High Ground

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

High Ground

Enchantment

Each creature you control can block an additional creature.

Droolz on Blocking Multiple Creatures

2 years ago

I was working on a janky wall-deck and stumbled upon this.."issue"

Shield Sphere says it gets the counter "whenever" it blocks or "if shield sphere is assigned as blocker"

Now when I also have High Ground in play it let's me block 2 creatures with Shield sphere.

Does the shield sphere get 2 counters or just 1?

In other words: Does a "block" happen simultanously with an other block when one creatue is blocking multiple creatures?

Thanks

griffstick on What are the best defensive …

2 years ago

Everdawn Champion and Seraph of the Sword seem like perfect blockers. Other cards like Hundred-Handed One and Watcher in the Web . Also theres cards like High Ground and Brave the Sands help out big time as well. Someone mentioned Stuffy Doll I think that's a great one. Someone mentioned Guardian of the Gateless that card and all the cards that allow you to block multiple creatures go great with Godsend . Theres so many great blockers. Someone mentioned Ophiomancer , that's a fantastic suggestion.

Coward_Token on Arcades Defender

3 years ago

Speaking on which, it's kind of wild but maybe Angel's Trumpet? With their high toughness, your defenders are unlikely to die in combat, and with High Ground-style effects you're going to be taking less damage than other people

Rhadamanthus on What happens with multiples Nessian …

3 years ago

If you attack with multiple Nessian Boars, the defending player chooses which one each of their blockers will block. If any of those creatures are able to block more than one attacker (because of High Ground, Echo Circlet, etc.) then they have to block more than one Boar.

The key thing here is that when making attacking and blocking decisions, you have to make sure you satisfy as many requirements as possible without violating any restrictions. Attacking with 3 Boars creates 3 requirements for each blocker. Normally it's only possible for a blocker to block one attacker, but if it's possible for a creature to block more than one attacker in this situation then the creature has to block more than one Boar.

StopShot on Test me: $10 Decklists

4 years ago

Make a Voltron style deck using Kaalia, Zenith Seeker as the commander. Angels, Dragons and Demons are not necessary. I want her vigilance to be utilized for defensive purposes too like adding cards such as High Ground . Thanks!

mushra27 on Brimaz - Rise of an Empire

4 years ago

Thank you chadsansing for the suggestions! I always love having another point of view when I craft decks!

  • Always Watching : it's true that the card would fit in the deck but I am afraid it might not be as efficient since we spawn a lot of tokens.

  • Intangible Virtue : I have been thinking of this card for a while and people from my LGS also have been suggesting it as well. I think you are right, it would help my tokens get bigger earlier in the game, making them very threatening.

  • High Ground : I was running Brave the Sands before in the deck with the same idea, that it adds value when Brimaz blocks. The thing is, opponents usually make sure that Brimaz can't block, mainly because they do not want to spawn even more tokens for you, making those enchantments dead cards.

  • Spear of Heliod : I am already running it but since tappedout puts it in artifact as its first type, I did the same in the description. But definitely, it reinforces the idea that the card truly belongs in the deck!

  • Comeuppance : I never saw the card before and I must say that I really like it. It's a surprise wrath and since I sometimes play in duel commander as well, I think I need to make room for it. It can also get someone's blast back to his face, I like it. Thanks!

  • Settle the Wreckage : I love the card in standard and must say, it's a good card to have when another aggro deck is more aggressive than yours. I think I should run it, just in case.

  • Teferi's Protection : that's the card I am dreaming of. But unfortunately, I would not be able to afford it, especially because I like to always create new decks rather than have only one to play with. It allows for greater flexibility when playing with a new group.

Thank you again for the new ideas that you added up, it truly helps!

Zack_of_Steel on

5 years ago

I've had a bigass list of cards in Cockatrice for a while that I'm dwindling to a deck. Yours has given me a lot of inspiration!

Can I ask why no Reliquary Tower, Thought Vessel, et cetera?

Do you find having only a few counters is worth it?

Have you thought about Banding at all? Even if just throwing in Fortified Area. Helm of Chatzuk, Baton of Morale, Cooperation are other considerations.

Few other cards I've thought about including: High Ground, Primal Rage, Bow of Nylea, Steely Resolve, Spidersilk Armor (iffy on this one, but just in case?), Noetic Scales, Sterling Grove, As Foretold, Aura Shards, Urza's Incubator, Herald's Horn, Skeleton Key.

Diplomatic Immunity over Glint?

You have a very low avg. CMC, but I find it hard not to include Chromatic Lantern in any multicolored deck. Do you do well without much mana rock ramp?

SteelSentry on Kambal's Orzhov Party EDH

5 years ago

The best way to improve this deck would probably be to take out a lot of the low impact cards, like:

Ritual of Rejuvenation (one shot, doesn't really do much)

Renewed Faith (same thing)

Valor Made Real (if you want this effect, get an enchantment that does a similar thing, like High Ground, Brave the Sands, or a creature with this ability, like Palace Guard or Guardian of the Gateless)

Retreat to Hagra (Really slow, especially for 40 life).

Cards I would consider adding that are still pretty budget:

Soul's Attendant (since you have Warden)

Greed / Arguel's Blood Fast  Flip are great in EDH.

Wretched Confluence has a lot of good modes and is an instant.

Sacred Mesa is good in a slow, grindy deck like this to keep chumping or eventually fly over for victory

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