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Memnarch Control: What was yours is now mine

Commander / EDH* Artifact Combo Competitive Control Mono-Blue




Please provide feedback on how to improve this deck


This Memnarch EDH Variant was designed with a heavy control emphasis. It aims to use a comprehensive suite of counterspells, removal, and penalties in order to control the table. The deck then aims to win by using one of its combos.

Gameplan and Strategy

Early game

The early focuses on building up and handling any hyper early threats. We will try to avoid getting ganged up on.

Mid Game

At this point, we are getting fully charged and ready for action. We will focus on stopping game ending threats and let the rest of the table deal with the others.

Late Game

At this point, we have been influencing the ebb and flow of the game and are ready to combo off.


The deck utilizes the following combos:



RainbowInferno says... #1

Overwhelming Denial over Last Word. If someones countering another one of your spells, Overwhelming Denial becomes better than counterspell

June 14, 2016 4:43 p.m.

DiamondFlavor says... #2

Power Artifact also combos with Grim Monolith. You might also find Voltaic Key and/or Unwinding Clock useful with all the big rocks, especially the ones that don't untap natively.

Aphetto Alchemist combos with Illusionist's Bracers and any mana rock, or with Rings of Brighthearth and any rock that produces or more. He's also just a good guy in general.

June 14, 2016 4:58 p.m.

DiamondFlavor says... #3

Otherwise it looks like a pretty tight list. Maybe Pact of Negation for a second copy of Force of Will when you're trying to combo off? Dispel also looks pretty decent for combo protection. Magus of the Future is a second Future Sight is that combo comes up fairly often?

High Tide combos with Palinchron but also has the potential to power out a big rock early. Probably not worth the slot though.

Recurring Insight is the only card that feels weird to me. I would imagine you have enough draw otherwise to not want to devote 6 mana to a pure draw spell.

Oh, and Burnished Hart is pretty decent and Expedition Map, Wayfarer's Bauble, Armillary Sphere, and Wild-Field Scarecrow are all ways to smooth out your mana if you have any problems there.

June 14, 2016 5:03 p.m.

AwesomeOctopus says... #4

Arcum Dagsson would be banannas in this deck. Mox Opal seems like an obvious choice too. Gauntlet of Power would be great. basically just shove half of the original mirrodin block into this deck, can't go wrong with the most broken block in history.

June 14, 2016 5:42 p.m.

Winter Orb with Tap/Untap artifact utility is brutally oppressive.

Also, might fix Memnarch's name in deck title

June 14, 2016 7:31 p.m.

lagotripha says... #6

I run Commandeer for decks like this. You should too! there is nothing funnier than being tapped out and just taking someone's commander.

June 15, 2016 4:38 a.m.

Groovelord says... #7

I'd get rid of Counterbalance. The range of converted mana costs in commander is huge, so it won't do a lot, even with top deck manipulation.

June 15, 2016 12:24 p.m.

Groovelord says... #8

P.S.: Cloud Key would be better than Sapphire Medallion since it's an extra Etherium Sculptor. Training Grounds is also nuts with Memnarch, and is a second Power Artifact for the Basalt Monolith combo if you can animate the monolith with Karn, Silver Golem or something.

Also I tested your deck and won on turn 3 (the Power Artifact + Basalt Monolith combo powering out a Mycosynth Lattice and Memnarch, helped out by a turn one Sol Ring), so there's that. I could have done it turn 2 with a turn 1 Mana Vault. Maybe you'll want to go into more of a fast combo direction, I dunno.

June 15, 2016 12:51 p.m.

TeraInferno says... #9

Thanks for all the suggestions and comments!

Groovelord: Good Point regarding Counterbalance. I swapped it out for Training Grounds. I am conflicted on Cloud Key, as it only reduces cost based on type. The thing about the medallion that attracted me is that it would allow me to cast my counter magic and disruption cheaper, thus letting me have more options for mana use during my turns. Good idea through, and I may want to use both.

BobFromAccounting: Cool idea with Winter Orb. I tweaked the deck to include it as well as add ways of abusing it. I added Blinkmoth Well, Icy Manipulator, and Master Transmuter as those mechanisms.

DiamondFlavor: Took out Recurring Insight as you had suggested. Your right, it does not seem to fit quite as well.

AwesomeOctopus: Love the suggestions. I am going to need to test them out!

lagotripha: I am going have to try out Commandeer. Thanks for the suggestion!

RainbowInferno: Your are right. Overwhelming Denial is the better spell of the two.

Thank you for the feedback. It is greatly appreciated.

June 15, 2016 1:47 p.m.

Groovelord says... #10

Medallions and other cost-reducing effects are most useful if one of the following apply.

  • Your deck has lots of high-mana spells.
  • Your deck relies on casting lots of spells in one turn (like with storm or enchantress).
  • You can pull off some kind of combo by reducing the cost of spells.

Only the last one applies to your deck, and the combo it can pull off (the Future-Top combo) doesn't benefit from Sapphire Medallion, but it does from Cloud Key. Keeping the Medallion for counter magic and control spells doesn't seem worth it because comboing off with Memnarch is more important. Four of your control spells (Void Shatter, Counterspell, Muddle the Mixture and Rapid Hybridization) don't even get a cost reduction.

Unless your meta is disproportionately dominated by control decks, you probably won't need more than one answer to an opponent trying to stop your combo (btw, Mindbreak Trap is a huge step up from Dissipate to deal with uncounterable stuff). Memnarch is first and foremost a combo general. Your control magic should be saved for stuff that threatens your combos or stuff that can kill you right away. Otherwise, you don't really care what other people are doing.

If you want to have mana up for counter magic, I'd just run more mana sources and more artifact untappers (Unwinding Clock is in your maybes, and I emphatically endorse it). Gilded Lotus is in your maybe board too, but it should definitely be included, maybe over Jace, the Mind Sculptor (playing Jace is politically unwise, especially if your commander is as notorious as Memnarch, and his abilities aren't strong enough to offset the political cost IMO). The Lotus is also a neat combo piece with Aphetto Alchemist and others, as mentioned before.

Oh, and one more thing: Blightsteel Colossus over Ulamog. You have no synergy with Ulamog, but you can easily tutor for the Colossus, cheat it into play with Master Transmuter, copy it with Sculpting Steel (which I'm surprised to see isn't in the maybe list) or Phyrexian Metamorph, and so on. Ulamog's better in a vacuum, but artifact decks tend not to care so much about "in a vacuum".

Sorry for the long post, but Memnarch decks have a very strong tendency to be public enemy #1 from the start, and are always viewed as extremely threatening. That's why I suggest focusing more on comboing off as quickly and consistently as possible, not playing control long game.

June 15, 2016 3:15 p.m.

Vininn126 says... #11

I highly recommend Power Artifact on Basalt monolith for infinte colorless mana. Or you can put it on memnarch as an alternative to Training Grounds

June 15, 2016 3:19 p.m.

TeraInferno says... #12

Thanks for the additional feedback Groovelord!

I decided on running Ulamog over Blightsteel because of Ulamog graveyard recycling ability. This deck has the potential to draw loads of cards, and having Ulamog gives me a way to prevent me from decking myself. He is also a way I can reuse and spell that gets put into the graveyard. He is also pretty good at ending games. It is for those reasons I had decided on Ulamog.

Thanks for the other suggestions. I have incorporated them into the deck list.

June 17, 2016 11:20 a.m.

Groovelord says... #13

Thanks for reading, TeraInferno!

After looking at the list again, another really noticeable exclusion is Clock of Omens. It makes infinite mana with Voltaic Key and any artifact that taps for 2 or more mana, can make infinite tokens with Myr Turbine, and is pretty much always useful.

June 17, 2016 1:47 p.m.

High Tide

Also Metalworker + Voltaic Construct(with 2 artifacts in hand)=infinite colorlesss

June 21, 2016 12:57 p.m.

Why. Why is Acquire not in here? It's literally Memnarch but in a Fifth Dawn sorcery.

Also. Why. Ausar. Why the hate? Unless this is friendly banter between friends. And even then, why not put something to let us all know that you're kidding so we don't jump to conclusions when we see unwarrated hatred? Contain the calamity that is your mammaries.

June 21, 2016 7:13 p.m.

Vininn126 says... #18

Don't feed the trolls

June 22, 2016 6:17 p.m.

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Compare to inventory
Date added 1 year
Last updated 1 year

This deck is Commander / EDH legal.

Cards 101
Avg. CMC 3.38
Tokens Tamiyo, 3/3 Frog Lizard
Folders EDH, decks to base other decks of off pf, hard matchups, EDH
Views 1321

Revision 7 See all

1 year ago)

+1 Memnarch main
-1 Boseiju, Who Shelters All main
+1 Venser, Shaper Savant main
-1 Gilded Lotus main
+1 Gilded Lotus main
-1 Rhystic Study main
+1 Rhystic Study main
+1 Teferi, Mage of Zhalfir main
-1 Venser, Shaper Savant main
-1 Teferi, Mage of Zhalfir main
+1 Boseiju, Who Shelters All main
-1 Scroll Rack maybe
+1 Upheaval maybe
-1 Mind's Eye maybe
-1 Upheaval maybe
+1 Scroll Rack maybe
+1 Mind's Eye maybe