Maybeboard


The goal of this deck is to cast a ton of cantrips -- or turn all your noncreature spells into cantrips with Jeskai Ascendancy or Whirlwind of Thought -- and fill your board with tokens and win.

Kykar, Wind's Fury is great for this strategy. It makes 1/1 spirit tokens everytime you cast a noncreature spell, and it can sacrifice spirits for one red mana, enabling you to keep casting spells. There are several backup token generators as well. While attacking with these tokens may be viable, the deck is also hoping to burn its opponents with Impact Tremors and Throne of the God-Pharaoh . Either that, or you can burn your opponents with Sentinel Tower .

To support the spell-slinging, token-generating, attack-or-burn-your-opponents plan, a very specific set of catrips were chosen. Basically all of the catrips require you to target a creature you control. This is in order to allow you to copy them with Zada, Hedron Grinder or Mirrorwing Dragon , and to a lesser extent with Precursor Golem or Beamsplitter Mage . You can also recast them each turn with Feather, the Redeemed . While copying spells won't give you extra cast triggers, it will turn your cantrips into multiple card draw, allowing you to dig through the deck. Also, Ral, Storm Conduit actually does care about copying spells, and burning your opponents with him is another way to win.

The idea here is that instead of playing cards that usually raise alarm bells, like Guttersnipe , this deck tries to have a huge, out-of-nowhere turn by playing a card like Zada, Hedron Grinder and pulling so far ahead by copying cantrips that your opponents can't catch up or even react, if they survive at all. Even some of the token generation, like Twinflame , Cackling Counterpart , Quasiduplicate , and Splicer's Skill (which goes especially well with Precursor Golem ) can double the number of creatures you control.

There are even some super-janky "ramp" options, such as Kari Zev's Expertise and -- in response to a board wipe -- Path to Exile . Target your own creatures and copy it for each creature you control in order to pull so far ahead that you will totally, probably, somehow win … right?

Lastly, the other ramp spells include six mana dorks -- Gold Myr , Silver Myr , Iron Myr , Alloy Myr , Opaline Unicorn , and Scuttlemutt -- as well as Paradise Mantle . These are very intentionally chosen so that, should you hit the Magical Christmasland jackpot, you can turn Jeskai Ascendancy into your very own, still-completely-Commander-legal Paradox Engine .

The deck is not bad budget-wise. It certainly could be tweaked down to a budget build, but I already own Primal Amulet  -- the most expensive card in this list -- and it's been itching for a deck, so I'm leaving it. Still, the lands are all cheap and most of the nonland cards aren't going to break the bank.

In any case, it should be lots of fun.

Suggestions welcome!

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97% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

35 - 0 Rares

21 - 0 Uncommons

31 - 0 Commons

Cards 100
Avg. CMC 2.58
Tokens Bird Illusion 1/1 U, Copy Clone, Drake 2/2 U, Eldrazi Horror 3/2 C, Elemental 1/1 R, Elephant 3/3 G, Golem 3/3 C, Phyrexian Golem 3/3 C, Servo 1/1 C, Spirit 1/1 W, Spirit 3/2 RW, Treasure
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