Blinding Angel

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Ninth Edition Rare
Eighth Edition Rare
Nemesis Rare

Combos Browse all

Blinding Angel

Creature — Angel

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

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Blinding Angel Discussion

hoardofnotions on Angel Tribal

3 days ago

These are angels you could add

Angel of Finality

Emeria Angel

Gisela, the Broken Blade

Stoic Angel

Sublime Archangel

Voice of All

Archangel of Thune

Baneslayer Angel

Blinding Angel

Karmic Guide

Radiant, Archangel

Shattered Angel

Sigarda, Heron's Grace

Sigarda, Host of Herons

Admonition Angel

Pristine Angel

Angel of Serenity

Angel of the Dire Hour

Akroma, Angel of Wrath

Empyrial Archangel

Reya Dawnbringer

I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation

I also think you could cut some lands, 38 is a good number. Bant Panorama, Seaside Citadel are good to add back in

Harsh Mercy seems good as well

you have very little enter the battlefield effects, maybe add Torpor Orb or Hushwing Gryff

It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well

Maybe cut Caged Sun for Mirari's Wake.

I think you need some card draw as well. maybe Rhystic Study or Distant Melody, Zendikar Resurgent

You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck

Lurking Predators is the Quicksilver Amulet type effect you want i think. maybe take out Selvala's Stampede for it?

n0bunga on Dark Phoenix, Who Frowns At Fun

1 week ago

What are your thoughts on Loyal Retainers or Blinding Angel?

Panas on The Prowess of Sages

2 weeks ago

In the same train of thought, which I was mentioning to another Shu Yun player:

These are beautiful additions for creature slots. Then you have a couple of cards with cipher: Hidden Strings, Stolen Identity :)

And if budget is not a problem, the sword cycle (e.g. Sword of Fire and Ice) are good aditions.

Then add cheap cantrips (e.g. Ponder) and you are relatively set.

Panas on Shu Yun, punch.

2 weeks ago

I completely understand that. Even I don't feel like getting the swords although the way power level increases in my meta, I may be forced to getting them soon.

I have already mentioned some interesting creatures but I'll suggest a couple more here:

I would of course include creatures that buff the home team on spell cast like Soulblade Djinn and Strongarm Monk, but I'd try to find a place for at least a couple of these by replacing other vanilla creatures like Mantis Rider and Lotus Path Djinn... These, albeit filled with flavor, have little to do in a commander game where you are facing more than one opponent. In multiplayer, getting ahead in resources, whether in cards drawn or tempo, is king! Go for the value ;)

ps: i have marked with a star some inclusions that are budget friendly that can over-perform in my opinion.

TearsInRain23 on For All Those Who Died -EDH-

1 month ago

@DarkMagician: Necropotence will more then likely return after I playtested without it. Having gone back on what happened that game my mistake was playing it for draw when I was in a pinch and had to rely on Crypt Ghast for health and literally did not leave 8 to 10 health for nearly 9 rounds of stalling (Thank you Linvala, Keeper of Silence and Blinding Angel for that). It almost cost me the game merely because I couldn't get any card draw without sacrificing health that put me in a very dangerous position the one time I didn't have reliable lifegain already present on the board. I realize now its more user error but still going to play test some before swapping back.

@Daedalus19876: See above to why I am leaning back into favor of Necropotence again after a bout with my own misplays.

I decided to run Rune-Scarred Demon and Indulgent Tormentor/ Desecration Demon to try and have some viable demons thrown in there. I agree on the angels, as much as I love the mythic side having two of them leave little to be desired. I'm thinking Baneslayer Angel and Sorin Markov. Tree of Perdition as well.

foxboy93 on death and taxes make me smile

1 month ago

Hello!

As per your mentioning on a fellow post, you were having mana issues? To address this first problem, the quality of land you are looking at is minimal. That might sound rude when I say that, but by it, I mean you are running cards like Tainted Field and Tainted Peak. If it is a budget issue, I'd get the pain lands. Sulfurous Springs, Caves of Koilos and Battlefield Forge should be top includes. Other lands I'd consider changing out are:

Slayers' Stronghold - Decent, but vigilance isn't a big thing. And spending two mana to give haste? Why not run Swiftfoot Boots or Lightning Greaves (Greaves clearly being the better option, but of course, budget may be a thing for you)

Mistveil Plains - With a deck like this, Alesha shouldn't really care what is going to the grave if she can bring it back. If you are worried about a card like an artifact or enchantment dying, why not look at Restoration Specialist? Otherwise, Alesha can pretty much recur most creatures.

Blighted Fen - You aren't really abusing the ability to make people sac a creature, so this should also be swapped out.

Oh course, 'optimal' builds would have fetches and shocks, but even running Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate will give you more mana fixing. You could also run the less expensive fast lands from Kaladesh for mana fixing. Consider cards like Mana Confluence and City of Brass for mana fixing too. Anything that gives you the three colors you need. The fact that Chromatic Lantern isn't in the deck is a heart breaker as well. Chromatic lantern not only RAMPS you, but your lands are now Birds of Paradise.

Besides that, only thing I'd say are stuff like Rakdos Signet, Boros Signet and Orzhov Signet. Fellwar Stone is also decent mana fixing, as well as Wayfarer's Bauble and Expedition Map to go and get lands you need. If you want to be cute, you can play Herald of Leshrac to start stealing peoples lands

Cards I'd consider cutting to make room or consider upgrading later:

Angel of Invention - Personally havent played with it, but seems like its sort of meh. Other than making smaller creatures or a bigger flyer, there's not alot going on here. If she is in there for the anthem, look at Ravos, Soultender

Blinding Angel - If you are abusing ETB effects, Stonehorn Dignitary is better in every way. One mana cheaper, ETB effect abuser and a good card all around.

Feldon of the Third Path - Unless you can't reanimate with Alesha, this is a pretty dead card. I mean sure, you make a copy, go to combat, reanimate and get another 1-2 triggers, but there not a hell of a lot you really want, and you are paying 5 mana and tapping down two creatures for two more effects

Grenzo, Havoc Raiser - Unless you are SURE to deal damage or have a mass of tokens for example, I feel mana is better spent on other effects

Faith's Reward - Unless you are sacing your board and bringing it back, I feel this too is a dead card. If it is an anti-boardwipe, consider Eerie Interlude to protect your creatures.

Dictate of Erebos - Again, you aren't really abusing the sac outlets, so this doesn't seem like it warrants an area.

Sunforger - I feel like this card is a trap. Sure, you just instant speed tutored for removal you might not otherwise have, but you also just spend 4 mana to cast a Swords to Plowshares. That right there screams card disadvantage. Not only that, you have now removed it from a potential blocker and have to spend mana to re-equip.

xSKINCOLLECTORx on Alesha ETB Remanimator EDH

1 month ago

Swap out Hope of Ghirapur for Blinding Angel. Being able to keep it in play allows you to focus on reanimating something else instead of the same creature each turn....i know he is a 1 drop and that is AMAZING but it controls your plays each turn

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