Escape Velocity

Escape Velocity

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Latest Decks as Commander

Escape Velocity Discussion

multimedia on Wyleth, soul of combat card draw

3 months ago

Hey, nice changes. Boros Signet is an upgrade for Solemn Simulacrum which at 4 CMC is too high for a ramp source. You can abuse Sunforger with Mistveil Plains which is an upgrade for Temple of Triumph .

Some haste enablers to try out:

  • Escape Velocity : Wyleth also works with auras and while they're not as reliable as equips there's some exceptions such as auras that can return themselves from your graveyard with escape.
  • Lightning Greaves : is worth playing because of it's 0 equip cost. Just equip another creature before you want to add more equips to Wyleth and then when done equip Wyleth with Greaves.
  • Ring of Valkas : after giving haste can grow Wyleth on your turn each turn.

The interaction of Puresteel Paladin + Toggo, Goblin Weaponsmith is very good with Wyleth. Toggo creates equipment (Rocks) for free with landfall. Each time a Rock is created it triggers Puresteel to draw. Rocks help or three of them can activate metalcraft and can then 0 equip all Rocks to Wyleth.

Some other cards that could be cut for better options:

lagotripha on Elemental Storm Pezzent! (10/12 Euro/$)

4 months ago

If you are playing a budget storm list, Lava Dart & Conflagrate will add reach and multiple spell casts. Escape Velocity or Underworld Rage-Hound type escape cards makes fossil find a lot better. Just jamming stuff that reads 'when spell' and 'draw a card' will work ok - though meta consideration, luminmancer is making people pack removal for that plan.

If you can find space in the budget by using the cheapest cards like Crash Through , Young Pyromancer is probably the best way to push this list to competitive.

Force of Rage is fairly cheap and a pair of ambush vipers can be useful.

There are some cool sideboard options - Tunnel Ignus , Sulfur Elemental , Ingot Chewer and so forth, but they have mostly been balanced around Flamekin Harbinger which is out of budget, so slots will dissapear quick - I'd look at hiding some mainboard.

Corrosive_Cat on Frantic Archaeology [Infinite Graveyard Jank]

8 months ago

Cheers man; definitely looked at delve and escape cards, but there weren’t any big standouts besides Logic Knot and Escape Velocity, neither of which quite made the mainboard cut. If something occurs to you though, I’d love to hear it

zAzen7977 on LILIANA’S EMBRACE - Self-Mill Reanimator

1 year ago

Hey channelfireball12345, thank you for your comments! Nullpriest of Oblivion is definitely an option for this build. It’s a good reanimation target for Inscription of Ruin and Lurrus of the Dream-Den. I’ve considered cutting Mire Tritons for the Nullpriests, but the Tritons provide deathtouch, immediate lifegain, and self-mill, and the self-mill is critical for this deck to function. I could also make room for the Nullpriests by swapping out some utility cards for it like Escape Velocity or Thrill of Possibility.

Another issue is that I’ve optimized the list for maximizing Call of the Death-Dweller, so I have chosen not to mainboard any creatures over 3 CMC. My only big creatures are Massacre Wurms on the sideboard, but that may change as I do more testing. The Nullpriest costs 6 mana when fully kicked, and I think this is prohibitively expensive in this build. From my experience, reaching 6 mana can be difficult unless the game goes long (my previous build didn’t run anything beyond 5 CMC), and I would rather run the Wurms or more Inscription of Ruin because of its versatility (being able to discard 2 is very useful to make Nighthawk Scavengers grow). Plus Liliana, Waker of the Dead’s ultimate is achievable and helps bring back creatures during the late game.

To make the Nullpriest more worthwhile from a cost/benefit analysis perspective, I would include it in a control deck running more expensive creatures, more lands, and more disruption so I could take advantage of its full potential. However, I am not dismissing the Nullpriest in this build quite yet. Lots of testing needs to be done.

And I agree about Gruesome Menagerie, that card was really interesting, but the Standard card pool made it difficult to utilize it effectively. When I had 5 mana available, I always wanted to play Doom Whisperer instead. Maybe it can find a place in Pioneer in a golgari build with lots of self mill and ramping, or something similar.

Ivanian on LILIANA’S EMBRACE - Self-Mill Reanimator

1 year ago

Quick note since I'm already doing some reasearch and i've been studying cards on Scryfall for the last hour (lol) Escape Velocity could potentially be better and naturally takes the spot when the current velocity rotates out (btw this deck is really rotation-proof. Most pieces stay. Doom Whisperer rotation will hurt(Massacre Wurm is the best thing apart from it) since it's a good card and Bedevil is really strong as well but I hope some new pieces will come soon enough). I've been fiddling with the deathtouch thinking there could be some potential for Hooded Blightfang but there's simply no room and haste is a must be since creating a 5/5 leaves him for certain death. After more playtesting, I must say Mire Triton does its job really, really well and 4-of is a must. Call of the Death-Dweller doesn't rotate and is better than Revival//Revenge in many situations (recurring Triton and creating a 5/5 is a good tempo swing). Unleash Fury could be a nice card, too, because there are often good targets. There are many situations where you swing with a 9/7 Kroxa - but this can be unreliable and needs some more testing.

Liliana is very useful and is a reliable removal when she resolves. The manabase is fine, but maybe one more mountain would be good. Sometimes you need RRR to cast and recast Kroxa. Speaking of Kroxa, it fits the deck very well and there's good synergy with Liliana. I'd consider having a third copy of her but time will tell. This is it for now, I'll keep playing and I'll let you know in a few days after i've tried a couple of new things. This deck actually has potential!

CJH123 on Uril, the Buttstalker

1 year ago

If you're running Shielded by Faith, I'd run Siona, Captain of the Pyleas too (for the combo).

If you're running Bear Umbra, I'd probably run Hellkite Charger too (for the combo).

I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.

I'd also consider replacing Three Dreams and Winds of Rath with Gravitic Punch and Chandra's Ignition.

The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.

Things like Escape Velocity, Talons of Wildwood and Gryff's Boon help you rebuild after a boardwipe.

CJH123 on

1 year ago

I like Angelic Gift and Setessan Training because they replace themselves and offer evasion.

Escape Velocity and Gryff's Boon help you rebuild / mitigate the impact of enchanting a Kor Spiritdancer or Champion of the Flame in the early game.

I'd rather Boros Charm over True Conviction, as it's very expensive.

I'd rather Gravitic Punch or Chandra's Ignition over Plea for Guidance or Single Combat, as you may as well just win the game at that point.

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