Wall creatures you control get +1/+0 and have banding.
Printings View all
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
Combos Browse all
|Commander / EDH||Legal|
Fortified Area Discussion
6 months ago
I love defender decks.
Have you considered Overgrown Battlement and Doorkeeper ? Overgrown Battlement is kind of a second Axebane Guardian although not quite as good, while Doorkeeper can potentially give you a secondary win condition in a long game.
Fortified Area would be great, allowing you to block much more safely.
I'd even consider Wall of Shards - in multiplayer you can spread the health around or give it all to one player who either really needs it or whose good side you want to get on. Could be an interesting tool in that regard. And considering how hard those walls can fall on people once you get Arcades, the Strategist , High Alert or Assault Formation out, a bit of extra life can be gotten around (unless it's been sitting there for like 20+ turns, at which point you could probably just win with Doorkeeper).
I'd say you probably want to take out of Wall of Reverence , though. I could be wrong, but I haven't seen anything in this deck that actually synergises with the power-based life gain.
1 year ago
The competitive meter is a very finicky tool. I've seen non-material changes, such as making a deck foiled, with no other modifications, result in a several percentage point difference.
The biggest improvement you can do for your deck is fix the mana base. You have far too many lands that enter the battlefield tapped or do not untap normally, which is going to drastically hurt your performance. I would suggest removing these lands and replacing them with cards such as the Pain Lands (ex. Adarkar Wastes ), Check Lands (ex. Glacial Fortress ), Filter Lands (ex. Skycloud Expanse ; Mystic Gate ), and Bond Lands (ex. Sea of Clouds ). You can also run some rainbow lands, such as Mana Confluence and City of Brass .
High Alert would be a solid card to add, giving you another method of allowing your defenders to attack.
Tetsuko Umezawa, Fugitive will make most of your creatures unblockable.
Stalwart Shield-Bearers makes your creatures bigger.
Tree of Redemption can become a 0/30 or so fairly easily.
Fortified Area gives all your walls Banding, which allows them to prevent opponents from having damage Trample over to you.
Sunscape Familiar acts as pseudo-ramp by reducing the cost of your spells.
You can cut the following:
Myth Unbound does relatively little for you.
1 year ago
I've had a bigass list of cards in Cockatrice for a while that I'm dwindling to a deck. Yours has given me a lot of inspiration!
Do you find having only a few counters is worth it?
Few other cards I've thought about including: High Ground, Primal Rage, Bow of Nylea, Steely Resolve, Spidersilk Armor (iffy on this one, but just in case?), Noetic Scales, Sterling Grove, As Foretold, Aura Shards, Urza's Incubator, Herald's Horn, Skeleton Key.
You have a very low avg. CMC, but I find it hard not to include Chromatic Lantern in any multicolored deck. Do you do well without much mana rock ramp?
1 year ago
Throw in a couple walls that have "indestructible" or "prevent all damage" Like Fog Bank or Wall of Glarewith something giving it indestructible/protection and then add Fortified Area. Believe me, you'll like that.
1 year ago
Balzeron: First of all I would like to say that I am honored that my deck has helped inspire your deck building. Secondly, I have some responses to you comments below:
Amaranthine Wall and Hornet Nest are ones that I am still considering. The indestructibility is definitely a nice ability and being able to make a bunch of 1/1 flying death touchers when someone blocks the nest is pretty awesome.
Fog Bank, Guard Gomazoa, and Mindbender Spores are all great cards if you are going a more defensive route. I chose to exclude them because I am a more aggressive list and I wanted big (4 toughness or greater), cheap walls.
My deck personally doesn't want cards like Manor Gargoyle, Ezuri, Claw of Progress, Woolly Razorback, Plumeveil, Soulbound Guardians, or Fortified Area as all of these cards either have power greater than 2 or pump my creatures power. I rely heavily on staying at 2 power or less so I can abuse Tetsuko Umezawa, Fugitive or Sidar Kondo of Jamuraa.
The same goes for Doorkeeper. Mill is already hard enough to pull off with a dedicated mill deck in EDH because decks are large and there are 3 opponents. I'd rather play either larger walls or defenders with more relevant abilities.
The banding suggestions are interesting. I had to re-read the rules on banding and I did not realize it also affects attacking creatures. Those could be interesting, I'll have to think about that.
Spidersilk Armor and Tower Defense are awesome with Arcades and may very well end up in my final list. Right now I want to try out Hold the Gates over Spidersilk Armor as it has a higher upside and I already have a number of answers for fliers (Wonder, Angelic Wall, Wall of Tanglecord, Wall of Denial and Arcades himself). Since this list is aggressive, I think vigilance is actually a more impactful keyword in my deck. I already have a pseudo Tower Defense in Defender of the Order. I don't think Defender is particularly better than the Defense, but I have an old foil of it from Legions which I just really want to play.
Thanks for the comments and if you ever want another pair of eyes on your deck, let me know.
1 year ago
This is actually a deck I really want to build, and know nothing about making a commander deck, so I'm keeping a very close eye on this deck! Some card suggestions/ideas I personally have would be:
Amaranthine Wall, I played this wall in a draft game a few weeks ago and the indestructible ability pretty much won the game for me by itself, and is what inspired me to think about this kind of deck. Manor Gargoyle is another good choice for this.
Champion's Helm, Good equipment to keep our commander safe
Doorkeeper, the mill potential is pretty high here
Ezuri, Claw of Progress, since so many walls have 0 power,
Wave of Reckoning, as another board wipe
Woolly Razorback, doesn't have defender, but is cheap, becomes a 7/7, and can block literally any amount of damage 3 times
Shield Bearer, Wall of Caltrops, Wall of Shields, Fortified Area, Baton of Morale, Helm of Chatzuk, Formation, Remember banding? I used to love banding! I think banding would compliment a wall deck very well. Being able to dictate where your opponents damage goes is a big plus I think
What do you think of these suggestions? I really want to buy the cards for a deck like this soon, and your deck is a huge inspiration to me.
1 year ago
I've already got an old Arcades Sabboth Wall deck...to say it's going to get an upgrade with the new version is an understatement! Here are some recommendations:
Harsh Mercy Blow up everything but Walls! Kindred Discovery Just awesome for card draw. Kindred Summons Double the Walls, double the fun. Island Sanctuary Who needs a Draw Step when you have the new Arcades? Mentor of the Meek More cards, more wins. Feed the Pack Overwhelm the board with Wolf tokens ftw. Sunweb Big fatty with evasion. Illusionary Wall See above. Walking Wall Can be pumped up to stupidly high levels. Fortified Area Buffs Walls. Animate Wall Get on the attack early. Colossus of Akros With Monstrosity he is a boss late game. Sphere of Safety I run a lot of Enchantments so it's in.
2 years ago
may want to consider Sunweb, Mirror Wall, Cathedral Membrane, Living Wall, and Thunder Wall for walls. Warmonger's Chariot is a linear upgrade from Animate Wall, may want to replace it. Tidal Wave gives you a surprise blocker that is, oddly enough, a wall. Fortified Area gives a solid buff to your troops, Brave the Sands ups each walls stopping power while allowing those that are able to swing and still block, and Cradle of Vitality lets your general start giving those walls some oomph.
love the concept, made a wall deck for tribal wars at my local store ages ago, nice to see I wasn't the only one. keep up the good work!