Tormented Soul

Tormented Soul

Creature — Spirit

Tormented Soul can't block and is unblockable.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Tormented Soul Discussion

Guerric on [Primer] Crouching One-Drop, Hidden Ninja

1 month ago

Snacrifice I will have to think about Lightning Greaves again. I usually include it or the boots mostly with a view to protecting my commander, but I often forget about the haste, and it certainly is valuable to accelerate attacking with Yuriko. Though I can usually get her out turn two with a one-drop on turn one, it is definitely helpful to equip it to my evasive creatures if I have to recast them in my first main phase after using them with ninjutsu the turn before.

I did have both Tormented Soul and Cloud of Faeries in the deck previously but they got cut when I winnowed down my enabler force. While Cloud of Faeries is free when you cast it on turn you still have to tap the mana, and thus it is harder to recast in the second main after using ninjutsu, though I do like it from ramp in some of my blink decks. You do make a valid point about Tormented Soul giving me better color-fixing in my enabler group, so I will have to consider swapping it back in for either Slither Blade , Mist-Cloaked Herald , or Triton Shorestalker , though the creepy art will probably save the latter. I'm aware of Gudul Lurker but have generally been happy with only eight enablers.

Thanks for the suggestions!

Snacrifice on [Primer] Crouching One-Drop, Hidden Ninja

1 month ago

I'm really surprised at the lack of any real options for haste in this deck. Lightning Greaves or Swiftfoot Boots (or their cheaper cousin Fleetfeather Sandals , esp. considering how quick Yuriko can come out swinging with them.

Either way Tormented Soul gives you another unblockable 1-drop to help even out the way the deck leans blue(and uses less of your islands you'll want to use for your extra turns), and Gudul Lurker is another 1 drop unblockable. Cloud of Faeries with the mentioned Lightning Greaves means you could theoretically have Yuriko hitting a player turn 2.

theninjaedge on Ninjutsu

3 months ago

Thanks for your suggestions, BrassLord! I used several of them. Others I did not use but inspired me to find similar (in my mind) cards to add. (For example, I chose Spell Pierce over Counterspell because of the CMC.) A few suggestions are just too pricey right now, but I added them to the maybeboard for future reference.

What do you think of the deck now? Beyond any general comments you might have, do you think that including Moonblade Shinobi justifies removing some of my supporting creatures ( Ornithopter , Changeling Outcast , Tormented Soul )?

bignickenergy7 on Welcome to Hellbe

4 months ago

king-saproling I like Changeling Outcast and Tormented Soul a lot, and will definitely add at least one of them. Unfortunately in the rest of the list of cards you sent the ones I like are expensive. Regardless, thank you for the suggestions

TheVectornaut on Black Green (?)

7 months ago

It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!

jakeelephant006 on its too late they are already under your bed

1 year ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

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