Creature — Spirit
Tormented Soul can't block and is unblockable.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Tormented Soul Discussion
1 month ago
Possible cards to consider just so any and all creatures you include become ninja, other than just Conspiracy. Maskwood Nexus, Arcane Adaptation, and Xenograft. More unblockable creatures area always great with ninjutsu, and if you can make things like Tormented Soul suddenly a ninja, you're that more obnoxious to stop.
What are your budgetary constraints?
1 month ago
Hey Saccox, thanks for the suggestion.
However, I prefer to have Signal Pest in the deck instead due to its colorless nature. Together with Ornithopter, it guarantees a turn 1 creature regardless of the type of mana I drew in my opening hand.
2 months ago
2 months ago
Thank you kieferzilla! I appreciate it!
I'll start with the Forgotten Realms stuff first, then move on to the other cards:
Krydle of Baldur's Gate - Paying 2 mana for a creature that isn't a ninja and doesn't have any evasion isn't really where we want to be. His second ability is decent, but not nearly powerful enough to make the cut.
Grazilaxx, Illithid Scholar - This card is powerful as well, but I think it just misses the cut. Its abilities are only relevant when you have a couple enablers and ninjas on the battlefield already, so I worry about it being too "win-more" for my playgroup. I would probably include this card in a more casual meta though.
Alrund's Epiphany - Seems decent, but just not quite as good as the other extra turn spells out there. I don't think it's worth the extra mana (compared to Time Warp or Temporal Manipulation ) even if it does come with two 1/1's. I would like to test it out at some point though.
Diabolic Vision - Looking 5 cards deep for 2 mana is definitely no joke, but being a sorcery and not an instant really makes this card seem meh to me. If you want to use it as topdeck manipulation, you have to cast it on your precombat main phase instead of in response to Yuriko's combat damage trigger, which means it isn't too late for an opponent to remove Yuriko and save themselves some damage. You also can't hold up countermagic and use it on the player-to-your-left's endstep like Dig Through Time . I think it's a reasonable option if you don't have something like Sensei's Divining Top or Vampiric Tutor though.
Mana Crypt - In my experience, it helps way more than it hurts. Since you have 40 life to work with in commander, taking 9-12 damage throughout a game is pretty negligible when you're ahead by 2 mana every turn. It's by no means necessary to include in a Yuriko deck though, since we don't have a lot of ways to utilize colourless mana.
I hope that all makes sense, let me know if you have any more questions/suggestions!
4 months ago
Nice Deck and i love this spooky Theme! :)
Maybe Iname, Death Aspect would be a good include.
I just drop a List of creepy Cards i found, maybe you can use some of them:
Thief of Hope not that scary, but would fit in with the spirit theme.
4 months ago
Snacrifice I will have to think about Lightning Greaves again. I usually include it or the boots mostly with a view to protecting my commander, but I often forget about the haste, and it certainly is valuable to accelerate attacking with Yuriko. Though I can usually get her out turn two with a one-drop on turn one, it is definitely helpful to equip it to my evasive creatures if I have to recast them in my first main phase after using them with ninjutsu the turn before.
I did have both Tormented Soul and Cloud of Faeries in the deck previously but they got cut when I winnowed down my enabler force. While Cloud of Faeries is free when you cast it on turn you still have to tap the mana, and thus it is harder to recast in the second main after using ninjutsu, though I do like it from ramp in some of my blink decks. You do make a valid point about Tormented Soul giving me better color-fixing in my enabler group, so I will have to consider swapping it back in for either Slither Blade , Mist-Cloaked Herald , or Triton Shorestalker , though the creepy art will probably save the latter. I'm aware of Gudul Lurker but have generally been happy with only eight enablers.
Thanks for the suggestions!
4 months ago
I'm really surprised at the lack of any real options for haste in this deck. Lightning Greaves or Swiftfoot Boots (or their cheaper cousin Fleetfeather Sandals , esp. considering how quick Yuriko can come out swinging with them.
Either way Tormented Soul gives you another unblockable 1-drop to help even out the way the deck leans blue(and uses less of your islands you'll want to use for your extra turns), and Gudul Lurker is another 1 drop unblockable. Cloud of Faeries with the mentioned Lightning Greaves means you could theoretically have Yuriko hitting a player turn 2.
6 months ago
Thanks for your suggestions, BrassLord! I used several of them. Others I did not use but inspired me to find similar (in my mind) cards to add. (For example, I chose Spell Pierce over Counterspell because of the CMC.) A few suggestions are just too pricey right now, but I added them to the maybeboard for future reference.
What do you think of the deck now? Beyond any general comments you might have, do you think that including Moonblade Shinobi justifies removing some of my supporting creatures ( Ornithopter , Changeling Outcast , Tormented Soul )?