Not legal in any format
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Squall Line deals X damage to each creature with flying and each player.
Price & Acquistion
Squall Line Discussion
2 months ago
I would probably take out a couple of lands too. Grand Warlord Radha should be your main source of mana mid to late game (really depends on how many board wipes opponents play).
2 months ago
Aggro isn't an anomaly for green - it's just normally called "green stompy", rather than "green deck wins".
Fog in aggro? Your plan is to win by dealing damage, right? So what would you rather draw: A damage-dealing creature, like Leatherback Baloth or a Fog? There might be a use for Fog in the sideboard, against decks like infect (where you can win by deflecting just one really heavy attack). Otherwise not a card you should play in aggressive decks.
Collected Company is a really strong card... but never stronger than what you can find with it. In this case, you have 12 creatures, equal to every 5th card in your deck. That means on average, Collected Company will find 1 creature for you to put into play. Besides that, using it in opponents turn could dig up a Groundbreaker for you, which isn't really all that great, unless you hold of playing company until the end step (meaning you'll get no surprise blockers from it). To make something from Collected Company you should play at least twice as many creatures as you do.
Hurricane and Squall Line are both x cost spells, which isn't really great in modern, but ok... if... you had some ramp, or something more than 20 lands. Assuming that you don't care about your own life total, you'll end up paying 5 mana for a Lava Spike (plus damage to fliers, if there are any) with Squall Line. It just doesn't seem all that great. And against opponents that aggro harder than you, you would not like to lose life, and then you have 8 useless pieces of blanked cardboard.
Giantbaiting is an interesting card. Potentially 8 damage for 3 mana... but at the cost of tapping an additional 2 creatures. And with the number of creatures you have, it's doubtful if you ever have 2 in play, and would rather tap them than attack (Groundbreaker dies at the end of turn, and attacks for more than the token it could pay half of by attacking). Sure, you could also use the Elemental Uprising-land for tapping, but then you'd need to have a bunch of land in play to play both uprising and Giantbaiting and having an extra land, and with 20 lands in your deck, that is unlikely.
2 months ago
Squall Line could be a fun if suicidal card.
3 months ago
Hello! I like your deck, but I have a few suggestions.First, this is a ramp deck. You probably have too many lands (mine runs on 34). Use other cards to untap selvala to get all the mana you need without cluttering your deck with land.Second, I don't know how you feel about infinite win combos, but I noticed you have a staff of domination, but no way to truly win once you have infinite mana and infinite draw power. I play with Squall Line and Razortip Whip.
5 months ago
Thanks its one of my favorites. And Squall Line killsall fliers too so Platinum Angel would die and then you would lose the game for having negative life.
7 months ago
What're your thoughts on cards like Killer Bees and Unyaro Bees as a late game mana sink (especially if you can achieve infinite mana)? Nothing seems more hilarious than killing someone with those. I'm just trying to think of win cons that don't involve Craterhoof Behemoth.
Also Squall Line and Hurricane seem to have some potential or at least make everyone more "manageable." Throne of the God-Pharaoh can nuke down your opponents too and can be more brutal with a soft mana lock with Ritual of Subdual/Winter Orb/Hall of Gemstone/Storage Matrix.
Vanquisher's Banner seems like it would be good here for draw and pump. Only downside is it costs 5 CMC but that is pretty easy to pull off with Seton. Quest for Renewal is Seedborn Muse's lil cousin and undoubtedly would be activated the turn it drops but might only be worth it for the Helix Pinnacle win.
Just trying to get the creative juices flowing here lol.
7 months ago
Some suggestions from a fellow Selvala 2.0 player, I strongly suggest Throne of the God-Pharaoh, as others have mentioned, especially because you have the potential to generate some tokens. If you can get a way to tap them all down beyond combat its even more explosive, generating a load of tokens with Hydra Broodmaster or Hooded Hydra then dropping Harmony of Nature with a Throne onboard, you'd gain a ton of life and wipe everyone out at once. Effects that say "each player" are incredibly powerful. If you can afford it, Staff of Domination allows for infinite mana in a similar way to Umbral Mantle. For removal, you're limited in green but as mentioned above, Beast Within is great, Song of the Dryads is another out in a pinch.
A note: Selvala can work well with the x things like hydras, but beyond that just look for creatures that are undercosted for their power and stuff that can sink extra mana into to increase size later, like Chameleon Colossus which you have. Primalcrux and Realm Seekers come out larger than their 6 cmc costs. Duskwatch Recruiter is a good mana-sink that can act as a type of draw to dig through your deck for key creatures. Rhonas the Indomitable is a stud in this deck, 3cmc for 5 power on indestructible deathtouch body, with a built in pump and mana sink is amazing.
Some others to think about:
Check mine out if you want more ideas, its been a blast to develop and play. Go Green