Squall Line

Squall Line

Instant

Squall Line deals X damage to each creature with flying and each player.

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Set Rarity
Time Spiral (TSP) Rare

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Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Squall Line Discussion

bamichinees on The old ways (WIP)

2 weeks ago
  1. Staples:
  2. Maybe:
    • Protection:
      • Sylvan Safekeeper : Creature protection.
      • Veil of Summer : Counterspell protection. Protection against blue and black removal. Most common cards with removal (although meta dependent).
  3. Cut:

Staple cards are cards I recommend obtaining and using, since they are almost always good cards to have in any green deck. The rest is up to preference and should be taken with a grain of salt. I hope I could be of some use to you.

Hi_diddly_ho_neighbor on

3 weeks ago

May I suggest Squall Line over Hurricane as the instant speed makes it more difficult to see coming? And you could throw in Elderscale Wurm to turn either Squall Line or Hurricane into a win-con.

liamk585-mtg on Call the Midwife

1 month ago

If you ever don't know what to spend your money on, save up for a Staff of Domination. This is a crazy combo that I use in my Marwyn Commander deck. Basically, you get Marwyn with at least 4 counters, and a Staff. Then you get infinite mana, gaining you infinite life, tapping everyone else's creatures, and drawing your entire deck. Then, (since you have infinite life and mana,) you just kill everyone else with Squall Line for 100 or something. You can playtest this combo with my deck, Too Many Elves (Marwyn Commander). Oh, and in case you were wondering, the best green artifact tutors are Planar Bridge and Skyship Weatherlight, I think.

wyzeman on Walk in the Vastwood

1 month ago

testing Courser of Kruphix over Oracle of Mul Daya to determine if I have enough lifegain to testify that Squall Line can be a consistent late game wincon

Skyfolk on Mama Zax's Hydra Babies

1 month ago

@xram666: Well, if I was going to use a flying sweeper I would use Squall Line due to it being an instant. As for more counterspells, the only problem I'm encountering there is deck space. To include those I'd need to cut card draw or utility or otherwise something like a Hydra.

I personally like to stick very strongly to the themes of my deck so this deck is very likely to always stay an extremely creature heavy, primarily green deck with as many hydras and things that synergize with hydras and +1/+1 counters as I can fit.

If I do ever cut something for another x-costed counter spell though I'd cut Plasm Capture for Spell Burst specifically to take advantage of my ramp and have a re-usable counterspell + source of tokens.

Skyfolk on Mama Zax's Hydra Babies

2 months ago

I mean I have a pemmin's aura so that's not really a problem, it's just in another deck atm. Also sorcery speed and once per turn doesn't come remotely close to the originals at all, I wouldn't even entertain that idea when I could just run something like Kiora's Follower if I wanted a generic untapper.

I'm not really looking to fill my deck with instants, it's a hydra tribal deck, not an x-costed infinite deck. Cards like Syncopate and Squall Line are definitely worth thinking about though.

Strattuscloud on Hydratic Rampage

3 months ago

Thanks so much for the feedback! I really like the idea of playing Portcullis Vine because getting a turn 1 defender would be nice. The 8 tappable defenders is a good amount from testing so I think I might replace Gatecreeper Vine with Portcullis Vine and see how that goes.

From testing it out my friend group is pretty evenly matched, which keeps it fun! (though I am an early game target)

I did run the 2 Gargos, Vicious Watcher and it was a really strong addition. I am considering 1 or 2 more.

I swapped out 1 Prey Upon for a Tower Defense to hold up against a MAJOR flying weakeness. Would you recommend another card over that? I may sideboard a Whiptongue Hydra or two. I also really like the idea of Squall Line since it gives even more reason to play Unbound Flourishing. (So expensive!!)

The real difficulty moving on is determining which hydras to focus on. I think Mistcutter Hydra might replace Vastwood Hydra and that Hooded Hydra would be replaced by Voracious Hydra.

Lastly, Feed the Clan is very tempting. Maybe run 1?

I'd love more suggestions based on these ideas/edits!

lagotripha on Hydratic Rampage

3 months ago

As far as first decks go, this is really solid. Defenders and hydras have a lot of synergy and mono colour keeps the mana simple.

There are a few options to play with- remembering that power gaming with a casual playgroup is usually a mistake. Aim to be fun for everyone.

Turn 1 plays are really important in modern: Portcullis Vine Cathedral Membrane or Jaddi Offshoot are all cute here.

There are a few infinite combos with mana+untap in defender, but it's usually not too fun.

In general terms, when you onlu have one deck try for card variety with a consistent core -12 to 16 4 ofs that do one thing and make the deck reliable (defender ramp) and some varied payoffs to keep it interesting. I like Mistcutter Hydra for haste, Squall Line to tie games and Uncage the Menagerie to fetch those low cmc hydras or backup ramp.

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