Auriok Salvagers


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters Rare
Fifth Dawn Uncommon

Combos Browse all

Auriok Salvagers

Creature — Human Soldier

1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

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Auriok Salvagers Discussion

n0bunga on Breya: The Last Metalbender

2 weeks ago

Haha yeah I went a little banners adding in combos I wanted but couldn't find at the time, like Lion's Eye Diamond + Auriok Salvagers

The Doomsday combo is a new one but the way it works is strictly for the Worldgorger combo that had already been in.

When Doomsday successfully goes off, you should be left with:

Thought Scour

Worldgorger Dragon

Any creature

Animate Dead

Literally anything.

You obviously target yourself sending the dragon and his pal to the yard; draw animate dead and cast it. All you would need open are .

I decided against the LabMan finisher mainly because I found it boring in other decks.

The other staples like Grand Abolisher are there to protect the combo.

With that in mind I changed gears from foodstuffs artifact and staple sidekicks to wheel and draw effects to help get the pieces.

That being said I'll never be rid of my original Nim Deathmantle combo; it's far too successful to be rid of!

enpc on Lilbrudder

2 weeks ago

Hey, what're your thoughts on the new Walking Ballista in Thrasios as an infinite colourless mana sink? It's gross because you can play in both before or after you go infinite and it also works with Auriok Salvagers. I think I'm going to find space in my eggs deck for it.

Gates88 on How I Learned to Stop Worrying and Love the Storm

2 weeks ago

You definitely want Lashknife and you may want other free spells like Reverent Mantra just to increase storm count.

Getting Aetherflux Reservoir out seems like the biggest priority, so more artifact searching is necessary. Inventors' Fair is an obvious inclusion and Kuldotha Forgemaster may be good too. Recruiter of the Guard doesn't tutor for artifacts, but it does tutor for Puresteel Paladin, which is important to the combo.

Mana seems like an issue for the deck, so run Mana Crypt, Grim Monolith, and all the other good rocks. One option to explore is an Eggs package with Krark-Clan Ironworks, Second Sunrise/Open the Vaults/Faith's Reward, and a bunch of cheap cantrip artifacts (Chromatic Sphere, etc.). This would give you a huge storm count and let you cycle through your deck more easily while at the same time producing a lot of mana.

For a backup win condition, maybe consider the Bomberman combo (Auriok Salvagers+Lion's Eye Diamond). The only problem with it is that you don't really have an outlet for it (I mean I guess you could run Staff of Domination but that doesn't actually win the game). It generates infinite storm count for Aetherflux Reservoir though so it has that going for it, I guess.

As far as Stax goes, I think that adding some hatebears would do the deck some good. A lot of the better ones like Thalia, Guardian of Thraben, Spirit of the Labyrinth, and Stony Silence we won't be able to run because of the nature of our combo (playing lots of noncreature artifacts and drawing most of our deck), but we can still run a lot of other good stuff. Aura of Silence, Aven Mindcensor, Blind Obedience, Winter Orb, Containment Priest, Hokori, Dust Drinker, Linvala, Keeper of Silence, Grasp of Fate, Peacekeeper, Sanctum Prelate, Leonin Arbiter, Swords to Plowshares, Thalia, Heretic Cathar, Hushwing Gryff, Armageddon, and potentially even Ethersworn Canonist can all work in this deck.

You should also add Skullclamp, Sensei's Divining Top, Weathered Wayfarer, and Sun Titan because they're just good cards.

Looks like a neat little deck and I'm interested to see where you go with it.

Guerte on [[Primer]] - Breya: Doomsday Artificer (Updated)

2 weeks ago

PookandPie: I'm currently testing out George in place of Displacer and Deathmantle, completely cutting out those combos. I've added in Reanimate, Animate Dead, and Dance of the Dead to help out with Bomberman Intuition piles, and have also added in Angel of Glory's Rise to aid in a Buried Alive pile with Auriok Salvagers and Trinket Mage plus reanimation spell in hand.

PookandPie on How does Avatar of Woe ...

1 month ago

It almost entirely depends on what your playgroup plays.

Like, you hold an Avatar of Woe in your hand in a combo meta and you're going to be cursing that it costs like 3BB while your opponents are dropping Thopter Foundrys, Exquisite Bloods, Deadeye Navigators, Rings of Brighthearth, Reveillarks, Auriok Salvagers, Mycosynth Lattices, Mind Over Matters, or, God forbid, Ad Nauseams and Doomsdays.

If your meta is mostly battlecruiser decks that win through a variety of combat strategies, Avatar of Woe will work. Most things work in this kind of a meta, so don't be too worried about it. If people mostly play with creatures, then most likely 1 or 2 sweepers will wind up bringing Avatar down to BB or so, no big deal.

If you're doing some kind of repeatable reanimation, you're probably just better off running Fleshbag Marauder and company (Merciless Executioner) than Avatar, who can cost too much mana when you need it, has summoning sickness when it finally comes in, and can't deal with any Voltron Commander because they almost ubiquitously run hexproof, shroud, and pro-black in one of the best Swords in Commander. Voltron tends to be a third tier strategy, too, so if Avatar can't deal with that, then why run it in the first place?

Odds are, though, if you're asking the question that you're right on the cusp of a meta slow enough where it could work and one where it would get destroyed the moment it becomes a nuisance- which, if that's the case, just run a more effective removal method over Avatar (one-shot removal that does its job well once is better than removal that never actually got to remove anything). It looks a lot better than it actually is since it is so incredibly conditional- a good example of a win-more card in that it will literally never help you win if you're behind (IE, the conditions aren't met due to a variety of opponent interference), and is a card that only helps you if you're already ahead.

MagicalHacker on How many 3-card infinite combos ...

1 month ago

Flagellum, the Grand Architect combos fit perfectly! Thanks!

In the last situation where you said Breya is killed im response to casting Animate Dead, you are actually still fine if you let Breya go to the graveyard since you can allow Animate Dead to target her instead of Worldgorger Dragon after you have made enough mana. So literally, the only way it won't work is literally if you have no other creatures in the graveyard and Breya is in the command zone/hand.

Lilbrudder, the Auriok Salvagers combo and the Worldgorger Dragon combos are perfect! Thanks!

Lilbrudder on Let's Make Hermit Druid Great Again!

1 month ago

ibstudent2200: While those are certainly cards that could take out my deck I will rarely face any of them. I would never take a deck like this to my local game shop as it is only designed for cutthroat 4 person pods. Within cEDH Stifle is the only card I may face and even that is somewhat rare, but either way it good to know the weakpoints of the deck.

As for your suggestions. I have considered Buried Alive and Entomb but I would need a worthwhile target. Entomb is something I will definitely test since I added Postmortem Lunge and will possibly also add Shallow Grave.

Buried Alive is too slow unless I have a combo that ends the game with it. I am considering using it to bury Angel of Glory's Rise Trinket Mage and Auriok Salvagers to assemble Bomberman, since it would allow Thrasios to end the game with infinite colored mana but its a bit risky since it nukes my hand and has negative synergy with countermagic. As for the chain you suggested I had one similar in the deck for an infinite damage loop, but it made the deck clunky and was too card intensive.

However, since I need more discard outlets in the deck I will likely replace azami with Hapless Researcher as it essentially fills the same role, but costs way less and has utility in the early game as well. It also can dump itself in the graveyard if its in my opening hand. I may also add Alchemist's Apprentice as redundancy.

If I go the loop route I may add Saffi Eriksdotter as she is slightly more useful than Fiend Hunter for this deck and forms an infinite loop with Angel of Glory's Rise and Cartel Aristocrat. I may also replace Goblin Cannon with Zulaport Cutthroat to give me an infinite damage outlet for the loop. I will definitely have to test both versions to let me know which works best for the deck. Thank you (and thank you too Raging_Squiggle) for the excellent food for thought.

PookandPie on [[Primer]] - Breya: Doomsday Artificer (Updated)

1 month ago

Ah, I see. Well, after you've tested them for a bit, if you wouldn't mind jotting down your findings here, I'd love to read them. I played a little with Intuition tonight and actually like it a fair deal. I think I may add Intuition + Reanimate so if I draw Animate Dead/Reanimate I can do a pile of Lion's Eye Diamond + other reanimate spell + Auriok Salvagers, which players seem to really like giving me LED in this circumstance which actually works to my benefit since 1-2 mana lets me end the game if no responses. I'm not sure if that would really be relevant to your build at all, just voicing my journey through Breya Comboland in case you find some of the ideas attractive- that's about all I've got as you have a very solid list.

Also, great game. I'm sure that player was kicking himself for casting Minds Aglow against combo, lol.

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