|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Mythic Rare|
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If a player would begin an extra turn, that player skips that turn instead.
If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
Ugin's Nexus Discussion
1 month ago
For some reason, i couldn't edit the post before, so:
If my meta shifts towards people using more extra turns, Ugin's Nexus can shine with it's first ability. Otherwise i think it's a bit too much commitment.
On a second thought Stonecloaker in addition to being disruption, can also be a nice protection for Tariel. I'll see if i can make a cut. Though recasting for a full CMC7 is gonna set me back a turn, most of the time. But it's an option if Tariel runs into a Path to Exile or Swords to Plowshares . Thinking about politics, this came to my mind: you can also offer giving a creature you took with Tariel back to your opponent's hand. Nice!
1 month ago
Most of my decks run Reito Lantern as graveyard disruption. Not as mana efficient, but it A) lets me recoup my own losses, B) disrupts reanimation strategies, C) lets me play politics (what is it worth to you to get card X back into your deck?), and D) doesn't invoke as much ill-will as exile. less useful in this instance, still worth mentioning.
If you're already planning to (and carring about) exile cards, some odd options are available to you:
Academy Rector for enchantment digging.
Ugin's Nexus plus a sac engine lets you time walk outside of blue.
Grim Lavamancer as another instant exile source / disruptor.
1 month ago
Myr Turbine has several purposes in the deck. You can use it to combo with Clock of Omens , sac fodder for the Forgemaster, or even as Skullclamp fodder. It's a really cool card to have around! These are just flex spots though - not too necessary to keep around, this is just my playstyle preference.
1 month ago
Dischord If I'm being honest, Tron lands aren't really worth it. I've never managed to assemble Tron organically, and the times I did assemble it was by using tutors, which is an option if the game is super slow but I wouldn't say it's good. I used to run Crystal Vein & Zhalfirin Void but swapped them for lands that better fits my meta. You can certainly run them as great budget alternative. I will most likely move away from Tron once I get my hands on some of the more expansive lands.
Winter Orb has won me several games and is in my opinion the most potent form of stax in the deck. I also used to think it would screw us over but boy was I wrong. This deck runs so much mana rocks that even without Karn, the Great Creator , an early Winter Orb really helps you get ahead of your opponents.
I have yet to test Ugin's Nexus but it does seem like a pretty good card with Karn, the Great Creator or Emrakul, the Promised End . I'll try to find a way to fit it in the deck alongside Mindslaver & Prototype Portal and will update you on how it performs, thanks for the idea!
1 month ago
Are the tron lands worth running in Kozilek? I personally don't run them in my build because it's really difficult to get them all out on the battlefield at the same time. For budget replacements, I'd suggest running Crystal Vein , Thespian's Stage , and Zhalfirin Void over the tron lands.
Also, is Winter Orb good? I feel like it would screw you over more than your opponents since you need to ramp a lot to overrun the table. If you want synergy with Karn, the Great Creator like you said Winter Orb was there for, I would run a copy of Ugin's Nexus instead. Not only does it help you by stopping people from using extra turn spells, it has really cool and obscure additional utility! For one, you can use Karn's [-2] loyalty ability to recast Ugin's Nexus for a few more extra turns (with a sacrifice outlet, like Phyrexia's Core for example), and for Kozilek, a few more extra turns can let you swing in for easy Commander damage lethal. Another cool synergy with Ugin's Nexus is with Emrakul, the Promised End . Since Emrakul lets your opponent take an "extra turn", with Ugin's Nexus out on the battlefield, they can't take that extra turn, and you have essentially used Mindslaver on them!
2 months ago
(Some Unknown Idiot): Well he ain't Barney the Purple Dinosaur!
Yeah... I already have a way to do Extra Turns, but he requires your faith in flipping for Heads.
Though what I wanted to know is: what are better artifact targets for Daretti than Ugin's Nexus ? If that is not worth adding, what is? Also, I'm back to 32; back to 1-squared; what 2, or more walkers would you cut? Also, ironically, I'm working on a Mono- Burn deck, but that's another tale entirely...
Your thoughts on better Artifact Targets?
2 months ago
606.5. A loyalty ability with a negative loyalty cost can’t be activated unless the permanent has at least that many loyalty counters on it.
this ruling still does stand. it means if you have a planeswalker with 4 loyalty you can't do a -5 ability. Which actually confirms you can use a -8 when you have 8 loyalty counters (as you have "at least that many loyalty counters)
306.9. If a planeswalker’s loyalty is 0, it’s put into its owner’s graveyard. (This is a state-based action. See rule 704.)
and this rules states that when you have used the -8 when you have only 8 loyalty counters the planes walker will die.
But a boon for you is that you will still get the ability :)
You can do some huge things with darettis ult but only really if you had the cards in the deck already. My favourite is ulting and making 3 copies of Ugin's Nexus having to sacrifice 2-3 of them to the legend rule and somehow destroy the last for alot of extra turns but it is not really worth it in this deck. Nevinyrral's Disk could be worth adding as it is a great board whipe that does not destroy planeswalkers it can also be used with saheli as she can immediately make a copy untapped.
Im happy to help develop decks :) It stops me from building too many myself and keeping my costs down :P
2 months ago
Hiya, you commented on my list, so i'm here to give some pointers.
Overall it looks great, the only thing I really have for you is a list of cards that are kind of traps.
Armillary Sphere is really bad, unfortunately. Probably just going to want a 2 drop rock in this slot.
most people consider It That Betrays a win-more card, I think it can be fun, but it doesn't have a spot in my lists.
Field of Ruin is terrible in commander if you ask me, boosting 2 other players to get rid of a land isn't something this deck has to do when it can run better strip mine effects.
Lux Cannon is playable so long as you keep in the clocks and Paradox engine, but if you ever look at cutting one of those you should look at Lux cannon first
I've cut Perilous Vault in favor of Nevinyrral's disk, Oblivion Stone, All is Dust, and Ugin the Spirit Dragon. We can get our stuff back from the graveyard pretty easily, but exiling our mana rocks is pretty rough.
You have a 10 drop priority eldrazi in the command zone, so adding things like Desolation Twin can really muck up your opening hands, I'd look at keeping the in-deck big bois to a minimum.
Ugin's Nexus occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%