High Ground

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Exodus (EXO) Uncommon

Combos Browse all

High Ground

Enchantment

Each creature you control can block an additional creature.

High Ground Discussion

mushra27 on Brimaz - Rise of an Empire

2 weeks ago

Thank you chadsansing for the suggestions! I always love having another point of view when I craft decks!

  • Always Watching : it's true that the card would fit in the deck but I am afraid it might not be as efficient since we spawn a lot of tokens.

  • Intangible Virtue : I have been thinking of this card for a while and people from my LGS also have been suggesting it as well. I think you are right, it would help my tokens get bigger earlier in the game, making them very threatening.

  • High Ground : I was running Brave the Sands before in the deck with the same idea, that it adds value when Brimaz blocks. The thing is, opponents usually make sure that Brimaz can't block, mainly because they do not want to spawn even more tokens for you, making those enchantments dead cards.

  • Spear of Heliod : I am already running it but since tappedout puts it in artifact as its first type, I did the same in the description. But definitely, it reinforces the idea that the card truly belongs in the deck!

  • Comeuppance : I never saw the card before and I must say that I really like it. It's a surprise wrath and since I sometimes play in duel commander as well, I think I need to make room for it. It can also get someone's blast back to his face, I like it. Thanks!

  • Settle the Wreckage : I love the card in standard and must say, it's a good card to have when another aggro deck is more aggressive than yours. I think I should run it, just in case.

  • Teferi's Protection : that's the card I am dreaming of. But unfortunately, I would not be able to afford it, especially because I like to always create new decks rather than have only one to play with. It allows for greater flexibility when playing with a new group.

Thank you again for the new ideas that you added up, it truly helps!

chadsansing on Brimaz - Rise of an Empire

2 weeks ago

Love these kinds of decks. Maybe Always Watching , Intangible Virtue , High Ground , and/or Spear of Heliod in for some of the enchantments and artifacts that target 1 creature at a time?

Comeuppance , Settle the Wreckage , and Teferi's Protection might be good protection cards.

Enjoy the deck!

Zack_of_Steel on [PRIMER]Don't Touch China!!!

8 months ago

I've had a bigass list of cards in Cockatrice for a while that I'm dwindling to a deck. Yours has given me a lot of inspiration!

Can I ask why no Reliquary Tower, Thought Vessel, et cetera?

Do you find having only a few counters is worth it?

Have you thought about Banding at all? Even if just throwing in Fortified Area. Helm of Chatzuk, Baton of Morale, Cooperation are other considerations.

Few other cards I've thought about including: High Ground, Primal Rage, Bow of Nylea, Steely Resolve, Spidersilk Armor (iffy on this one, but just in case?), Noetic Scales, Sterling Grove, As Foretold, Aura Shards, Urza's Incubator, Herald's Horn, Skeleton Key.

Diplomatic Immunity over Glint?

You have a very low avg. CMC, but I find it hard not to include Chromatic Lantern in any multicolored deck. Do you do well without much mana rock ramp?

SteelSentry on Kambal's Orzhov Party EDH

1 year ago

The best way to improve this deck would probably be to take out a lot of the low impact cards, like:

Ritual of Rejuvenation (one shot, doesn't really do much)

Renewed Faith (same thing)

Valor Made Real (if you want this effect, get an enchantment that does a similar thing, like High Ground, Brave the Sands, or a creature with this ability, like Palace Guard or Guardian of the Gateless)

Retreat to Hagra (Really slow, especially for 40 life).

Cards I would consider adding that are still pretty budget:

Soul's Attendant (since you have Warden)

Greed / Arguel's Blood Fast  Flip are great in EDH.

Wretched Confluence has a lot of good modes and is an instant.

Sacred Mesa is good in a slow, grindy deck like this to keep chumping or eventually fly over for victory

chadsansing on Kor/Leonin Equipment (Please Help)

1 year ago

Find that HP altered Jitte FTW/trade ;)

In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.

Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).

W does not have a ton of card draw. Maybe Inheritance and Slate of Ancestry? Possible counters include Dawn Charm, Rebuff the Wicked, Inspiration, Mana Tithe and Lapse of Certainty.

Ajani Goldmane and Ajani Steadfast can speed up your damage with counters. Healer of the Pride can net you some life. Brimaz, King of Oreskos, is just over $10, but may be useful here.

You can also slow things down with Ghostly Prison, Rule of Law, and Worship.

Other protection spells and combos exist, but might be too narrow to use here. I do like Solemnity + Phyrexian Unlife + Force Bubble + Greater Auramancy or Karmic Justice.

chadsansing on Pentacorp's Peace Be With You

1 year ago

kamelyan, that seems cool - I think High Ground and Reconnaissance might be helpful there, too.

kamelyan on Pentacorp's Peace Be With You

1 year ago

In this type of playstyle, I like Goldenglow Moth. With Entangler or High Ground and Mother of Runes or some way of reducing damage, this card is pretty fun to play -not to mention to look at.

chadsansing on

1 year ago

Avacyn, Angel of Hope, Fight to the Death, Settle the Wreckage, Shared Animosity, Comeuppance, Teferi's Protection, Faith's Reward, and a suite of little enchantments like Serra's Blessing, High Ground, and Reconnaissance might smooth out a combat step or two for you and catch your opponents on the back foot, so to speak.

You're also in the right colors to run something like Phyrexian Unlife or Force Bubble + Solemnity to buy yourself time to set up an indomitable board state.

Chaos Warp, Path to Exile, Swords to Plowshares, Exile, Condemn, and Oblation are all early-game spot removal cards that might be worth testing, too.

Have fun brewing!

Load more

No data for this card yet.