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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Mwonvuli Beast Tracker
Creature — Human Scout
When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach or trample and reveal it. Shuffle your library, then put that card on top of it.
1 week ago
Thanks for the comment and suggestions Spell_Slam! I had considered Mwonvuli Beast Tracker when I was putting this list together, but I couldn’t decide what I would tutor for. There aren’t really any game winning creatures in this deck, so I’d most likely be using this only after I’ve stopped drawing new death touchers… and I wasn’t sure that warranted it’s inclusion. It also tutors to the top, so most of the time I would cast it and have to wait a full turn cycle just to draw a basic death touch creature. Still, I am reconsidering it as a way to help rebuild the board when I’ve run out of gas.
You’re definitely right about the ramp spells, I think there are too many. I’ve only played this deck 3 times, and I think what it needs most is more card-draw, which has been tricky with the common/uncommon restriction. I have a few cards I’m looking at swapping soon to help with this.
I hadn’t considered Spinning Wheel Kick, but it does seem a bit mana hungry. It would cost 8 mana to target 3 creatures, so it might be better in more traditional Fynn decks.
2 weeks ago
A very underrated Commander card in my opinion is Mwonvuli Beast Tracker. It will tutor most creatures in your deck.
Your curve is also super low. Do you really need 2-mana ramp cards like Rampant Growth and Three Visits? Even Sakura-Tribe Elder seems unnecessary.
As I say this, Spinning Wheel Kick comes to mind as an easy way to end the game.
I will think about this deck some more and come back if I have more suggestions.
3 months ago
1 year ago
How often do you use the Giant Growth? This would be my first pick for switching out for more protection. It buffs your creatures, but it won't help when your creatures get Murdered. With only a single Growth, it's also not going to appear reliably, and single-target pumping isn't really what I see this deck doing.
I'm also going to ask about the Life Goes On. Since this deck doesn't have any lifegain focus or interactions, how often does it change the course of a game? Can you point to multiple matches where it directly contributed to a win? Unless it regularly and specifically protects a win or avoids a loss, it's kind of out of place here, especially as a one-off. Lifegain for lifegain's sake usually just ends up diluting the deck and adding filler.
To go into this next thought, the goal for this deck is to ramp into big smashy creatures and attack, right? If that's the case, maybe switch the Beast Whisperer for Fierce Empath or Mwonvuli Beast Tracker and switch of the Regal Force for a second Empath or Tracker or another big scary creature. The Empath and Tracker will get your finishers in hand faster, and once you hit that stage, you want to be attacking, not drawing cards off a 5/5 without evasion.
If you're trying to stay inexpensive, the Heroic Intervention might be a bit much, Blossoming Defense is reasonable but not super cheap, and Ranger's Guile, Mwonvuli Beast Tracker, and Fierce Empath are all pocket change.
1 year ago
There isn't much of a difference, my understanding is that WotC prefers that formatting to avoid the confusion of whether the creature grants the ability to itself. Some creatures though do use the other formatting (Maelstrom Wanderer and Slivers for example). The functional difference is that Archetype of Aggression only has trample while it's on the battlefield, while Aggressive Mammoth has trample in all zones. This means Mwonvuli Beast Tracker would be able to search for the Mamoth, but not the Archetype.
1 year ago
Thanks for the interest DreadKhan. Yeah…it stinks Ilharg is one mana short of qualifying for Fierce Empath’s ‘big boy tutor’ ability, it would have been so perfect otherwise. Right now I have Cathartic Reunion/Manamorphose to try and draw into the boar, and that was the best I could come up with at the time. I think Time of Need could work, although to maximize its potential we should swap in 3 new finishers, Legendary ones (of which there are assuredly plenty).
I had actually never seen Mwonvuli Beast Tracker before, and that would definitely work (useful for finding finishers too!). I’m not sure what to take out to make room for either though, I’ll have to weigh that carefully. As for Primal Command, it certainly works but I think it’s too pricey/slow here-even with a cost reduction. We’re not ramp-y enough to play it as early as we need to, and by the time we could afford to cast it we ought to be farther ahead. So that one I’ll have to turn down, but again thanks for the suggestions.
1 year ago
I suppose you could also try Mwonvuli Beast Tracker, but this just topdecks the card. Mwovuli can find 2 of your non-boar targets fwiw.
1 year ago
I think I'd cut Bonder's Ornament, Shared Summons, Commander's Sphere, and Sands of Delirium to throw in some land ramp, like Rampant Growth, Nature's Lore, and other spells like that. I run Bruna and Gisela in my deck, and it isn't hard to make that happen. Mwonvuli Beast Tracker seems clunky, and you'd rather have the card in your graveyard than on top of your library. Oriq Loremage would be much better. Deadbridge Chant never seems to work worth a damn, and I replace it in every deck I've ever run it.
Here's a little piece of tech that I recently added: Wasteland Viper. It can get itself into the graveyard, and it's a fun combat trick to use on some opponents that are attacking each other.