Illusions of Grandeur
Cumulative upkeep (2)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Printings View all
|Masters Edition (MED)||Common|
|Ice Age (ICE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Illusions of Grandeur Discussion
Rhadamanthus on frem
1 month ago
The words "that player" in rule 800.4a are specifically referring to the player who left the game, not anyone else. If Player A gave control of Illusions of Grandeur to Player B and Player A leaves the game, the rule doesn't cause Player B to lose control of the enchantment. The enchantment leaves the game and its "leaves the battlefield" trigger is put onto the stack because Player B controlled it at the last moment it was still on the battlefield.
2 months ago
Another couple cards! Backlash, Cinder Cloud, Choking Vines, Wheel of Fortune, Sylvan Library, Dazzling Beauty, Delirium, Disempower, Erratic Mutation, Essence Vortex, Feint, Fire Covenant, Glyph of Reincarnation, Hail Storm, Harmonic Convergence, Imps' Taunt, Lammastide Weave, Lava Storm, Long-Term Plans, Mages' Contest, Mask of the Mimic, Misinformation, Natural Selection, Outmaneuver, Psychic Barrier, Sandstorm, Scout's Warning, Seedtime, Shaman's Trance, Silhouette, Simulacrum, Siren's Call, Spore Cloud, Squall Line, Suffocation, Surge of Strength, Telim'Tor's Edict, Three Wishes, Thunderheads, Tidal Wave, Trailblazer, Transmutation, Vapor Snag, Venarian Glimmer, Warpath (and probably every other red card that cares about attacking and blocking creatures, some research needs to be done); Winter's Chill, Word of Command (maybe?) Augury Adept (more like a bend and a "small" one since it's actually white too. Still, being a possible monoblue card that gains life, might still be considered for the list). Same for Balefire Liege and Selkie Hedge-Mage. Collapsing Borders, Delusions of Mediocrity, Illusions of Grandeur, Game of Chaos, Merchant Ship, Relic Bind
3 months ago
3 months ago
subbing the following:
Adding in new lands,
4 months ago
Was doing some old school drafts with a buddy while we're distanced. (If you like janky and slow, I absolutely recommend 4xICE.) I noticed some cards at the wrong rarity in ALL and ICE. I noticed specifically rares -- like Gargantuan Gorilla, Illusions of Grandeur, Seraph, and Marton Stromgald -- coming out as commons. This seems to be the rarity for these cards when they were reprinted in MED.
Also noticed that this problem was referenced in this thread from 2014.
5 months ago
@ Skullclamped ,
This will be done in the very near future as I'm working on a huge update for the primer :) Wild Research is a good target, Mystic Remora or Smothering Tithe should also be very helpfull to get you through the early game.
It's very true that it's hard to pull of the combo with the Illusions of Grandeur . This deck isn't designed to win a lot of games after all though. While the value-engine and overall performance of this deck is working perfectly fine, I softened up the wincons by a fair bit over the cause of time. With all the tutors, card-draw and mana-accelerants it's pretty easy to pull of a win in my experience. At least for casual games within my playgroup the Zedruu-Deck has been way to powerfull and won most of the games. Even with this Jank-wincon I win my fair share of games. As you say it's easy to get to 1vs1 in the late game. Most opponents tend to have blown of nearly all of their ammunition at this point, while we can recur most of our stuff to pull of a win, even if it takes us 2-3 turns to pull it off. However this applies to my own playgroup, while you might have made slightly different experiences. So I'll list a few of my former win-conditions below:
- Approach of the Second Sun ... only one card, boring but easy.
- Wild Research , Nexus of Fate and Library of Leng ... take infinite turns and let Zedruu kill them all with commanderdamage while cyclonic rift clears the path.... way more flashy and surprisingly consistent.
- Swapping out a bordwipe for Austere Command and including Enchanted Evening doesn't only generate a ton of mana with Serra's Sanctum but also allows to blow up everyone's board while using Teferi's Protection to phase out laughing. Boros Charm might also be usefull in this scenario...
@ THCue , yeah you're absolutely right about the deck not being very budget-friendly... I'm thinking about building a budget version of this deck in the near future to make it more affordable for everyone. Adding some land-alternatives to the maybe-board might do it for now though :)
6 months ago
6 months ago
@ Skullclamped , Hey, glad you like it :)
As the deck stands right now, the primary win condition would be to copy the Illusions of Grandeur multiple times with Copy Enchantment , Estrid's Invocation or Clever Impersonator . The deck also contains enough enchantment-recursion like Hall of Heliod's Generosity , Replenish , etc. to regain the Illusions back from your graveyard. While this is pretty janky, the deck somehow manages to win relatively consistently, as it doesn't look very threatening and most of the time flies under the radar until it's to late >:)
Another way to win that's even more janky might be with Dance of the Manse through combat-damage... never tried that one out yet though :D