Enchantment — Aura
Enchant creatureEnchanted creature gets +2/+1 and has "R: This creature gains trample until end of turn."
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Deviant Glee Discussion
1 month ago
5 to 2.0
Out: Rakdos Cackler, Slithering Shade, Dead Reveler, Rakdos Shred-Freak, Splatter Thug, Rakdos Drake, Gore-House Chainwalker, Demon's Jester, Grim Roustabout, Deviant Glee, Riot Spikes, Taste for Mayhem, Nettling Curse, Showstopper.
In: Blood Scrivener, Desecration Demon, Helldozer, Hellraiser Goblin, Lobber Crew, Lord of the Void, Molten Primordial, Ogre Slumlord, Pack Rat, Sepulchral Primordial, Spawn of Rix Maadi, Stalking Vengeance, Breath of Fury, Five-Alarm Fire.
3 months ago
Whip of Erebos also seems like it would fit in quite well into this deck.
1 year ago
Thanks ToolmasterOfBrainerd!! I greatly appreciate your feedback.
The only pairing I've done with discard is Tormenting Voice and Fiery Temper. But even then, if I don't have Fiery Temper in my hand when I want to cast Tormenting Voice it can be a pain, so I avoided that route here.
The only creature with a cmc at 3 or above that I would like to keep is Lifebane Zombie. I've found that even though he's only a 3/1, having Intimidate out the gate has helped in some matchups. Once I'm able to get Brute Force or Deviant Glee out, he get's pumped. I have to agree with you as well, I've found that Bloodsoaked Champion is like a SLUG, and rarely play him. I'll definitely mess around with taking out the others and adding in some of the ones you suggested.
I never knew about Bump in the Night, that seems like a really good fit here, as well as Lava Spike (don't know why I didn't think of that). The only time I've had success with Virulent Swipe is after blockers have been declared and I want to get rid of a creature. That's about it though lol.
Thanks again for all your help!! I'll be playing around with it and see what comes out!!
1 year ago
this list looks fun, but i think 18 lands might be cutting it short. ideally you'd want +2 Bloodstained Mires and +4 Blood Crypt, but considering you want to keep the budget (dont know what kind of budget you have) i think something like this:
-4 Deviant Glee
+2 Blood Crypt
+2 Ash Zealot
i'll explain these choices.
Lightning Mauler is great but the only creature you have that doesnt come built in with haste is Master of the Feast. i can totally understand wanting to give him haste, but i dont think that warrants the whole slot for the mauler.
Deviant Glee is a swell card. doesnt really fit in here. it's begging you to get 2-for-1'ed. that's pretty much it.
Master of the Feast is cool, but here with the unlikely pairing of lightning mauler, it basically sits there and gives your opponent a card before they blast him with removal.
you could probably upgrade to have 2 Blood Crypts. right now they are around $8. they will probably only go up, unless reprinted.
Ash Zealot is a fine body and punishes opponents for lingering souls and snapcaster type stuff. hastey.
Hellspark Elemental is a neat little guy who is basically a once repeatable lightning bolt. i think he fits.
definitely put those Kolaghan's Commands in here, bruh.
1 year ago
Should the game go on longer than expected, Skithiryx, the Blight Dragon is an excellent infect card, I'd replace your Viral Drake or the Augur of Skulls for it. I like Rush of Adrenaline, but when something like Blighted Agent is on the field, you probably want something more permanent like a Deviant Glee.
1 year ago
If you really want to profit off of Fling, consider Taste for Mayhem or Deviant Glee as one drops. Both would become 2 additional points of damage later in the game. I'm actually running a similar deck to this based around them. Hellbent is a nice feature, especially since R/B aggro typically lends itself to emptying out one's hand.
1 year ago
Hmm... considering how many artifact creatures you have, I would replace Doom Blade with Go for the Throat. Most of the creatures in your deck can't be targeted by this spell, which makes the card mostly immune to things like Reverberate or Redirect. I would also recommend lands like Watery Grave and possibly Glimmervoid (which would allow you to better utilize Deviant Glee. I would put in one or two Mox Opals and a maximum of two Drowned Catacombs. One or two Dimir Aqueducts might be good. They seem slow, but if you draw mana from the land you want to return before playing the Aqueduct, then you have a "floating mana" which keeps you from falling behind the mana curve. Then, when you play the "bounced" land next turn, your mana curve accelerates. It's a more innovative strategy, but it could help early game. I wouldn't use Karn Liberated though. Gitaxian Probe would be more appropriate.