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Sinner's Judgment FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Faithbound Judge
Creature — Spirit Soldier
Defender, flying, vigilance
At the beginning of your upkeep, if there are two or fewer judgment counters on this, put a judgment counter on this.
As long there are three or more judgment counters on this, this creature can attack as though this didn't have defender.
Disturb (You may cast this from your graveyard transformed for this card's disturb cost.)
CloudKillerJay on How does Secluded Courtyard react …
8 months ago
At my recent FNM I was told that I couldn't use Secluded Courtyard to activate the abilities of either Dorothea, Vengeful Victim Flip or Faithbound Judge Flip because I was casting them as enchantments, and not a spirit? I thought dual face cards were always in the graveyard as side A, so it would have been a mana ability of a spirit, regardless that it returns to play as an enchantment?
J0TheG3ntleG14nt on Your Old Friend Yew
1 year ago
After playtesting this deck a few times, I saw that there wasn't much umph to the deck. So, my first revision is as follows.
IN: Archangel of Tithes, Resolute Archangel, Faithbound Judge Flip, and Rogue's Passage
OUT: Springjack Pasture, Anafenza, Kin-Tree Spirit, Aetherflux Reservoir, and Cosmos Elixir
wallisface on help me improve my deck
2 years ago
I think the big issue you’re going to face trying to build a deck around Faithbound Judge Flip, is that it’s not at all a build-around card:
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Whatever deck you build, the card will be incapable of synergising with any of the other cards in your deck, because there’s nothing it can do to “help” other cards, and there’s very little other cards can do to “help” it.
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As a standalone “win-con” piece, it’s not only extremely slow, but then also gives you opponent multiple turns to either answer it, or win the game themselves. Regardless of what colours you end up in for the deck, there’s guaranteed to be a more efficient card that reads “i win the game”.
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From the above 2 points, unfortunately I don’t think there’s a way to include this card into a deck where it doesn’t actively become a burden.
Ascarmillion on help me improve my deck
2 years ago
faithbound silence this is a deck im theorycrafting about, is a control deck with Faithbound Judge Flip as one of is win cons.
Im going for a strategy where you try to stall the opponent out. there is a better description of it on my deck page.
I know Faithbound Judge Flip is a really slow card and is not a card you would play in format like modern, I'm not going to buy this deck I'm just doing this for fun to see how far I can push it, pls help me improve it.
wallisface on Asking for Help: what cards …
2 years ago
This is the most viable list I could think up on a budget. I have no idea how good it’d actually be (it feels like it’d be better without the Judge). It also feels like it desperately wants fetchlands for Slogurk. Being 3 colours might also be prohibitive to your budget.
- 27x Land
- 4x Faithbound Judge Flip
- 4x Ephemerate
- 3x Soulherder
- 4x Coiling Oracle
- 4x Satyr Wayfinder
- 2x Slogurk, the Overslime
- 1x Thragtusk
- 4x Counterspell
- 4x Path to Exile
- 3x Eternal Witness
legendofa on concealing silence
2 years ago
If you're aiming for Mardu colors, Thrilling Discovery and Cathartic Reunion will help Faithbound Judge Flip get into the graveyard to be disturb-cast.
Sinner's Judgment needs three counters, so you either need to protect it for three turns or use proliferate-type effects. Since it costs seven mana to disturb-cast, heavy control/prison might be the way to go. Blood Moon is a classic prison card, but it can be hard to use with three colors.
I think using Sinner's Judgment as a backup win condition would work better than using it as a main win condition. Good luck, and have fun!
wallisface on Asking for Help: what cards …
2 years ago
The big issue/hurdle I see with Faithbound Judge Flip in modern, is that it’s really, really slow. The front side isn’t realistically going to be attacking until very late in the game.
The 7cmc to disturb it also leaves you in a rough spot, as that is an absolutely insane amount of mana to need in modern (which typically, without ramp, plays nothing over 3-4cmc). You also have the issue that this backside can be easily dealt with by Prismatic Ending.
I think you need to give up on thinking you can build this as some sort of midrange brew - the game’s never going long enough to cast its back side (or make much use from the front side). Realistically to get any value from this card, you either need to play some kind of ramp-combo build, or hard-control.
Building this as ramp-combo is going to always feel sub-optimal to just playing Prine-Titan, or Storm, or OopsAllSpells. And there will be a lot if decks that can disrupt your plan fairly easily.
So I think your best bet is hard control - which will give you tons of time to enact this plan, as well as protect it. It would also give you backup wincons through chonky-manlands, and planeswalkers. I feel like this is honestly your best bet at making the card work.
Ascarmillion on Asking for Help: what cards …
2 years ago
Here is my deckfaithbound silence. If the link doesn't work: https://tappedout.net/mtg-decks/faithbound-silence/
So I want to make a 60 card deck where Faithbound Judge Flip is one of the win cons, all decks I see with him are either standard or commander.
I want to push the "archetype" of a card like this a little more and use older cards that will be more efficient and powerful than the options standard brings to the table.
But whenever I try to find a deck with Faithbound Judge Flip in it in formats like modern legacy, vintage (formats where you have a bigger pull of cards to chose from) no one is playing with it.
instead of going full control route with my deck, I would prefer more of midrange route where I have a bit of control but also a bit of agressiveness.
Also, I don't want Faithbound Judge Flip to be the only win con of the deck, I don't want to commit to a deck where everything revolves around it, I would like to have at least two-win cons. one where I use him to win and the other where I might just make my opponent run out of resources or smash face with spells and creatures.
I was thinking of maybe making it mardu because I like those colors but I'm open to changing to esper or maybe just a two-colored deck, but green is out of the question.
I would like my deck to be as competitive as possible, I understand this might not be the most powerful card competitively but I want to see how far I can push it.
Have (2) | SirFowler , zachi |
Want (1) | Crashington |