|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Ice Age (ICE)||Rare|
Combos Browse all
Illusions of Grandeur
Cumulative upkeep (2)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
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Illusions of Grandeur Discussion
1 day ago
Nice! I made a similar(ish) deck that you can see here:
Commander / EDH
SCORE: 3 | 9 COMMENTS | 89 VIEWS | IN 1 FOLDER
Illusions of Grandeur can be overpowered, along with Delaying Shield. If you're looking for some more modern cards, Akroan Horse, Hunted Dragon, Hunted Phantasm, and Kiyomaro, First to Stand could prove to be devastating! I also need help with my deck, but hope my suggestions help! Keep up the good work!
2 days ago
A clarification first. Zedruu, is a she :)
As for the deck itself, you've built yours in a very different way than I have, but I will advise against cards like Illusions of Grandeur and other strictly hate cards. They are too reliant on Zedruu and offer little to no utility in the deck. Delaying Shield and Solitary Confinement are exceptionally powerful cards that buy you time to manipulate the board. Fevered Visions is another nice Howling Mine effect that nets you the first benefit, and Oblivion Ring and Banishing Light are great removal pieces for Zedruu.
I'll leave a link to my deck here as well. Maybe it will give you some more inspiration: Bad Santa Zedruu
3 days ago
First, a couple suggestions for additions:
Delaying Shield can give you immunity to an attack, and then transfer damage to an opponent. You can even play table politics, have someone nova strike you, allow it to go unblocked, and then gift this prevented damage to a larger threat.
Illusions of Grandeur gives you 20 life. Once you transport it to an opponent, they must burn their mana, or sacrifice and lose 20 life. Delusions of Mediocrity is a worse version, that lacks built-in removal, but is a bit more budget friendly.
Summoner's Egg is a fun little card that provides a bit of mystery to your opponents. One option I have seen is using cards such as Leveler to imprint on the egg. Personally think this is a bit too complicated for a win condition (two cards + transfer + artifact removal + only deals with one player) in competitive play, but the game of Russian Roulette inherent with Summoner's Egg is quite enjoyable for more casual groups.
As for your comment on your forum thread about your running 118 cards and needing to cut some... I think you should start by taking a look at the lands you are running. You seem to have double-added a bunch of them. This should get you down around 100 again.
4 days ago
I understand the enchantment flavor for Chromanticore and that it's decent by itself, but would rather see Ramos, Dragon Engine or something else that functions better (although Ramos can be aggro).
You totally have a theme going and I dig it, just tossing some thoughts out there.
1 week ago
I did it, Podkomorka. Thanks, anyway!
Thanks for the suggestions and explanations, Saharez! Illusions of Grandeur is amazing, but I don't think I'll have fun playing it... I'll play the deck with the others in mind, especially Wild Research.
3 weeks ago
What about trying Zedruu the Greathearted? Once you curse someone, you can use Zedruu to "give" them the enchantment (they're still cursed anyway), and then you start gaining card advantage off the stuff you give away. You can run Illusions of Grandeur and Delusions of Mediocrity, and with blue you can run some bounce spells to get them back and really do some damage. Just a thought.
1 month ago
Some more chaos cards, plus an Enchantment which is great in Zedruu
1 month ago
A few deadly suggestions, some recursion and a bit of library search.
Illusions of Grandeur for giving away, getting 20 hp and then having the opponent lose 20.
Form of the Dragon for bringing down high hp guys.
Starfield of Nyx recursion with illusions of grandeur
Wild Research for consistency