Upheaval

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
From the Vault: Annihilation Mythic Rare
Vintage Masters Rare
Odyssey Rare

Combos Browse all

Upheaval

Sorcery

Return all permanents to their owners' hands.

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Upheaval Discussion

bobbyboo on You Will Hate This Deck

1 month ago

Go Extraplanar Lens & Snow-Covered Islands if that is the case as it keeps things nice and selfish (hardly anybody runs snow covered lands). Caged Sun is an option but it is high in cmc and doesn't gel as nicely as Extraplanar Lens does with Land Equilibrium, however it still gives you a considerable leg up so I would run it regardless.

I was suggesting the Doubling Cube as it is a very easy combo with either Teferi or Tezzeret, and The Chain Veil. Then just Sunder or Upheaval, play all your stuff in hand with the floating mana and watch your opponents squirm as they try to recover. You can loop Upheaval with a small Archaeomancer or Mnemonic Wall but in saying that you have done well to keep your creature count minimal so I wouldnt strongly recommend the last two, but if you do come around to the Cube then these additions are a no brainer as they further solidify the cubes addition to the deck.

Ward of Bones is another card you can use to keep peeps in check, it may be 6 cmc but it will hose most strategies if played at the correct time.

Capsize and Whispers of the Muse could be used alongside Inexorable Tide to combo out too, so long as Teferi is untapping 6 mana and The Chain Veil with his -1 ability (almost a certainty if he is untapping Doubling Cube). It can also be done with Tezzeret, however he absolutely needs the cube to do it with his +1.

This deck is gross, but gross in the same way as getting a blow job from a high school crush because she now turns tricks to support the kid she had at 16, equal parts satisfying and guilt inducing.

n0bunga on [List - Multiplayer] EDH Generals by Tier

1 month ago

Lilbrudder

SOMEHOW, Upheaval, Sylvan Primordial, Prophet of Kruphix, Primeval Titan and Sundering Titan are unbanned in MTGO for 1v1 or Multi.

But that Moat tho, gotta look out for that.

MagicalHacker on In light of the recent ...

1 month ago

In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.

The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:

Proposed banlist Show

MagicalHacker on MTGO Commander changes

1 month ago

On the whole, I really like this banlist. Sure there are cards that are on it that I wish weren't on it (Back to Basics to punish multicolored decks, Humility to punish goodstuff decks), but there are lots of cards that are on it that I am glad are on it (literally all of the fast mana, Necropotence, Doomsday, Sensei's Divining Top, etc.) that will help the format. In addition, I wish the list also had Panoptic Mirror which goes infinite with any of the many Time Warp effects, Upheaval which easily turns a game one-sided, Captain Sisay to match all the other commanders that tutor, among others, but I'm glad they removed some of the tamer cards from the list, like Coalition Victory and Worldfire.

If you are curious on what the changes are from the paper commander banlist, I've examined the lists and here are the differences the MTGO banlist made to the official paper banlist:


Added (25):

Removed (9):

Spoosky on Baral, Budget Chief

1 month ago

Emrakul, the Aeons Torn y Upheaval estn baneados en EDH pcpbppesr

Workman4137 on The Touch of Bolas deck ...

2 months ago

Thanks. I almost forgot about that. A Cryptic Command is really good, so is a Boomerang and an Upheaval but that includes everyone. I might put Venser, Shaper Savant in there too.

Thanks for the help!

dreamistt on

2 months ago

My Suggestions:

I think your mana base is a little messy.

As for ramp in itself:

  • Gilded Lotus is amazing, but it only nets you one color of mana, which can be a bummer at times.
  • I always advocate for the use of all available signets (Simic Signet, Izzet Signet and Gruul Signet in your case), since they fix your colors in the early game and help you ramp up a bit (plus, a Sol Ring + Signet starting hand can go crazy pretty fast)
  • Thought Vessel and Mind Stone are other 2-mana artifacts with some great extra utility.

Cards I don't like/I don't find useful enough:

Other suggestions (mostly more creatures to use as a toolbox):

soevilprofchaos on THE BEST (probably) PARTNER COMBO?!

3 months ago

When I first saw the partner commanders, I was annoyed because I felt like they just made it obvious which combinations worked. But your deck is another example of how unexpected combinations can work well together with some really cool synergies. Here are some cards you could consider to help yourself survive longer in games:

  1. Vandalblast, generally a lot of problems that Nekusar, the Mindrazer and group hug variants have boil down to opponents quickly ramping and casting overwhelming number of cards each turn. One way to deal with that is to wipe away all the artifacts that non-green decks use as their source of ramp. Plus youll probably make the Kozilek, the Great Distortion player cry.

  2. You may want to either switch out Eidolon of Rhetoric for Arcane Laboratory or just add Arcane Laboratory because the blocker probably isn't worth all the extra ways to deal with it because it is a creature as well as an enchantment.

  3. Bloodchief Ascension when turned on can give you insane amounts of life gain, especially when you use wheel effects as it counts cards put in from anywhere.

  4. Exhaustion is an efficient way to stop a scary opponent for a turn and the card disadvantage doesn't matter as much when you are causing so many extra draws a turn.

  5. Portcullis can stop creature based decks in their tracks with counter spell backup though it still allows for enter the battlefield triggers.

  6. If you find yourself dying to large attacks Evacuation an extremely effective way to clear the board of problems especially with wheels the following turn.

  7. A slightly more evil version of Evacuation is Sunder, which to some opponents can set them back to turn one, and since you know when it's coming you can build out artifact mana or wait for it to be a good board state to use it. This effect is a lot of why Upheaval is banned.

  8. notion theif is usually a safe option for when the game is starting to tilt out of your favor and the extra cards are more beneficial the opponents.

Anyway, the deck is super unique and I am curious to hear how it plays.

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