Auriok Salvagers

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters Rare
Fifth Dawn Uncommon

Combos Browse all

Auriok Salvagers

Creature — Human Soldier

1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

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Auriok Salvagers Discussion

thegigibeast on [List - Multiplayer] EDH Generals by Tier

1 week ago

Ok everyone, I was thinkering about the Daxos the Returnedlist today and here is what I have come up with:

I think we are all stuck about the win condition needing to come from enchantments but... I mean we are not obligated to stick to enchantments!!! Like it has been mentionned before, Bomberman combo would be something pretty spicy IMO with this commander, since it can be an infinite mana sink at the very least (we only need one counter on him). I would stick to that idea, so the core of the deck would be having at least 1 experience counter, then infinite mana. No matter if the commander is still in play or no. We start by generating infinite white with Auriok Salvagers + Lion's Eye Diamond, then we go for infinite black, then infinite tokens. Simple. I know we have to wait an entire turn then to swing and win, but that would be a start.

To gather exp counters, I would add in the deck a suite of enchantments that would help fighting against top tier strategies. I am still looking to list them all, but for sure things like Rule of Law against storm, Leyline of the Void against any graveyard based strategy/Protean Hulk, Leyline of Sanctity against anything that can target you (Aetherflux Reservoir/Walking Ballista)... Many enchantments out there will help us hate on top tier decks, so we could play like a suite of stax enchantments, with all the support from white and black to tutor and draw and have good enchantments, I think it could be fairly potent.

I will work on a decklist form now and post it here again once I will be done to get comments/feedback, and compare with the other lists you guyz are working on.

thegigibeast on Come on and Sram

1 week ago

I would say that the equipment effects are not really important; the idea simply is to keep on drawing. I would, however, include every euqipment that can allow me to draw cards, because it would let us try to restart the chain in case it stops. The only ones here I can't see in the list are Diviner's Wandand Avarice Amulet. I would exclude the Amulet as it is too slow and costs 4, but I would consider adding in the Wand. It would be an infinite mana outlet if we manage to get the Bomberman combo (Auriok Salvagers + Lion's Eye Diamond) online, so it would be a win condition. Sitting at a CMC of 3, it would be the top of the curve, with other win conditions already at 3 (i.e. Monastery Mentor).

As for the swords, I would play only the ones that can help going even further in the combo turn (Sword of Feast and Famine) or the ones that can draw you cards (Sword of Fire and Ice). I would leave the others out of the deck since at a CMC of 3, it starts to be pricy for an equipment that will only be ised for protection or recursion. I would drop Sword of Light and Shadow, since I don't even know what you want to recur with it... As I said above I would replace it with Diviner's Wand, unless you have some pretty good explanations to convince me to keep it in?

Tagging two other deckbuilders here hoping for thoughts GartaNakhla

sonnet666 on List of Partner Pairs by Tier

3 weeks ago

There are deck-specific combos and general combos.

Deck-specific combos are usually ones that involve the deck's commander and will vary from deck to deck. (E.g. Teysa, Orzhov Scion + Darkest Hour + Sac Outlet.)

Deck specific combos will usually have one card that combos with the commander (Sliver Queen + Mana Echoes), or two cards where one can be multiple cards in the deck (Sac Outlet = Altar of Dementia, Ashnod's Altar, Phyrexian Altar, Blasting Station, Viscera Seer, etc...)

General combos are combos that make infinite something in any deck. Since they don't have anything to do with their commanders you'll generally see the same ones in most decks. They are usually two card combos, or three card combos where one card can be multiple cards in the deck (Sac Outlet or Mana Rock usually).

The most common general combos are:

That's all I can think of at the moment.

Often good commanders that run general combos are an outlet for Infinite Mana, or are able to easily search out or recur pieces of the combo.

StopShot on Flame Haze

4 weeks ago

@UnleashedHavok, If you check my infinite combos section Auriok Salvagers is actually part of an infinite damage combo. Restoration Specialist wouldn't fit this combo since its a one-time effect. I have considered the specialist before, and despite its effect being rare for the colors its in I prefer Argivian Find over it just for being cheaper mana-wise and usually it is all I need to get any combo restarted. Thank you for the suggestion though.

@Imraz, Thank you for the compliment. I really appreciate it!

UnleashedHavok on Flame Haze

4 weeks ago

I like this deck, much different from mine Alesha, Who is Unfinished, but I like it a lot. I struggle as well at times with other players that like to play with themselves instead of the table.

Anyway, have you considered Restoration Specialist instead of Auriok Salvagers? Seems like a value trade to me. Less mana up front, plus you can get an enchantment and an artifact.

Winterblast on The BREEya to My SCREEya

1 month ago

Auriok Salvagers and Lion's Eye Diamond would be a great combo to include here. Basically any combo that produces infinite coloured mana will be fine.

MrTing12 on Canadian Food Chain

1 month ago

I've never seen anyone play Canadian Highlander, but it looks like fun. This is a very similar build to my General Tazri Commander. I haven't uploaded the deck to Tappedout quiet yet so it's pointless to look for at the moment. I'd add Foresight as it can pull Misthollow Griffin and Eternal Scourge in the same way that Manipulate Fate can. I'd also add in Riftsweeper or Pull from Eternity as they can recover your Food Chain if it gets removed. You're also running the perfect set of colors to run the Lion's Eye Diamond combo. 1st cast Entomb putting Auriok Salvagers + Angel of Glory's Rise + Trinket Mage into your graveyard then you Reanimate the Angel of Glory's Rise and pull the Lion's Eye Diamond from your library and simply go off. I'd also consider Yawgmoth's Will and Past in Flames for graveyard possibilities, and Walking Ballista as it can be tutored out by artifact search given that it's a xx cost it's equivalent is zero and it's the perfect sieve to strain away your opponents life when you have all that mana.

Lilbrudder on

2 months ago

Any time brother. So in case you were wondering the free hasted HD pile is Mogis's Marauder, Deathrite Shaman, and Hermit Druid.

The graveyard free pile you use on your opponents endstep is Laboratory Maniac, Hapless Researcher, and Hermit Druid

There is also a bomberman pile of Karmic Guide and Viscera Seer into Auriok Salvagers and Phantasmal Image into Trinket Mage and Grand Abolisher

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