Hunger of the Howlpack
Put a +1/+1 counter on target creature.
Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Hunger of the Howlpack Discussion
1 month ago
I like it.
2 months ago
Nest Invader , Hunger of the Howlpack , Elephant Guide , Confront the Unknown , Thraben Inspector , Gingerbread Cabin , Scatter the Seeds , Sprout Swarm , Bloodbriar , Wavesifter , Shadow Rift , Fungal Infection , Khalni Garden
2 months ago
I dig it. One card that might be worth looking at is Hunger of the Howlpack over one of the untappers.
6 months ago
A +1/+1 counter version would work very well with this as the big problem is you are only getting 1 use out of your creature and aura enhancers.
Save your board with: Stonehoof Chieftain , Heroic Intervention , Inspiring Call , Kamahl’s Will , Mortal's Resolve , Timber Protector , Outmuscle , Song of Freyalise , Nissa, Who Shakes the World , Vivien Reid , Withstand Death
Indestructible creatures for ya: Bellowing Elk , Icehide Troll , Impervious Greatwurm , Myojin of Life's Web , Nylea, God of the Hunt , Rhonas the Indomitable , Predator Ooze , Thornling , Wily Bandar , Majestic Myriarch
Alternate commander: Anara, Wolvid Familiar
7 months ago
The most "meta" removal spell in white is Journey to Nowhere . That should definitely take the place of Bonds of Faith.
Celestial Flare is also more of a sideboard card, mostly. Since a lot of your creatures are naturally 2/2s (even the trooper), you should consider Savage Swipe . It serves as a pump spell and a removal spell, which seems pretty perfect for your strategy.
Giant Growth also seems pretty basic. You could do much better in terms of pump. Might of Old Krosa will get you extra power for no extra mana. Hunger of the Howlpack is a permanent buff that is pretty easy to trigger. Rancor is fantastic, since it's hard to get rid of and you don't really care about toughness anyways.
9 months ago
It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!
11 months ago
Magmastorm: Nice, thanks! Your assessment of Bloodbriar's weakness are pretty spot on, in addition to the fact that "Brian" (as our little playgroup refers to him) can't actually win a game on his own. He needs trample, or pro-color, or unblockable, or Fling or something else in combination with it to actually close out a game. Regardless, I enjoy building around and playing the card, so I keep doing it.
It honestly comes down to the fact that we liked sacrifice themed decks, and Bloodbriar inspired us to build a whole crapload of them. I feel like in a lot of my Brian decks, he could be taken out, replaced with something more synergetic with everything else and the deck could be made better... but that's not the point. The point is I want to play this weird-ass, off-color, "sacrifice-tribal" enabler card and see how big I get it and how fast. XP :D
But an Atog and Brian deck sounds cool. Maybe Fling em both? If you do make it, definitely let me see it. =D
I just swapped Hunger of the Howlpack out for Burst of Strength, actually. However I've now realized that Costly Plunder is the only way I can crack Ichor Wellspring for that second card, so... looks like I found a spot for Hunger, again! Thanks a lot!
11 months ago
This looks like it could hold its own against a lot of meta pauper decks! I was initially skeptical of Bloodbriar's viability, as it is costly and has a toughness that makes it vulnerable to bolt, but with instant-speed sac outlets like carrion feeder it definitely gets a lot scarier. I'm tempted to try and make a Green-Red list myself using the artifact base to get Bloodbriar value with Atog.
You may want to consider running Hunger of the Howlpack, as it is incredibly efficient and has good synergy with modular creatures.