plan on taking my advice, you should put maybe 1 or 2 gruul and izzet lands.
6 months ago
I would add a set of 4 Transguild Promenade for more of multiple lands instead of Scoured Barrens. You can get rid of the enchantments because your Galerider Sliver can do what it does for all the slivers and the artifact doesnt seem to fit. Do you want to keep the total cards to the 60 minimum? You're at 65 now so if you are ok with over 60 you can just add the slivers you want to try to make the colors more even.
7 months ago
9 months ago
Lanzo493, thanks for the feedback! After playing with this build for a while, it did seem like most of my higher cmc cards (e.g. Karn Liberated , Kindred Discovery , Merciless Eviction ) always felt like a dead card when I drew them, when all I really wanted was more slivers. A lot of the cards you suggested definitely seem to fit the flow of the deck, I will have to try some play-testing to feel them out.
As to having The First Sliver as a commander, the main reason I stick with him is for the randomness of the cascade ability. That "luck of the draw" feature of Magic has always been an exciting part of the game for me, and makes those power-plays all the more exquisite when the draw works in your favor. Aside from that, I can say that it is a good idea to avoid too many 1 cmc cards that are not slivers if you decide to switch over to The First Sliver as a commander. This guarantees that you have an extremely high probability of cascading into Galerider Sliver almost instantly, every game. I know this kind of contradicts my first statement about randomness, but knowing how to exploit your deck is nice too :)
10 months ago
DragonSliver09: Like I said before, it wasn't anything close to proper testing. Nothing like it. Just me playtesting both decks against each other on this site. I realize its a faulty way to test: it doesn't take alot of variables into account, and as much as I can try and make decisions as if I didn't know each players hand some info will still bias my decisions. But it is a quick and easy way to see if your deck is viable, or whether it stands 0% chance in a meta/against a specific deck (like what i saw with slivers vs spirits, slivers felt like it had 0% chance).
I'm in no way claiming that the slivers would even be favoured against the dragon list. But I could at least see it was possible for the slivers to win. Galerider Sliver did not matter in that specific match-up, since your dragon deck doesn't get a creature down bigger than a 1/1 til turn 4-5. By those turns, slivers has played most of it's hand out, which usually involves 6-7 creatures vs the dragon decks 2-3 removal spells. Some games the dragon deck could get a dragon down before dying, in which case it was game over for the slivers. But other games the slivers were able kill by turn 5, even in the face of removal.
Again, not claiming it was proper testing, and definitely not claiming the sliver deck is better than the dragon deck. I apologize if my comments came off that way.
10 months ago
Drakorya: and how exactly did you do that testing? no offense, but i don't actually believe you had time to find another player and play at least 4 separate matches. at the very least, i think the dragons would have easily beat your slivers. the dragon deck has just too much removal, the creatures are way bigger, and the dragons all have flying.
even if you're lucky and get Galerider Sliver out early, it'll just be hit by a removal spell as soon as your opponent draws one. then the deck falls apart.
10 months ago
I actually think the sliver that makes or breaks the game is Galerider Sliver . I think I've been getting lucky in my testing and constantly getting it out turn 1-2, so I don't run into the problem of ramming my slivers into their blockers. But that's just lucky getting the Galerider down early.
I tested the deck against your decklists above, and the slivers performed well against the dragon, elf and merfolk deck. Don't get me wrong, I realize playing only a handful of games isn't anywhere near enough for proper testing, but I still want to try and make the slivers work, so I'm seeing where they work well and where they fail miserably.
Speaking of failing miserably, the slivers never stood a chance against your spirits list. I'm not even sure if sideboarding would really help. I definitely think it's the most competitive of the lists you posted. Being able to play control but also get an early clock down felt pretty powerful.