Blessing of the Nephilim

Blessing of the Nephilim

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each of its colors.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Blessing of the Nephilim Discussion

carpecanum on Tiamat's Coven

1 week ago

If you're going to put 5+ dragons into your hand you need to have Kilnmouth Dragon in the wings waiting.

Everything you have has flying. Bower Passage is fun.

Spirit of Resistance, Blessing of the Nephilim and maybe Collective Restraint

Saiyamax on Oops all Blades

4 weeks ago

Cool deck! I like how the blades make multicolor bonuses super easy. Makes me think of cards like Might of the Nephilim Blessing of the Nephilim and Civic Saber

wyzeman on Unleash the fury

1 month ago

It's also important to notice that Civic Saber and Blessing of the Nephilim instantly make Atraxa, Praetors' Voice a 8/8 threath. This is far quicker than most of +1/+1 shenanigans.

carpecanum on Decrees of the False God

2 months ago

Spirit of Resistance , Blessing of the Nephilim

Vow of Flight is the only vow really worth playing (because it gives evasion). Instead you might be better served with a couple good blockers. Stuffy Doll is freaking amazing as you tell everybody to attack you with Karona to knock out the scary guy. Any cheap, weird blocker that can't kill Karona and won't die from damage. You can use those against other attackers as well.

If you play anything that "taps all creatures" you give your opponents a chance to murder the last player in rotation by attacking 3 times with Karona for 8 Commander damage each time (you know Karona has Avatar as a type right? Its an errata thing. You can declare that for the +3/+3 bonus).

All 5 "Bringer" creatures are fun. Bringer of the Black Dawn wins games. So does the Blue one. And the Red.

Neat combo with infinite tokens. If you have a clear path of attack you could also use Breath of Fury .

My karona deck is super casual but might be fun to look at. Muh muh muh MY KARONA. Yeah I know, everybody uses that title AND I'm an old ass man so I don't know how to link the deck.

lagotripha on Multiblades

2 months ago

Classic list - used to play it with Blessing of the Nephilim , Civic Saber and Steel of the Godhead as aggro, but a more midrangey cascade list with Shardless Agent now a cool option. Could drop in with Kathari Remnant to complete the set.

carpecanum on The Family Restaurant

2 months ago

I'd trade Aqueous Form for Steel of the Godhead . Maybe add Blessing of the Nephilim , Civic Saber and Spirit of Resistance

Mirror Entity could give you a fun combo with Insurrection where you would be able to eat everything.

DemMeowsephs on SOULBOND PROGENITUS VOLTRON

9 months ago

Hey there, pretty cool deck! With Progentius being a lot of mana, you may want to include some more/upgraded ramp cards- which are exactly the things I can recommend! Let's start off with the lands. Note that I may recommend things you purposely left out or can not afford, so if that is the case please feel free to ignore those! In 4+ color decks, there are usually 3 types of lands I recommend running. The first type is the shock lands. These are must-haves, for more reasons than you may originally think. Shock lands are cards like Breeding Pool, and there are ten shock lands in every two-color combination. These guys give you the option for two different colors and the option to be untapped! But a huge reason they are so powerful, is because they can be used effectively with cards like Nature's Lore and Three Visits. While nature's lore and such only say forest, if you wanted red mana, you could search for Stomping Ground, giving you both the red and the green! Thus, I would consider adding these shocks and replacing some of the less good effects you have that do something similar, like Sakura tribe elder, etc. The second type of land I would recommend adding are fetches- however, these can be super expensive, so I will explain other options after. Nonetheless, fetches are great because you can use them, to get shock lands similarly to what we did with natures lore! Fetch lands are cards like Windswept Heath and Scalding Tarn, allowing you to search for any land with those subtypes. They also work SUPER well with cards like Ramunap Excavator and Crucible of Worlds, because now you can play these fetches again and again and again every turn, meaning you'll never miss a land drop and can pick any colors you could possibly want if you have the shock lands. However, these are pretty expensive, and so I would recommend the pain lands or filter lands. Pain lands are cards like Battlefield Forge, giving you guaranteed colored mana. Filter lands allow you to put in one color, and get any combination of a different color and that color! For example, Mystic Gate. This can be especially great with Progentius's casting cost. The last and possibly the best type, are multicolor lands, that give you any color. Mana Confluence, City of Brass, Forbidden Orchard, Command Tower, and Tarnished Citadel are all great examples of this. A lot of these lands are super expensive, and yet lands are a super important part for getting progenitus out, so if you ever are looking to upgrade progentius, consider the ten shocks, ten fetches, ten filters, and ten pain lands, as well as a few multicolor lands.

I slightly mentioned some ramp cards before that work well with shocks, though there are quite a few other ones that could work super well in the deck. First one is Chromatic Lantern. This guy can help you EASILY not worry about which lands give you what colors, and allows you to just try your best to get 10 mana, as well as producing any color mana himself. Bloom Tender could be GREAT in this 5 color deck, meaning that before progentius it could tap a lot of mana but then even with him out, could add FIVE mana which sounds pretty great to me. Selvala, Heart of the Wilds could work wonderfully once Prog is out, tapping for 10+ mana all at the expense of a single mana. Even before that, it can be a very helpful mana dork. Speaking of dorks though, I would seriously recommend some smaller ramp dorks like Birds of Paradise, Sylvan Caryatid, Ilysian Caryatid, Noble Hierarch (which can also buff progentius) and a lot more. Last but not least, some extra ramp cards that I would recommend including are Arcane Signet, Commander's Sphere, Exploration, and Burgeoning!

But OMG there are so many amazing synergies here I would recommend too! Hunter's Insight and Hunter's Prowess could draw you SO many cards with Progenitus, especially if you give him double strike! Berserk could immediately double his power, and you don't have to worry about him dying because he has inestructible! Basically one mana double strike for progentius. Blessing of the Nephilim, Civic Saber, and Might of the Nephilim would be GODLY with progentius, the last one giving him +10/+10 already!!! You also may want to consider unblockable spells that can make Progentius unblockable for cheap mana, giving you an auto-kill.

Anyways though, that was a lot to think about, please ignore any spelling errors I was kind of rushing, and I hope this helps! Be sure to check out some of my decks like Double Trouble EDH ⫸PRIMER⫷ (where you can also find some of the best unblockable spells)!! Hope this helps, good luck on this great deck, an have a wonderful day! Cheers

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