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Sydri Loops isn't a joke, it just feels like it sometimes. I previously played Sydri sans Eggs, with more counters for combo protection. With the release of Aetherflux Reservoir, I wanted to rebuild 5-color Eggs from it's derpy non-interactive self into a "competitive" build.

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This is the decks backbone, there are other lines of play to win but most of the time you're working towards using these to generate card advantage. A full "Egg Out" is nice. It only really requires a handful of Eggs in play and any Sunrise recursion effect. Many of the artifacts which are just plain good get better when you begin abusing their interactions in an Egg Out. Krark-Clan Ironworks is MVP when trying to successfully continue the chain after casting the first Sunrise. Archaeomancer is MVP to fully Egg Out.
The first 4 here are the general gameplan, you want one of these in your hand with the mana to cast it before attempting an Egg Out. It depends on the situation whether you want to sac pieces first then cast, or cast and respond to it resolving by saccing Eggs. Piloting with these can be challenging, especially when Archaeomancer is the best way to recur a Sunrise card. Myr Retriever & Junk Diver can infinitely combo with Krark-Clan Ironworks and any mana reducer, they are fantastic recursion pieces alone but can lead to a mid-/late-game win as well.

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