Creature — Treefolk
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Combos Browse all
|Commander / EDH||Legal|
Lumberknot occurrence in decks from the last year
Latest Decks as Commander
5 days ago
I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.
I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.
Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.
11 months ago
ImmortalDawn thanks for your suggestions! I like Season of Growth, but I don't think I have quite enough mutate cards to make it work (might work better in something like Otrimi, the Ever-Playful). I'm running about 8 mutate cards, and I think you would need more like 15-20 to really make it work.
Lumberknot is cool but not as synergistic with the deck as I would like (I will keep it in mind though, it's so cheap and it grows like crazy), Golgari Grave-Troll on the other hand is quite good. I put that in instead of Stitcher's Supplier (which has gotten to $3!), since Grave-Troll fills the yard and be mutated onto (on top of having 0 power), so it synergizes in basically every conceivable aspect. I cut it from an earlier build of the deck, but it is quite good.
The manlands are interesting - I'll have to think about those...
11 months ago
I've been playing around with a decklist for Nethroi, too. I really like your budge approach. I was trying the same at first but couldn't stop me from buying all these cool overpowered and overpriced pieces of cardboard :D
I think Season of Growth would be good with a reasonable amount of mutate creatures. Lumberknot too because it (or a mutant) keeps growing and is permanently hexproof on top. Golgari Grave-Troll is also "fairly" cheap at the moment. And the manlands Stirring Wildwood, Hissing Quagmire and Shambling Vent can act as a backup to mutate onto after a board wipe.
1 year ago
If you can get infinite mana.
2 years ago
If you're looking to get away from the Flickerform effects and use a Glen Elendra Archmage, Solemnity might be something to look into. It's kind of controlling and negates poison counters, but doesn't work with Avenger of Zendikar, Lumberknot, Lilting Refrain, etc... and as I'm looking at your deck I see Solemnity already in there :P Nevermind haha
3 years ago
I built your deck a few months ago and also found something very similar on mtggoldfish.com, so thanks for the fun. But after play-testing, I put in 2x Primordial Hydra & 2x Ghalta, Primal Hunger for big mana sinks or beat-down opportunities I put 1x Growing Rites of Itlimoc in my build for opportunity ramp and card delving. In my sideboard I threw in 4xSlippery Bogle for burn, 4xSpider Umbra for spirits or board wipe, 2x Naturalize, 1x Dryad Militant (3 in mainboard).
Instead of Dungrove Elder I went with Lumberknot. The play is that you're avoiding creature arbitrage that way and pumping it with your dorks that you can chump block with. I also left in 3x Oran-Rief, the Vastwood and 15 Card: Forest
3 years ago
It's related to the one that pops up in Ghave decks with the Altars that let you sac for mana. Based on what I have in this one I think you need four cards, so it certainly isn't easy to get, especially since Ghave isn't the commander: Ghave, Doubler Combo*, and Utopia Mycon; where the doubler combo is Doubling Season or Parallel Lives plus any of Cathar's Crusade or Champion of Lambholt or Mazirek
1) Pay 1 mana to change a +1/+1 counter into two Saprolings (get at least one more +1/+1 counter if using Crusade or Lambholt)
2) Sac one of the Sarpolings to the Mycon to get your initial mana back (get at least one the +1/+1 counter if using Mazirek)
You're now back where you started with an extra Saproling and possibly extra +1/+1 counters. If you had out any of the red artillery cards out then you do damage as you go through the steps too.
Using Ghave as your commander and adding in Ashnod's Altar, Crystalline Crawler, Earthcraft, Hardened Scales, Lumberknot, Phyrexian Altar, Primal Vigor, and Winding Constrictor in addition to the others listed above makes it a lot easier to get a combo out, including with only three cards instead of four (Ghave + Doubling Season + Ashnod's Altar: mana and a +1/+1 counter -> two saprolings -> two mana and a saproling left -> two +1/+1 counters with one mana left -> one +1/+1 counter and two saproling - > one +1/+1 counter one saproling and two mana; so you're a saproling and a mana ahead each time through).