Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
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Blinding Angel Discussion
1 week ago
Boros is always difficult for card draw and ramp. I'm going to list all the ones I have been playing with some of the budget ones are really great and some of the expensive ones really are worth the cost.
Here are some of the things I have been playing with and found useful for my Angel Tribal (work in progress) deck.
Ramp; Knight of the White Orchid, Burnished Hart, Wild-Field Scarecrow, Solemn Simulacrum, Pilgrim's Eye, Myriad Landscape, Pearl Medallion, Sword of the Animist, Khalni Gem, Armillary Sphere, Land Tax, Gift of Estates, Tithe, Oath of Lieges, Sword of Feast and Famine and Crucible of Worlds(which will allow you to hit all your land drops if you have fetch lands)
Mana rocks that can be used as ramp to get your fatties out early;Sol Ring, Worn Powerstone, Gilded Lotus, Hedron Archive, Boros Signet, Coalition Relic, Thran Dynamo, Coldsteel Heart, Chrome Mox, Chromatic Lantern, Commander's Sphere, Cultivator's Caravan, Manalith, Star Compass, Doubling Cube
Creatures;Sunblast Angel kills all your opponents creatures and is a nice flyer, Pristine Angel Can only be dealt damage by non-artifact colorless creatures aka eldrazi while untapped. If you give her vigilance she can't be blocked either. Color protection is Really really good. Mother of Runes you can use her color protection to counter removal spells on your creatures one per turn. Eight-and-a-Half-Tails more protection!, Blinding Angel if they can't attack you..., Angelic Skirmisher super effective for all your creatures to choose Each combat lifelink, vigilance, first strike. Giving all your creatures lifelink is definitely something. Iroas, God of Victory he's low mana cost & exceptional, Oketra the True, Steel Hellkite super utility removal. Duplicant Also exceptional removal of even indestructible things, which it seems you like with your current removal. Kazuul, Tyrant of the Cliffs great with gisela, I see you like stuffy doll and boros reckoner how aboutCoalhauler Swine, Mogg Maniac, and Spitemare. They work Really well with damage doublers. When they pull out all the stops and attack you fora lethal 20+ damage, Selfless Squire and you get a 21+/21+ creature to attack past their tapped creatures on your turn.
If you like Deflecting Palm I'd like to recommend Ride Down, & Boros Fury-Shield. Pyrohemia is incredible with Gisela, as long as she is out and you only activate one at a time all damage is prevented to you and doubled to your opponents and their creatures. For stuffy doll and reckoner definitely enchant them with Pariah so when ever you are attacked that damage goes to your opponents instead!
Anyway sorry for the novel. I'm sure I gave you too much but hey it's better than too little eh?
2 weeks ago
Raving Dead is a good fit, it gives you another Quietus Spike effect and is a good blocker. If budget permits, Umezawa's Jitte is a house, you will basically get free counters with your strategy and can be used as another win con. I would also run Birds of Paradise over the other mana dorks since this is a three color deck. Courser of Kruphix is solid for top deck manipulation and give you a searchable target with Blinding Angel and Wild Pair.
1 month ago
n0bunga: Thanks for the fast response! Here are my thoughts on those:
Archetype of Finality was an attempt to make sure Alesha (and the reanimation target) survives combat. Did you not find it useful enough in that role?
I see your point on Azorius Justiciar.
I have Stonehorn Dignitary in here already, but I thought it might be handy to have Blinding Angel for redundancy (and since it has evasion, it might stick around to keep one player locked down while I use my recursion on something else).
Awwwww, I like Dauthi Mindripper to make Alesha into ": Target opponent discards three cards."
Kor Cartographer was there to grab Shocks, and the Flagstones/Crucible/Stack combo is WAY too much money if I plan to build this IRL.
I also see your point on Noosegraf Mob. Getting ten power for 2 mana is pretty sweet though...
Netherborn Phalanx is too conditional, I guess...
I can't afford Fulminator Mage. For now, Goblin Grenadiers will have to take that slot. There is frequently someone with no creatures in my meta, though, so I think he'll go through a reasonable amount of time.
Oppression is so viciously fun, though. And I don't plan to cast many spells, since much of my deck works by recursion from the GY...
1 month ago
Okay, let's get at 'er. Let's weed out the ones that offer the least amount of misery and perhaps contemplate more hate:
Let's cut the non-staxArchetype of Finality - deathtouch is nice, and I thought of this in my alesha build but ultiamtely it's not going to be something you buried alive or entomb for.
Azorius Justiciar - similar reasons as above.
Dauthi Mindripper - discard is nice, but we can get meaner
Kor Cartographer - ramp is fine, but we've mana rocks for this, and and I'll be perfectly honest I was never in need of it. If you want to go that route, Flagstones of Trokair, Crucible of Worlds and Smokestack can help recur that.
Noosegraf Mob - not feeling this, you've the ability to create 5 zombies as sac fodder, which I totally get, but I feel we can do more, or that your other creatures do more outside of token gen.
Netherborn Phalanx - contingent on others always having a creature. I'd rather you board in Reveillark to complete the Karmic Kombo.
Vampire Hexmage - unless you're planning on going Dark Depths, I'm not too keen on this dude.
Rotting Rats, Delirium Skeins, Oppression - I like the idea of these. Their detriment is your benefit, but Wild Guess helps you in that you choose when you discard, and you draw from that. Nahiri, the Harbinger could also benefit greatly here. She's card advantage and filtering, removal and a useless ultimate we don't care for.
Possibility Storm - Why's this here?
1 month ago
Interesting. A few pointers/suggestions; Your CMC (converted mana cost) is extremely high, hovering around 4.5. A good number to try and start at is around 3 to 3.5, and tweak it from there. Your deck also seems to have a bit of an identity crisis, where it is both big butts, life gain and sacrifice all at once. I would try and focus on two of those instead of all three. Since you said this is mostly for friends, i assume that it isn't super competitive, so here are a few suggestions for cuts and suggested replacements: Baleful Eidolon- its just a 1/1 deathtouch for 2 unless you pay a ton of mana. Replace with Sakura-Tribe Elder for ramp. Eater of Hope just a mediocre creature, replace with Silklash Spider so you can have a big butt and deal with fliers. Hollowborn Barghest is just a bad creature, really. replace with Blinding Angel or Defiant Bloodlord, which both do cool things. Necropolis Fiend just fights with your little bit of recursion. Id replace with Murder or Hero's Downfall so you have a kill spell. I would love to give more suggestions right now, but i don't have enough time right now. leave a comment on my wall or reply to me and I'll definitely get back to you. And welcome to Commander!
2 months ago
Some more shenanigans
2 months ago
2 months ago
Hokori, Dust Drinker Dragonlord Dromoka Gaea's Herald Gaddock Teeg Grand Abolisher Gisela, the Broken Blade + Bruna, the Fading Light Surrak Dragonclaw Blinding Angel Blazing Archon Winter Orb Phyrexian Revoker -- used all of those at some point