Auriok Salvagers


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters Rare
Fifth Dawn Uncommon

Combos Browse all

Auriok Salvagers

Creature — Human Soldier

1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

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Auriok Salvagers Discussion

tenrose on Thrasios Buried Alive | A Competitive Primer

3 days ago

drshakalu Sorry for the late response!

The Intuition piles look like either: Hermit Druid + Reanimate + Shallow Grave, or Force of Will + Pact of Negation + Mental Misstep. The deck runs a fair bit of redundancy so you can get whatever effect you want most of the time, be it removal, draw, recursion, etc.

I have indeed considered Recruiter of the Guard. IMO we run enough tutors already to get Hermit Druid with. I would much rather run Mystical Tutor and Enlightened Tutor as they're cheap and can be cast at instant speed. You can get any piece of removal, draw, recursion, or disruption you need with Mystical Tutor, and any rock or Lion's Eye Diamond with Enlightened Tutor if you're going for a hard cast Auriok Salvagers. Recruiter of the Guard costs three mana which doesn't sit well with the rest of the deck.

After some games a few weeks back I realised packing in some creature based reanimation could be good. At two mana, Apprentice Necromancer is very good but the need for haste bothers me.

Necropotence recently came out of the list for Ad Nauseam, which is much more powerful than Mystic Remora. Mystic Remora was cut in the early stages for Rhystic Study, which also consistently performed poorly.

I can tell you from experience: "You do not want to cut Phantasmagorian for Haunted Dead."

In regards to Pithing Needle, if your meta requires you to run it, I would definitely take a dork out to run it. We're tight on slots currently, but you could also cut Pull from Eternity if you need the dorks in.

In regards to Praetor's Grasp, I haven't had to worry about that too much. It's recently shown itself a few times in my online meta, so I've been toying with finding a slot for the new Walking Ballista, which would give us an alternative wincon with whichever line we take.

WeruniaB on Breya, the Combo Shaper

5 days ago

I think Lion's Eye Diamond + Auriok Salvagers combo is worth mentioning. You should also consider running Vampiric Tutor to get your combo pieces.

StopShot on Dark Phoenix, Who Frowns At Fun

4 weeks ago

Also you seem pretty well set on the artifact theme. I could see you easily running Dispatch without much issue. You could also run Underhanded Designs since hilariously it works as a win condition with Auriok Salvagers + Lion's Eye Diamond as well as working as uncounterable removal. Same goes with Blind Obedience but I bet you knew that since you're already running it.

Daedalus19876 on Lobster's Stew

4 weeks ago

Seems short about 99 cards ;)

Auriok Salvagers+Lion's Eye Diamond can also give you infinite mana AND infinite storm.

Osbert on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 month ago

Kai-Erik, in your current decklist the Bomberman combo or Gemstone Array would solely exist just for the infinite mana possibilities (I guess the array could save you some mana to overlap to another turn), but I don't see how your deck can utilize infinite colourless mana other than infinite thopters from Thopter Foundry, then translating to infinite damage using Breya. If you used Blue Sun's Zenith instead of Sphinx's Revelation, you could use the infinite colourless to mill another player out.

If you want to justify the Bomberman combo, you could always add the spellbombs which are great utility, Pithing Needle, and all of them would be tutored with Trinket Mage, and Auriok Salvagers could just bring them back to hand. Lion's Eye Diamond is much more of a niche card, other than the combo, it's a 0 drop artifact to be eaten by Breya. But these cards are similar to Bitter Ordeal or Disciple of the Vault, where they do very little unless you already have the combo going.

I do think the above would be stronger than the Saheeli Rai + Felidar Guardian combo, as both of those cards alone have very low impact individually. Auriok Salvagers at least have limited tool boxing capability.

Osbert on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 month ago

Kai-Erik, I suggested the Isochron Scepter combo because I saw it on another's deck list and thought it seemed fun and noticed you aren't running infinite mana combos that can produce any colour of mana, which is a win con with Breya as it lets you cast her an infinite number of times, and shoot a player for 3, leaving a thopter behind every time. Maybe add in Gemstone Array to convert colourless mana to any colour, but it's a 'bad card' by itself. If money is no concern, there is also the Bomberman combo (Lion's Eye Diamond + Auriok Salvagers). Umm, personally I'd cut the Reservoir + Sydri combo as it's a bit more fragile than the others (Sydri can't be recurred, and is kind of a dead beat by herself). Mana Echoes also seems kinda of "ehh" as it doesn't do much by itself and screams that you're going to be making a ton of mana to the rest of the table.

oo7x7oo on Sharuum Artifact Combos: Infinite Possibilities

1 month ago

Thank you chaosumbreon87 for the explanation and suggestion, I will add more description to the combos with ring.

I thought about Auriok Salvagers when I decided to put LED, but decided not to use it because he only combos with LED which is not the best combo (I don't win unless staff, ring of three wishes on the board or response to a search). He is not that cheap cmc wise, for artifact recursion is not really worth a slot. If I am not using salvager there is really no reason to run artifact lands and expose to higher risk of facing mass artifact destruction.

I actually have never decided to use Cyclonic Rift in this deck (I use it in all my other blue decks), because a competitive combo deck the top priorities are 1. speed 2. consistency 3. ability to win with disruption. There are very few things a counter spell cannot take care but rift can, that makes rift conditionally better.

The helm combo is a nice two card combo but they don't fit with any other cards and only eliminates one player, so i will pass on that. (Similar reason I took out mind slaver)

One card I want to test out would be Trinket Mage. Any thought?

chaosumbreon87 on Sharuum Artifact Combos: Infinite Possibilities

1 month ago

No problem. (really dont mind explaining combos so if you have any more questions, oo7x7oo or I could possibly answer them)


oo7x7oo sorry for double mention but have you ever thought about Auriok Salvagers, Seat of the Synod, Ancient Den, Vault of Whispers, and Darksteel Citadel? the salvagers goes infinite with LED, and is good recursion value to the artifact lands or your other value rocks.

Also no C rift? its very powerful in edh but I can see why if you decided to cut it.

On the other side of the coin, have you thought about the leyline helm combo. It might help if sharuum gets locked out.

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