|Commander / EDH||Legal|
Printings View all
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Masters Edition IV (ME4)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Deckmasters: Garfield vs. Finkel (DKM)||Uncommon|
|Ice Age (ICE)||Uncommon|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
, : Tap target artifact, creature, or land.
Price & Acquistion Set Price Alerts
|Have (13)||Dsmonsta , webdokkeren , TheBl0b , xpsychovampx , bakeraj4 , FuneralofGod , Thunderbeard , nakni , mandoso , susureedjango , ahobrien , AlbinoLion , orzhov_is_relatively_okay819|
|Want (8)||IBWolfKnight , Calanor , vilat , Snipe508 , magichood , lpuniverse_trishalynn , TheMadRocketeer , widell|
Icy Manipulator Discussion
1 week ago
Neheb, the Eternal is for the infinite combats Aurelia, the Warleader in conjunction with Aggravated Assault. After you deal 6 damage due to Aurelia's double combat phase, you can go into infinite combats and infinite red mana.
Read Ward of Bones, you are denying them of resources. For , that is easily accessible in colorless mana or burst rituals, a T1 or T2 Ward of Bones stops people cold.
Possible cards that can be cut:
- Chromatic Lantern
- Defense Grid
- Scroll Rack
- Staff of Domination
- Neheb, the Eternal
- Sanctum Prelate
- Angel's Grace
Cards that needs to be cut:
- Elixir of Immortality
- Icy Manipulator
- Rings of Brighthearth
- Strionic Resonator
- Vedalken Orrery
- Aegis of the Gods
- Feldon of the Third Path
- Gorilla Shaman
- Crush Contraband
- Dawn Charm
- Ashes of the Abhorrent
- Austere Command
- Cathartic Reunion
- Faithless Looting
- Tormenting Voice
For land base, you should keep it to 32 or 33. All 7 fetches, Dual Land, Shockland, Command Tower, Reflecting Pool, Mana Confluence, City of Brass, Exotic Orchard, Battlefield Forge, Cavern of Souls, Rugged Prairie, Ancient Tomb, Gemstone Caverns, Clifftop Retreat, Strip Mine, Buried Ruin, Command Beacon, Flagstones of Trokair. Emeria can be cut.
1 week ago
Potential stuff to cut:
Elesh Norn, Grand Cenobite (Good but costy...), Crawlspace (Who attacks here?), Tamiyo's Journal + Thraben Inspector Combo (Huh... No more mass repeatable tutoring I guess; unless one can suggest something that's not Ring of Three Wishes ( is bad at counters as a whole... :/), anything overcosted (Planar Bridge or even Mangara's Tome.), I don't even know what to replace w/...), Strionic Resonator (This is Plausible; I dunno if I should cut it...), Icy Manipulator (the cost is severe; & can only apply to one opponent w/o Paradox Engine...), Vedalken Orrery (Having Flash is good, but is it good here?), Aegis of the Gods (Is having Hexproof in this case good?), Farrelite Priest (A mediocre Mana Dork...), Several other ETB/CIP Creatures (This is noted as Eldrazi Displacer is booted.), Possibly Ashes of the Abhorrent (VERY Similar to Grafdigger's Cage. Is this good?), & that's all I can think of... Is this a good assortment of cuts, hkhssweiss? I'm just doing some guesses on this for now...
1 week ago
Hello, TheErebos. Someone suggested to you about a certain thing; but I'm unsure if you'd agree w/ my cause...
Commander / EDH*
SCORE: 4 | 64 COMMENTS | 636 VIEWS | IN 1 FOLDER
Yep. cEDH Boros. I was using Gisela, Blade of Goldnight, switched to Aurelia, the Warleader, & now Partners Akiri, Line-Slinger & Bruse Tarl, Boorish Herder. My deck is based on three archetupes: Value Town, Stax, & Prison (Though that might just be another part of Stax.). I wonder if you are interested in this kind of thing; I believe Boros can win w/o going Aggro at all. I intend to try & bring these (& potentially Aurelia 1) to Tier 3. While there are things lack in some ways, I believe they can improve on such ideas in their own way...
Also, I wonder how one can Break Parity, & what Parity even is. I just wonder if these are the right CMDRs for this... (Both are on at least Tier 4.) What options would you recommend for this; given I have stuff that Combos out (Eldrazi Displacer, Fiend Hunter + Sun Titan, Potentially many others.), & stuff that locks down opponents Glowrider, Vryn Wingmare, Thalia, Guardian of Thraben, Thorn of Amethyst, Sphere of Resistance, Winter Orb, Static Orb, Icy Manipulator, Grafdigger's Cage, Ashes of the Abhorrent, Stranglehold, Kismet, among many others all apply here. What do you think might be a better combo for Rule of Law/Eidolon of Rhetoric than Possibility Storm + Knowledge Pool? What do you think is best here for reaching CMC 2 or less here? Also, would Village Bell-Ringer + Smoke help here? Finally, this'll sound stupid, but I'm thinking of a Design for a Partner Commander Related Mat; but I dunno how to make it GP/Pro Tour Legal. Ideas, if any?
1 week ago
@hkhssweiss: I see... Well, I don't want to get close to Voltron in any way. Although that Art for Aurelia #1 looks epic. Just know I'm not just aiming for Infinite Aggro; My initial Plan is Value Town/Stax/Prison. What are your thoughts on Kismet? Should I add something like Winter Orb/Static Orb, or even Icy Manipulator? As for Treasonous Ogre, I guess there are ways around this... Lone Missionary can gain more life than lose from the Ogre; given he is flickered by Eldrazi Displacer, not sold on Resplendent Mentor, though it gives infinite life...
That said, FOUR Themes is overkill, & I dunno how to add in Aurelia into this... I don't want Equipment/Auras here, & I certainly don't want an overamount of stuff in such a way... I hope you Understand, sir. I'll be cutting some stuff for now if you want to find a way to add a 4th theme into all this...
...BTW, does Prison technically count as Stax? Just Wondering...
1 month ago
My broad reccomendations for the direction are to go with more of an artifact based playstyle incorperating ways to trigger Macar as many times per turn as you can while clearing the field. then use all your mana for a in shot kill on everyone. a few card reccomendations are as follows but its just what caught my eye Royal Assassin Skirsdag High Priest Scrap Trawler Avatar of Woe Sheoldred, Whispering One Karn, Silver Golem Tragic Slip Tendrils of Corruption In Garruk's Wake Jandor's Saddlebags Strionic Resonator Voltaic Key Icy Manipulator Glaring Spotlight Arcane Lighthouse Illusionist's Bracers Koskun Falls No Mercy Holdout Settlement Hero's Downfall Beacon of Unrest Night's Whisper Unwinding Clock Blinkmoth Urn Scythe of the Wretched Puppet Strings Paradise Mantle
2 months ago
R.C. Thx for your upvote bruh. I very appericate your fantastic and positive comment! :D
Before this concept, I used 4x Icy Manipulators, 4x Twiddles, 4x Mana Shorts and similar cards. The problem I had is obviously: too mana intensive. So I lost most of my games. With War's Toll I don't have to pay for any instant or sorcery spell, because this Enchantment does the needed effect automatically.
My Playgroup are mostly playing creature-heavy ability decks like Allies or Elves. More casual, between 20 and 60 dollars and not competitive. When I playtested this deck for the first time in a Two-Headed Giant Game, I've noticed their funny faces. It was a typical what-the-fuck-moment for them. And I love these moments while playing underrated magic cards. :D
2 months ago
OK, lets do this then! We have to get through a lot:
1/ The strategy is artifacts - Our creatures will be artifacts, benefit from artifacts or create artifacts. Our non-artifact related spells will be counterspells and removal that protect the artifact plan.
2/ Standard rotation - standard is rotating in 2 weeks, kicking out Amonkhet and Kaladesh and ushering in Guilds of Ravnica. I will not include any cards from those sets, so only Ixalan, Dominaria and M19 cards will be used.
3/ The deck:
4 The Antiquities War - main win con!
3 Sai, Master Thopterist - makes a lot of tokens!
3 Sailor of Means - a token, plus a defensive creature!
4 Skyscanner - artifact and replaces itself!
3 Treasure Map Flip - is an artifact that smooths out draws and makes more tokens!
2 Mishra's Self-Replicator - a separate win condition that multiplies itself!
2 Daring Archaeologist - gives us back an artifact and gets big quick!
Add 23 lands with as many lands that produce both your colors as possible.
I think this can be a solid deck for playing with friends, with a good mix of interaction, threats and powerful win conditions.
3 months ago
Hey ho bro how r u? :) Since you are a casual expert with many interesting experimental decks, I just wanted a short advise from you in regard to a deck that I currently change. As you know I created my Sorrow‘s Path Deck a while ago. I Used the mechanic War's Toll with Smoke to handle the Drawback of war’s toll’s second ability. The positive effect is: I don‘t have to fill my card slots with Cards like Twiddle cuz Lands will be tapped automatically due to war’s toll‘s first ability. Now I am not sure whether I should still run this Engine/combo or replace it with the good old Icy Manipulator. Although this artifact is a beast, I tried to playtest it but without success - this artifact seems to be slow. An another idea could be Opposition but there are only a few interesting creatures for such a niche deck to tap. Here you can find the deck: Subversive advertisement of the pernicious tobacco. Thank you and stay frosty!