Creature — Elemental
Prevent all damage that would be dealt to Dawn Elemental.
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|Commander / EDH||Legal|
Dawn Elemental Discussion
9 months ago
FYI: "Tron" is not the same as "Voltron."
I usuggest cutting Darksteel Plate in favor of more creatures to enchant with Pariah: Dawn Elemental , Stuffy Doll , and/or Darksteel Myr . Of those three and Cho-Manno, Revolutionary, I'd say the Elemental and Myr would be the best two to run full sets, and then maybe 1x Stuffy Doll for flavor.
1 year ago
hi, just watched the Legendary Creature Podcast and as someone that loves mono white AND Eight-and-a-Half Tails, i'd like to put some input in the deck.
first of all, i would cut ALL of the unsynergistic "lose-less" cards like: Dawn Elemental , Blinding Angel , Guardian of the Gateless , Palisade Giant , Platinum Angel , Selfless Squire , Ghostly Prison , Pariah , and Gideon of the Trials . none of these cards advance your game state, or put you closer to a win. If anything these cards only help you durdle around, hoping you can squeeze out a cheeky win. you already run the 3 circle of protection cards that will more or less synergistically do most of that already, and you can also add Idyllic Tutor as redundancy. i would probably replace the lose-less cards for more hatebears, like Aven Mindcensor , Angel of Jubilation , and Containment Priest . you're also running only 2 creatures with an etb effects, so cards like Torpor Orb and Hushwing Gryff can be very back breaking against other more creature based decks.
snow-covered plains are cheap right now. so possibly investing in Extraplanar Lens (which unfortunately isn't cheap) might be something worth while for the deck.
i noticed you ran Steelshaper's Gift in the video, but it's not in your current list. need an update? if you don't already have it, Open the Armory is also a good way to look for those voltron pieces.
you only have 6 cards in your entire deck that can shuffle your making Sensei's Divining Top mostly a waste of time, at that point Crystal Ball would do you better as you can scry away "bad" cards at the top of your library, unlike SDT. if you add the 5 fetchlands, and more tutors then you can reconsider it.
adding Urborg, Tomb of Yawgmoth in the deck can make temple of the false god and maze of ith tap for mana, BUT it also allows you to run some extra spicy cards like Karma and Royal Decree which, with any of the circle of protection cards, for 1 mana you can make it 1 sided.
Illumination a solid counterspell that people won't see coming, and you can stop gross cards like omniscience, and mind over matter.
Renounce the Guilds is also a great way to kill everyone's non-mono color deck commanders.
Cavalier of Dawn is also a strong include.
end notes: try to keep your deck as low to the ground as possible, with a very low mana curve, you want to play cards but also keep as much mana open to do any of your 8.5 shinanigans. if you spend 6+ mana on a spell on your man phase, it really limits what you can and cant do on other people's turns, which you want to mainly be doing with a commander like 8.5 that screams CONTROL.
freezerboy on E.L.E.
3 years ago
Dawn Elemental instead of Seraph of the Sword unless you're trying to keep the amount of angels high. I see it's not necessarily tribal, but I'm not one to scoff at using something slightly inferior in exchange for concepts.
4 years ago
Crucible of Worlds - No interest. It's not worth a spot in the deck if its main use is to machine gun Strip Mine effects and make everyone miserable.
Linvala, Keeper of Silence - No current interest. I prefer to have more synergy for my main strategy instead of filling my deck with hate cards. I'd consider using Linvala if creatures with problematic activated abilities becomes more widespread.
Celestial Crusader - No interest. This deck can't use anthems effectively.
Mistveil Plains - It's a fun utility land. It has great synergy with Equipment tutors, especially Stonehewer Giant. Tuck the Equipment from the grave and tutor it back. It also keeps other players from stealing cards from my graveyard. Since it's a Plains, Eternal Dragon and Knight of the White Orchid can grab it and it counts towards Emeria, The Sky Ruin's ability.
Runed Halo - No interest. I can see it being very effective against certain Commanders, but it would be a massive pain if I needed to reset it.
Avacyn, Angel of Hope - She's completely worth using even with the 8 CMC. She protects my Equipment (along with everything else) and is a standalone threat I can rely on. I don't see her Bribery'd that often. Someone else usually has a more 'interesting' target, like Eldrazi. :P
Deathrender - No interest. It doesn't offer anything for Voltron and I'm not going to use it for the very few high CMC creatures I have.
Marshal's Anthem - No interest. Anthems in general are better in token decks. They flood the field with bodies and can get the most out of the mass +1/+1 boosts.
Commander Eesha - No interest. Too small to do anything by itself and has no utility.
Prison Term - Don't sell it short. It's not a movable Pacifism, it's a movable Arrest! This is the only Aura-based removal option I would ever consider using, mainly because of its ability to move to a new creature. And the new SOI tutor, Open the Armory, makes it more appealing.
Grafted Wargear - No interest. Aside from the crippling downside, the P/T boost is too small by itself.
4 years ago
Again, thank you for the reasonably-timed response. Tell me your thoughts on these cards
Crucible of Worlds: Recurring land destruction if you want to get mean for once. Somewhat a pricey card though.
Linvala, Keeper of Silence: Shuts down so many things in a one-sided manner, I consider this a staple in my deck regardless of what anyone says. Stops mana abilities, out of bolt range, and evasion so it can hold sword/equipment well.
Celestial Crusader: Uncounterable anthem? It may work in the favor of your opponents though.
Mistveil Plains: How has this card worked for you in game? I had the card, but the entering into play tapped gets annoying for me.
Runed Halo: Has saved me from their biggest dude and increases your chance of winning considering that they have do direct that guy to the other players. Sure, it only stops one creature, but a lot of times it involves some huge commander. You can recur it with Sun Titan to reset the card, adds to Nykthos, Shrine to Nyx mana pretty easily and searchable with Enlightened Tutor.
Avacyn, Angel of Hope: You say no high CMC's, but I see this one. How has she worked out for you? Bribery happens to frequently in my meta to run her, even if we have Path to Exile or Swords to Plowshares. Have you ever thought of using Deathrender to cheat her and other creatures into play?
Marshal's Anthem: I know you said you are pretty set on recursion, but this can reanimate and provide a boost? Does it seem too oriented to a token deck?
Commander Eesha: Sweet unblockable goodness, but untargetable by 8.5's effects. Not interested?
Prison Term: A movable pacifism. Pretty sweet, but I am guessing white has better removal. Thoughts?
Grafted Wargear: lol dude, 0 cost to equip. I like it a lot, but the drawback can get nasty. What do you think?