Creature — Eye Bat


When this dies (is put into the graveyard from the battlefield), learn. (You may reveal a lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Latest Decks as Commander

Eyetwitch Discussion

Sorin_Markov_1947 on Innistrad: Witherbloom Werewolves (GB midrange)

2 weeks ago

How does this deck beat mono-green? Also, if you have Eyetwitch, you need lessons in your sideboard. Pest Summoning, Basic Conjuration, Containment Breach, and Necrotic Fumes are all decent

nathanielhebert on The Eyes Have It

1 month ago

Good flavour — love kitchen table casual! I'm was doing the legwork for an eye-themed deck after stumbling across Evil Eye of Orms-by-Gore, so you're helping to give some good leads. There's a new Eyetwitch that could work for a 1-drop, and a Revealing Eye that fits as well.

Blackgate on Innistrad: Witherbloom Werewolves (GB midrange)

3 months ago

Hello The_Underdark thank you that’s another good option! Eyetwitch works well from testing but I’ll also give Shambling Ghast a shot- the extra mana would be useful! Thank you!

Blackgate on Innistrad: Witherbloom Werewolves (GB midrange)

3 months ago

Thanks GrimlockVIII! I agree with you completely! I have been struggling with what creature to place in that slot. I have been play testing Eyetwitch and that seems to work well. If you have any suggestions I’d appreciate it!

Balaam__ on Alchemist Ludevic, Butcher of Innistrad

4 months ago

Thanks for posting, droslag, and good question. Answer is simple; we aren’t interested in the Lessons. We want Eyetwitch to meet a quick demise so that we capitalize on the other portion of his death trigger, the discard/draw effect. The more creatures in our graveyard to exile with Ludevic the better; a dead Eyetwitch plus a creature from our hand gives us a net gain, plus a replacement draw that’s sure to be of value.

Edit- yup, you nailed it GrimlockVIII. Also, I missed Environmental Sciences while I was building this. I have an app I use while deck building and had set the parameters to search for Lesson cards that were either or ...I forgot about the colorless option. I’ll throw it in the maybeboard for now.

ChrisHansonBiomancin on Jund Sac

8 months ago

I like this concept but it currently seems a bit out of balance, specifically i think you're too heavy on sac outlets and too light on sac fodder. If my counting is correct, there are 25 total sac outlets but only Kroxa and Claim are providing good sac fodder, outside of big hits from Tend the Pests, so if you don't see Tend early you could have a hard time getting off the ground with your other sac outlets.

Eyetwitch could be a nice cheap creature to fuel your sac outlets, with Pest Summoning and Necrotic Fumes making for good lessons for a sac deck. You could also go harder into the steal strategy by playing The Akroan War in the mainboard; I actually like it better than Claim anyways since it can hit any target and you get an extra turn to figure out how to sac the creature you steal. The one thing about going with more steal effects is that it will probably make your deck more matchup-dependant, as it'll be great against creature decks but could struggle if the opponent doesn't play things worth stealing, so that's why it's nice to have a few of your own things to sac.

Sorin_Markov_1947 on Strixtwitch

8 months ago

Wow, this deck has gotten some good suggestions before I even come in!

With DanMcSharp's (good) suggestion about Elite Spellbinder taken, you now have 5 copies of it between your main board and your sideboard. It's not really a sideboard card, so you may as well take it out of there entirely. Kunoros also isn't great for a sideboard (although he is a good pupper). If you want graveyard hate, put Cling to Dust or Weathered Runestone . Kunoros is easily removed from the battlefield, especially as many graveyard-based decks will be running black, the color of amazing removal.

Since this is a low average CMC deck, you don't really want tapped lands most of the time. I'd recommend removing the temples for more basics or for some of the new Snarls, if you have them/don't mind crafting them.

Shadrix Silverquill is not a good card imo. Let's think about some possible scenarios:

  • You don't use his ability. He's now a 2/5 flying double strike. At that point, just play Baneslayer Angel . Even with the counters in the deck, it's better.

  • You give your opponent a 2/1 flying. That blocks your biggest flier, which may be Shadrix. So that ability basically blanks his attack for the turn.

  • You give your opponent a card for a life. Easily his best mode, but now you've given your opponent card advantage. You can't really afford that in a deck that already lacks a lot of card advantage methods.

  • Your opponent's creatures get larger. Situationally the best. However, your opponent either isn't a creature-based deck (and so has removal for Shadrix or is already losing badly), or will be racing you with their ground creatures, in which case the counters really help. Sure, you'll be getting some benefit from Shadrix too, but the floor of the card is very low. I don't think it's competitively viable.

Your only real creature to sacrifice to Village Rites is Eyetwitch . I'm not sure that's enough to justify having it in the deck, but use your experience and judgement to decide if you're getting good use from the card or if it's just better to find something else. Same thing with Eyetwitch itself, actually. It's your only learn-related card right now. I think you should either find more learn cards or ditch the mechanic altogether. Only having three copies of something that learns is not worth having that many lessons in the sideboard.

Closing Statement feels... Okay. Your own end step is possibly the worst time possible to remove a creature, and five mana for a Murder that hits planeswalkers and a +1/+1 counter is not a good rate. I'd recommend Bloodchief's Thirst instead, or more Heartless Act s.

Blot Out the Sky is a possible finisher if you find you struggle to close out games or need a mana sink late in the game. At X=3 it's pulling a decent rate, and past that you're just getting value.

Those are my initial thoughts on the deck. I still feel like it's missing a big insta-win card to make the deck great, but for a homebrew, it's not a bad list. +1 from me.

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