Bygone Bishop

Bygone Bishop

Creature — Spirit Cleric

Flying

Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colourless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Set Rarity
Shadows over Innistrad (SOI) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bygone Bishop occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Bygone Bishop Discussion

MindAblaze on Why White? Design Choices

3 weeks ago

I think subtle choices that don’t break the color pie would be the best direction for white and for the game.

Of course we want stuff for EDH, however we need to remember there are more formats impacted by this and if every color does the same things what is the point of the color pie at all? I like some of the examples given so far, like Bygone Bishop and Mentor of the Meek for weenies, Dawn of Hope for life gain, Puresteel, Sram and Spiritdancer for voltron and then Mesa Enchantress et al. (Which is really a GW strategy.)

Having generic good stuff isn’t really something that’s healthy for the game I think. There has got to be something that’s not generic, but still easy enough to use for what white wants to do. Like Feather, the Redeemed for example, or a Heroic or Exalted style trigger. Prowess is in white as well.

enpc on Why White? Design Choices

3 weeks ago

Colonel_Kink: Except that in your arguement, you've failed to mention that while white deos like to leverage equipment like Skullclamp, white also has THE BEST equipment tutoring in the game. Stoneforge Mystic, Stonehewer Giant, Open the Armory, Steelshaper's Gift, etc.

And on top of that, white has a bunch of solir and repeatable card draw in the form of:

And this doesn't count all of the cantrips white has like To Arms!, Scout's Warning, etc which are all very strong effects in addition to cantripping for a cheap cost.


Yes, I get that a bunch of the forementioned cards are conditional on you playing a particular strategy. But if you're commited to playing mono white, chances are you're playing one of the strategies that white excels at anyway. And if you're determined to not playing one of the strategies that white plays into, then sorry but that's on you.

Pervavita on Why White? Design Choices

3 weeks ago

Giving white some form of card advantage that fits it's color identity won't break the color pie or unbalance White. Look at Red for example, it has just in the last 4ish years started to get card advantage and it has helped Red a lot and non of it has felt outside Red's color identity.

The question is how to give White card advantage and not break the color pie or over due it.

To not over due it that is easy, you start slow and add a card here and there (one per set/every other set) and make them not make them strong effects that risk breaking. I think as of now WOTC has been doing this with cards like Dawn of Hope in the last few years. They have also missed with Happily Ever After.

Now how to make the card advantage feel White? Well look at what White does already and lean into it more. Taxes are unpopular but cards like Smothering Tithe is a tax card that doesn't get hated on so this I think is one way to lean into it and give card advantage via taxes. You could like stated above even make it reward the rest of the table as White also plays on the fair play angle.

I do feel that Green gets way too much love for creatures; what I mean is Green gets cards like Beast Whisperer that rewards you for all your creature draw. I think this should have been a Green/White card and divide this ability into two separate abilities for Green and White where Green gets big creatures (Power/Toughness/CMC 4+) and White gets small creatures (Power/Toughness/CMC 2-) and both get limited at 3. This I do think still fits White as we have seen before with Mentor of the Meek and Bygone Bishop and doesn't make Green just better at creature draw. And yes make the player pay to get the card draw in White at least early on in design to make sure it's not just broken.

king-saproling on Commander Deck

2 months ago

I take it including Martial Glory was an accident right? Also I hate to be the bearer of bad news, but Westvale Abbey  Flip can only be included in decks that have Black, because the card's color identity is black.

Also is Sephara, Sky's Blade your commander? You can designate which creature is your commander by putting *CMDR* after their name in your decklist (Sephara, Sky's Blade *CMDR*)

You might like these cards: Hanged Executioner, Midnight Haunting, Rousing of Souls, Spectral Procession, Battle Screech, Benevolent Offering, Spectral Reserves, Triplicate Spirits, Bygone Bishop, Mentor of the Meek, Archon of Sun's Grace, Emeria Angel, Serra the Benevolent, Windbrisk Heights

wisegreenbean on Pioneer Spirits

3 months ago

Hi! Fellow Pioneer lover. I run a more aggressive, traditional spirits list, but I think your more midrange oriented list is cool too! I had a few thoughts though...

The maindeck Rest in Peace and Eidolon of Rhetoric are hyper specific answers. You probably don't want them main deck, they're just not going to do anything in most situations. If you're desperate to have maindeck graveyard hate for some reason, Remorseful Cleric is a little more reasonable generically.

Supreme Verdict in not probably a great pick for a deck that wins with a wide board of creatures. I appreciate that you want a sweep, but Settle the Wreckage is probably more the effect you're looking for. I know that you can 'combo' verdict with Selfless Spirit , but there's no need to force yourself to find a combo.

Render Silent probably isn't the counterspell you're looking for; it's expensive with low upside. Spell Pierce is more traditional, but if you're trying for a longer game, maybe Absorb is more what you want. The hardest matchups are aggressive decks and decks full of removal, so life gain is pretty relevant text.

Archangel Avacyn  Flip is a common include for slightly larger spirit decks, as Teferi, Time Raveler . You might also get value out of a few Bygone Bishop .

griffstick on How to design white card ...

3 months ago

Mesa Enchantress , Bygone Bishop , Puresteel Paladin , Sram, Senior Edificer , Kor Spiritdancer , Sage's Reverie , Mentor of the Meek , and Dawn of Hope . All these are where white is going with card draw. And they are the strongest mono white card draw methods.

Azeworai on Linden, Steadfast Healer

4 months ago

If I may, it seems that your deck lacks ways to churn through the deck, hence card draw is of the uttermost importance. As it lies, the deck only contains Mentor of the Meek , something very susceptible to a wrath. As for my recommendations, Bag of Holding , Bygone Bishop , Endless Atlas , and Seer's Sundial may be of aid.

Sun Titan is a fine card as well, Sanctum Prelate is just swell at confining, and Remorseful Cleric is fantastic utility.

Good fortune to you.

WhattheDeck on (Jimmy's) Darien, King of Kjeldor Mk2

4 months ago

Love the deck! (upvoted :D) A couple suggestions:

Replace Mind's Eye for Bygone Bishop and Healer of the Pride for Impassioned Orator

One land (maybe a Plains?) for Deserted Temple (to combo with Nykthos)

I'd also put in Secure the Wastes as one way to help close out the game (maybe take out True Conviction ?)

You might also want to take out a few of your 5+cmc cards and run a few protection effects to protect your board state. My fav are: Benevolent Bodyguard Brave the Elements Emerge Unscathed Teferi's Protection Shelter Selfless Spirit .

For card draw, you can put in a couple more equipment tutors for Skullclamp , like Stoneforge Mystic , Steelshaper's Gift , Relic Seeker or Quest for the Holy Relic

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