Creature — Wurm
Intimidate (This creature can't be blocked except by artifact creatures that shard a color with it.)
Other green creatures you control have intimidate.
Combos Browse all
|Commander / EDH||Legal|
Bellowing Tanglewurm occurrence in decks from the last year
Latest Decks as Commander
Bellowing Tanglewurm Discussion
1 month ago
It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!
1 month ago
Week Two Scars of Mirrodin Cardpool
3 months ago
Hey man, love the deck! Here's a couple of card suggestions, if you can find the room:
Bellowing Tanglewurm: Makes all your creatures harder to block, and he's only 25 cents!
Hope this helps, and as always, Happy Tapping!
4 months ago
Frontier Siege is a cheap bit that will get you 4 each of your turns that could come in handy.
Bellowing Tanglewurm is an amazing all star that people don't use enough sometimes making your board unblock able against non green opponents.
Terastodon is great for taking out utility lands as well as artifacts/enchantments.
Crashing Drawbridge is fantastic to give your creatures haste so you don't need to wait to go for that swing.
8 months ago
Bellowing Tanglewurm seems like an easy include.
9 months ago
Mouth / Feed can be another good card for some card draw as well as a 3/3 token which could be useful for a budget match up.
Harmonize can also be useful for a nice draw 4
Bellowing Tanglewurm doesn’t match up with the snake and shaman theme but he will help your creatures swing in.
9 months ago
Another great and really cheap card to buff all your green creatures would be Bellowing Tanglewurm. I run a mono green hydra tribal, and even if it isn’t a hydra, I had to put it in.
10 months ago
I'm not big on singular fatties, preferring cards like Rampaging Baloths that make a sizable crowd sporting dad bod. Still, if you're having trouble with Wraths, evasion, and counters, you have plenty of options:
For Wraths: Heroic Intervention (so $, but so good!) and Wrap in Vigor (less $, but does get around anti protection tech like Shadowspear, but if your meta sees more Wraths with the "cannot regenerate" clause, not so good)
For Evasion: Gruul War Chant, Goblin War Drums, Pyreheart Wolf, Bellowing Tanglewurm, Angel's Trumpet, Fumiko the Lowblood, Avatar of Slaughter, Warmonger Hellkite, Grand Melee, and Trove of Temptation are all options.