|Commander / EDH||Legal|
Printings View all
|Masters Edition (MED)||Common|
|Ice Age (ICE)||Rare|
Combos Browse all
Illusions of Grandeur
Cumulative upkeep (2)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Illusions of Grandeur Discussion
1 day ago
No problem Kissodeth!
If your going along the lines of that may I recommend:
- Illusions of Grandeur
- Puca's Mischief
- Fractured Identity
- Thought Lash
- Celestial Dawn
- Venser, the Sojourner
2 weeks ago
@ MCJennings , I can see the problem you have with Venser here... I do have the same problem and usually use him as a wincon only --> blinking the Illusions of Grandeur to gift it multiple times. That is unless I can protect him with the Sphere of Safety I have in my list.
Decree of Silence really is an evil card when paired with Solemnity . If this is on the board you usually have won the game... I had it in my own deck for a long time.. until my opponents where so mad about this combo that I needed to switch it out for something else :D
Pendrell Mists also seems to be a rather valuable card if you don't play to many creatures and don't want to have your opponents to have them aswell... I'm fearing only that this card might be provoce a lot of hate on the side of your enemies, making you to a great target. If that is fine for you though... go for it! Let them suffer :D
Null Chamber is a card I thought to put into my own deck from time to time allready... It's just so plitical and you can arrange yourself with another player what cards to be called, denying your opponents multiple ressources. The chamber would be much better than Nevermore in that case >:)
2 weeks ago
@ MCJennings ,
The Sunforger -package still is a work in progress. I had in in the deck for a long time (half a year now) but always came upon the same problem: I didn't draw the Sunforger... If I finally did it anyway, it worked absolutely fine as a tutor-for-needed-answers-tool. If i'm being attacked I always can use Path to Exile or Swords to Plowshares . If there is an enchantment I really want to be gone I tutor up Return to Dust , Oblation or the like. If something really bad is happening I can cast Teferi's Protection to phase out and if I should be missing a landdrop I can cast Tithe to search for a couple of lands. Thanks to Mistveil Plains I am able to use a single spell as much as I want to, putting it back on the bottom of my library. The only problem: Sunforger was always hiding somewhere in my deck... That's why I added some new cards to the deck, that shall help me by searching the infamous hammer: Enlightened Tutor (can be used to tutor for everything you should be needing repeatedly via Sunforger + Plains) , Open the Armory and Steelshaper's Gift . These cards however have just been ordered and the deck needs to be playtested yet. As for the sunforgers wielder it will most of the time be Zedruu herself. I try to keep my Zedruu-triggers low till the endgame, only drawing a couple cards/ gaining a couple life through her ability. She usually isn't being targeted at all by my opponents and only dies due to a boardwipe from time to time. The main goal of the deck is to stay hidden and fly under the radar most of the time. This usually works and people don't seem to care to much about what the goat is doing with her hammer.
The Clever Impersonator really is a very versatile and amazing card I just came upon a few weeks ago. While I really like your idea of the Copy Artifact being a 2mana manarock, the Impersonator usually serves a different purpose, targeting cards like: Venser's Journal , Maze of Ith , maybe Propaganda or Rhystic Study . Using it to copy Bitter Feud also is quite funny, as thing are getting out of hand quite quickly when everyone is dealing double to four times the damage to each other... The most valuable target just might be Paradox Haze though... just imagine all the cards you will draw, all the life you will gain by having three upkeeps <3
The Crown of Doom however simply is a very political card you can gift to your opponents to spread some bad blood. You usually want them to kill each other until only one opponent is left as it might be difficult to deal with a larger number of opponents when it comes to the winning-part. The important part about this card is that your opponents aren't allowed to give it back to you --> you are safe from the crown and draw cards from it while everyone else is trying to kill eachother... The Howling Mine is part of the grouphug-theme of the deck. While it of course allows everyone to draw an additional card, you are drawing one more card --> getting some extra value as soon as it is gifted away. Additionally the mine is a card your opponents don't want to get rid of --> it stays on the board longer --> you are getting more value from it over the time.
You are right about the Mindslaver being a lockdown with Academy Ruins aswell as with Trading Post + Forbidden Orchard . While I could be going for the easy win with Approach of the Second Sun or the like I really do love to have me some jank-wincons to make it more of a challenge to win for me. All of my wincons are hard work to pull of, but that is implied in the decks idea :)
I have had Tragic Arrogance in the deck for a long time and I know what it can do >:) problem is that I do need the Supreme Verdict for its ability of not being able to counter it, I need the Austere Command to pull of a "combo-win" with Enchanted Evening + Boros Charm and need Cyclonic Rift to deal with an indestructible board... or simply because it is awesome... :D I haven't got a free slot for another boardwipe though, so the Tragic Arrogance sadly needed to go :(
About the cards you mentioned: Bitter Feud simply is a fun political card that can be used to get rid of a very unpleasant opponent. Simply choose him and another player who will untap before him and he will usually finish him of. You can gift the enchantment away for Zedruu-value and rechoose its targets by bouncing it back to your hand/ blinking it with Venser, the Sojourner . Open the Vaults is very often a game winning card in this deck, as I'm usually getting back every single card in my graveyard. Cast this after a boardwipe or after you've been milled for some time and your board will be full of value all of a sudden. As this deck is focused around artifacts and enchantments you are usually getting more value out of this card than your enemies... Enchanted Evening + Greater Auramancy is a combo I have in the deck for board-protection during the lategame. As my deck doesn't heavily evolve around gifting permanents and uses Zedruu's ability only for some extra value or political offerings I usually can pull this of without having to much trouble. At the time I cast these cards I ususally have 3-4 of my permanents allready be sitting on my opponents boards so I don't need to gift away cards anymore. The only thing that doesn't work is winning to Illusions of Grandeur unless you gift the auramancy away to an opponent first.
I hope this helps understanding how the deck is meant to work, thank you for your time and may the goats blessing always be with you! :)
2 weeks ago
A really great decklist you have here :) My own Zedruu-deck initially started as a bad-gifts-version, didn't work out to well for me though as I was hated off the board immediatly as soon as my opponents understood what I was up to... Your version whatsoever really seems to work as you're running a lot of stax + chaos-effects and I love all the different synergies. My own deck evolved itself into a more political style but also builds upon cardsynergies like Solemnity + Glacial Chasm or Mystic Remora . Take a look if you're interested: ( Zedruu, Enlightened Master ). You definetely deserved an upvote from me, as you truly have built a great deck just as the great goat deserves!
3 months ago
I like the idea of running a 200/200 Death's Shadow. Necromancy is fetchable with Zur. Do you think exchanging life totals doesn't work well or is it too slow and cost intensive? Illusions of Grandeur is going to get cut. What about the draw ability of Convalescent Care?
3 months ago
Reverse the Sands, Avacyn, Angel of Hope, Sen Triplets, Death's Shadow, Mirror Universe, Convalescent Care, and Illusions of Grandeur can be cut. They don't really add much of anything or their cost is way to high for the curve your setting.
4 months ago
It is always nice to see someones Zedruu list. A few months ago I decided to try this commander too. And it is lots of fun to pilot one. I have always been playing EDH from a competitive perspective. Now with Zedruu I really enjoy the casual and political side of the game.
I decided not to take the bad gifts route, because I don't want to get hated out of the game. If bad gifts backfires on you, it also can happen that you screw yourself. Like you cant cast your own commander and such.
A few cards that I would recommend are:
- Illusions of Grandeur, Oblivion Ring together with Capsize : get 20 life, then donate it away. O-ring the Grandeur to let them lose 20 life. Capsize the O-ring and you get 20 life again, rinse and repeat... this is one of my main wincons.
- Venser, the Sojourner : Great synergy tool for Zedruu and also functions as a second option when Capsize isn't available
- Chromatic Lantern : Would fit well in a 3-color deck
- Thought Vessel : Extra mana rock with the added benefit of having no max. handsize with Zedruu is great.
- Gift of Immortality : Good protection for Zedruu against boardwipes and you can donate this card away for a Zedruu trigger and still you get the benefits.
- Gilded Drake : Great value card for Zedruu
Check out my version for other ideas. If you have some great ideas I did miss, then let know!
Commander / EDH
SCORE: 7 | 2 COMMENTS | 539 VIEWS | IN 2 FOLDERS
Upvote from a fellow Zedruu player incoming!
6 months ago
Right now, you are missing one card, as you have your commander in the deck twice. That being said, Illusions of Grandeur is the clear card for any Zedruu deck.
Illusions of Grandeur occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
RUW (Jeskai, America): 0.16%