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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Bellowing Tanglewurm
Creature — Wurm
Intimidate (This creature can't be blocked except by artifact creatures that shard a color with it.)
Other green creatures you control have intimidate.
Eilel on Selvala, Heart of the Wilds
3 days ago
Big fat creatures
Removal:
World Breaker (exile removal + flying blocker + graveyard recursion)
The Tarrasque (big haste + ward + fight)
Endurance (een van de beste artefact / enchantment removal en is een creature (kan voor 0 mana spelen))
Enabler:
Thunderfoot Baloth (trample en +2/+2)
Dawnglade Regent (Monarch en hexproof)
Cultivator Colossus (ramp + card draw)
Seedborn Muse (Untap)
Pathbreaker Ibex (budget craterhoof)
Aggressive Mammoth (trample)
Bellowing Tanglewurm (intimidate voor alles (vervelende ability om te blocken))
Bramble Sovereign (mana sink, dubbel creatures, vgm speel je bijna geen legendary creatures dus dit past best goed!!)
card draw / advantage:
Return of the Wildspeaker (dit zou een no brainer moeten zijn, of +3/+3 of draw een miljoen kaarten op instant speed)
Cream of the Crop (setup)
Graveyard recursion:
Moldgraf Monstrosity (graveyard to battlefield)
Devotion
Wincon
Hexdrinker (early game en mana sink, met genoeg levels is die unkillable en kan niet worden geblocked)
Headers13 on
1 year ago
slvstrChung on White/black
2 years ago
How does this deck win? I don't see much of a strategy beyond "swing at my opponent's face," and while there's nothing wrong with that necessarily, it's also not the best. I mean, all your opponent needs is a Moat, and suddenly a bunch of your spells are useless.
If I'm honest, it's not necessarily accurate to call this a "deck". A deck is 60 cards that are played around a "win condition," a specific spell that I play and then my opponent reads it and they just go, "...Oh for [bleep]'s sake" and concede. For instance, I have a crappy $15 Green Modern Ramp on a Budget where the specific objective is to land Bellowing Tanglewurm, or an Overrun if I can't find it. Those are my "win conditions." So far as I can tell, you don't have win conditions, and that means you don't have a deck. Rather, you have a "pile" -- 60 cards that are played. That in itself is not a bad thing, per se; you mentioned that you're early in your career, and everyone starts out with piles. I didn't craft my first deck for 6 years. Piles just feel good when you're new to the game: "Let me get every cool thing I can get my hands on! Yeah, this is gonna feel awesome to play!" And I'm sure it will! I'm just less sure it's going to win. =)
I mentioned that a deck ought to be 60 cards. That may seem counter-intuitive, since that's the smallest allowed size in Modern. But it actually makes sense. Take my green deck as an example. If I'm relying specifically on Bellowing Tanglewurm to win, then what happens if I don't draw it? Problems, right? Therefore I have four of them (the max allowed), and maximize the chances of drawing them by reducing the deck size to 60 cards. I now have a 1-in-15 chance of winning whenever I draw a card. This is the biggest that chance can be. I am now as equipped as possible to go out and win games. Your chances... Well, considering you don't have a win condition, we kind of don't need to know your chances. But if you did, you can see how they'd be less.
Finally, I don't think your land-to-spells ratio is right. I used to do 2-to-1 as well, but since then I've switched to 3-to-2 -- 36 spells to 24 lands. I just find this to be a lot more consistent.
I'm not trying to get down on you here. I've been playing this game since 1995. I've learned a few things in that time. With these observations, I hope to pass some of them on to you. =)
backinstep on Yeva - Mono Green
3 years ago
Yeva is my favourite mono coloured commander, as she really changes how green typically plays. Nice list! A few things..
1) Land count seems a little low, especially as your ramp seems to rely more on Seedborn Muse style effects. Stuff like Farhaven Elf and Elvish Pioneer work well for me. Also get Emergence Zone in there, handy flash back-up plan if Yeva is MIA.
2) Yeva protection. She'll have a target on her head, so more Heroic Intervention style effects are great. I use Withstand Death and Blossoming Defense.
3) Bounce effects. Instant speed creatures are great, but being able to repeatly cast for value is better. Temur Sabertooth is a baller, and even stuff like Stampeding Wildebeests and Stampeding Serow work really well.
4) Other creatures. Thorn Mammoth is hilarious, Bellowing Tanglewurm can make your beaters unblockable, Thornweald Archer and Deadly Recluse are great for surprise blockers.
Beebles on Multani, Maro-Sorcerer - Growth Spiral (v2.0)
3 years ago
Always happy to see another Multani deck! Love the amount of ramp in your list. Will reconsider that in my own version :). Here are some cards for you to consider:
- Grothama, All-Devouring is another way for you to draw a lot of cards without saccing Multani.
- Overwhelming Stampede and Pathbreaker Ibex are nice ways to convert Multani’s power into a win.
- Nylea, God of the Hunt, Bellowing Tanglewurm, and Akroma's Memorial are additional options to give Multani evasion.
- Crashing Drawbridge and Hall of the Bandit Lord are some nice haste enablers to consider.
- Thought Vessel can also be fitting here. I also run some cheap land tutors such as Crop Rotation to find Reliquary Tower more reliably.
And for basics that show Yavimaya: check the Forests from Urza’s Saga ;).
Hope there are some tips there that you like! Check my list here: Maro Multani, the Elemental of Surprise | V-AFR
Kazierts on Because The Tarrasque
3 years ago
I'd cut two fogs. With the amount of elves and/or big chunguses, I don't think people will want to attack you.
I would also cut the Elvish Herder for Bellowing Tanglewurm since it provides blanket evasion with needing to pay mana every turn.
Another card I'd consider is Bonders' Enclave. Even without the Tarrasque, you're probably be able to activate it with plethora of elvish lords.
Also, I don't think the Tarrasque is that strech of a Commander. You can think of it as a huge monster that the elves would rather feed than be eaten by it. So that's why he "commands" the elves.
MLS91 on Vorinclex, Counters & Superfriends
3 years ago
Woodfall Primus to combo with Renata, Called to the Hunt
Undergrowth Champion because he is also very VERY resilient in this deck
Dense Foliage is great protection for your creatures, but you'd have to see if this card has will interfere with any creatures that "move" or have "graft" like abilities, be aware that this card is symmetrical with the whole board however and not just your side, in that case i'd recommend Asceticism
cards like Phyrexian Swarmlord , Spinebiter , and Putrefax sound right up your alley.
to help your creatures get through as well, consider Bellowing Tanglewurm
OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)
3 years ago
Sorry for the very lengthy reply. I just got swept up in this.
I've only played two games so my experience overall isn't going to tell me enough about how certain cards perform in various situations or if they're not synergizing enough with your strategy. I'm guessing you're on a budget. If your playgroup allows proxies, or money isn't an issue. Gaea's Cradle is always a great option in a deck that generates lots of token creatures, and you're already running Crop Rotation . The budget option to cradle though is Growing Rites of Itlimoc Flip. When I began my 2nd game playing this deck I was very concerned since one opponent was running Angus Mackenzie which usually just neuters this kind of strategy. I mean I lost that game for other reasons, but if it had dragged on I probably would need a lot of luck to have instant speed removal for Angus and enough power to alpha strike or I'd just lose to forever fog. That's certainly an edge case, but a tad more removal could be helpful to rid yourself of problematic creatures or other effects. Song of the Dryads and Kenrith's Transformation are a couple of great options. The only other creature that doesn't do something like fight that shot to the front of my mind to get around Angus was Questing Beast .
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However, simply looking at the list and thinking about good options in general I would say the following cards should be considered for replacement:
- Colossal Majesty its a bit slow compared to other green card draw. Sylvan Library is probably the best replacement if money is no issue. Beast Whisperer is decent and you can tutor it. There are great one-time effects considering the swarm you usually have like Shamanic Revelation and Regal Force . Harmonize is always a solid option. Oakhame Adversary is usually getting through because of deathtouch and you can always leave him as a blocker. Depending on your meta Runic Armasaur can net you plenty of cards.
- Liege of the Tangle feels like you'd be better off with something that helps finish the game the turn it enters the battlefield for this much mana. Craterhoof Behemoth or something like that would be nice, but if you're content with the pump that you get from Kamahl then perhaps Bane of Progress would be nice to wipe the pesky artifacts and enchantments. God-Eternal Rhonas is another decent buff to finish with. Great Oak Guardian could potentially be a finisher with your ability to turn lands into creatures and Temur Sabertooth as a way to recast the treefolk again and again.
- Nylea, Keen-Eyed I feel like she is a decent card, especially since she is indestructible, but her activated ability is pretty costly for only digging 1 card. I would prefer Duskwatch Recruiter Flip for this kind of effect and if it flips it does the cost reduction. If you're after an indestructible creature here then Rhonas the Indomitable is great for the deathtouch as a blocker or threat, and his pump + trample effect. For other nice cost reducers there's Emerald Medallion and Rhonas's Monument .
- Curious Herd was a dead card for me in one of my games where I drew it. I ended up discarding it when I ended a turn at 8 cards in hand. I can see that it has potential in some matchups, but its is a bit meta dependent. Arachnogenesis would probably be an upgrade in many cases, but again meta dependant.
- Magus of the Order I was surprised when I saw this in my hand because I didn't realize it had been printed. 2020 was a blur. However, as it stands there were not a lot of great targets for this to go tutor into play. Avenger, Nyxbloom, of Baloths were the primary options to me since Leige needs to swing and connect in order to do something and wait a turn before the lands can attack giving opponents a chance to wipe your board (including 8/8 lands). Actual Natural Order would be preferable since it is less telegraphed, but still need better finisher, utility, value to tutor for. Craterhoof, Bane of Progress, or maybe something like Apex Devastator for all the silly cascades.
- Roiling Regrowth -> Harrow (generally won't get countered so the additional cost on cast of sacrificing a land is a minimal risk) or if you want a body Springbloom Druid .
- Bow of Nylea it certainly has its utility, but something like Ohran Frostfang may be better for the deathtouch buff and supplemental card draw.
Other cards to consider:
- Skyshroud Claim it doesn't have the option to cycle, but untapped lands can really help in situations where you've doubled or tripled your mana produced.
- Zendikar Resurgent is just a great card.
- Eternal Witness works great with Temur Sabertooth and is generally just a great card.
- Overwhelming Stampede just a nice alternative finisher to Kamahl incase he's too expensive to get back on the field.
- Kogla, the Titan Ape not a lot of humans in your current iteration to have his bounce ability be useful like Temur Sabertooth , but he's still another way to fight a problematic creature and he can remove an artifact/enchantment per attack.
- Champion of Lambholt with so many token creatures you can get this up to a point where your creatures are unblockable.
- Soul of the Harvest is another solid source of incremental card draw.
- Triumph of the Hordes is a nice surprise finisher, especially against someone with near-infinite life.
- Carpet of Flowers meta dependent, but excellent ramp.
- Elder Gargaroth beefy, and has useful options every attack.
- Bellowing Tanglewurm since Kamahl already can pump, this can help get your alpha strike in.
- Kamahl, Fist of Krosa can just be a fun deterrent to board wipes if you have enough mana available to turn your opponent's lands into creatures in response.
- Oracle of Mul Daya just amazing for landfall theme.
- Gaea's Touch is a budget friendly option to help put more lands into play per turn, but they need to be basic forests.
- Tireless Tracker a bit grindy, but nice way to spend mana when you have nothing better to do. Also the treasure token trigger Kodama of the East Tree to allow you to put another land into play.
Some combo suggestions:
- Quirion Ranger + Ashaya, Soul of the Wild to use the ranger's ability to return the ranger and untap any other creature that can tap for mana to recast the range and repeat for infinite cast triggers, creature ETB triggers for other permanents that care, and "landfall" triggers. Scryb Ranger can also work if your "lands" produce an additional green or if you have a way to give them haste like Lightning Greaves or Concordant Crossroads .
- Cloudstone Curio + Kodama of the East Tree to put a land into play, bounce another land, resolve Kodama trigger to put that land back into play and bounce the first land for as many additional lands you can play per turn. This becomes infinite if you have a permanent that generates any kind of token on landfall trigger.
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