Creature — Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
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Blinding Angel Discussion
2 weeks ago
n0bunga: Thanks for the fast response! Here are my thoughts on those:
Archetype of Finality was an attempt to make sure Alesha (and the reanimation target) survives combat. Did you not find it useful enough in that role?
I see your point on Azorius Justiciar.
I have Stonehorn Dignitary in here already, but I thought it might be handy to have Blinding Angel for redundancy (and since it has evasion, it might stick around to keep one player locked down while I use my recursion on something else).
Awwwww, I like Dauthi Mindripper to make Alesha into ": Target opponent discards three cards."
Kor Cartographer was there to grab Shocks, and the Flagstones/Crucible/Stack combo is WAY too much money if I plan to build this IRL.
I also see your point on Noosegraf Mob. Getting ten power for 2 mana is pretty sweet though...
Netherborn Phalanx is too conditional, I guess...
I can't afford Fulminator Mage. For now, Goblin Grenadiers will have to take that slot. There is frequently someone with no creatures in my meta, though, so I think he'll go through a reasonable amount of time.
Oppression is so viciously fun, though. And I don't plan to cast many spells, since much of my deck works by recursion from the GY...
2 weeks ago
Okay, let's get at 'er. Let's weed out the ones that offer the least amount of misery and perhaps contemplate more hate:
Let's cut the non-staxArchetype of Finality - deathtouch is nice, and I thought of this in my alesha build but ultiamtely it's not going to be something you buried alive or entomb for.
Azorius Justiciar - similar reasons as above.
Dauthi Mindripper - discard is nice, but we can get meaner
Kor Cartographer - ramp is fine, but we've mana rocks for this, and and I'll be perfectly honest I was never in need of it. If you want to go that route, Flagstones of Trokair, Crucible of Worlds and Smokestack can help recur that.
Noosegraf Mob - not feeling this, you've the ability to create 5 zombies as sac fodder, which I totally get, but I feel we can do more, or that your other creatures do more outside of token gen.
Netherborn Phalanx - contingent on others always having a creature. I'd rather you board in Reveillark to complete the Karmic Kombo.
Vampire Hexmage - unless you're planning on going Dark Depths, I'm not too keen on this dude.
Rotting Rats, Delirium Skeins, Oppression - I like the idea of these. Their detriment is your benefit, but Wild Guess helps you in that you choose when you discard, and you draw from that. Nahiri, the Harbinger could also benefit greatly here. She's card advantage and filtering, removal and a useless ultimate we don't care for.
Possibility Storm - Why's this here?
3 weeks ago
Interesting. A few pointers/suggestions; Your CMC (converted mana cost) is extremely high, hovering around 4.5. A good number to try and start at is around 3 to 3.5, and tweak it from there. Your deck also seems to have a bit of an identity crisis, where it is both big butts, life gain and sacrifice all at once. I would try and focus on two of those instead of all three. Since you said this is mostly for friends, i assume that it isn't super competitive, so here are a few suggestions for cuts and suggested replacements: Baleful Eidolon- its just a 1/1 deathtouch for 2 unless you pay a ton of mana. Replace with Sakura-Tribe Elder for ramp. Eater of Hope just a mediocre creature, replace with Silklash Spider so you can have a big butt and deal with fliers. Hollowborn Barghest is just a bad creature, really. replace with Blinding Angel or Defiant Bloodlord, which both do cool things. Necropolis Fiend just fights with your little bit of recursion. Id replace with Murder or Hero's Downfall so you have a kill spell. I would love to give more suggestions right now, but i don't have enough time right now. leave a comment on my wall or reply to me and I'll definitely get back to you. And welcome to Commander!
4 weeks ago
Some more shenanigans
1 month ago
1 month ago
Hokori, Dust Drinker Dragonlord Dromoka Gaea's Herald Gaddock Teeg Grand Abolisher Gisela, the Broken Blade + Bruna, the Fading Light Surrak Dragonclaw Blinding Angel Blazing Archon Winter Orb Phyrexian Revoker -- used all of those at some point
1 month ago
These are angels you could add
I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation
Harsh Mercy seems good as well
It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well
You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck