Cho-Manno, Revolutionary

Cho-Manno, Revolutionary

Legendary Creature — Human Rebel

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Tenth Edition (10E) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Noble Legal
Canadian Highlander Legal
Unformat Legal
Penny Dreadful Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal

Cho-Manno, Revolutionary Discussion

DreadKhan on Land Burn

1 month ago

A Pariah can be handy, Cho-Manno, Revolutionary, Heliod, Sun-Crowned or another God, these can also make enemy attackers irrelevant (for damage anyways), allowing you time to set up, and then once set up you can just sit back and let the indestructible take the damage.

Idyllic Tutor can help find enchantments and isn't wildly expensive, which is nice.

hydrothermia on Pattern Recognition #134 - Mercadian ...

7 months ago

I may be one of the few that actually remember playing Mercadian Masque in the Type 2 (Standard for you whippersnappers.) format. My favorite card of the set, outside of Counterspell was Tidal Kraken . It was only a 6/6 unblockable for eight mana, which is way overpriced by today's current Standards. A little surprised you didn't mention Conspiracy the card. It was the first of it's kind with the most recent "reprint" being Arcane Adaptation . Or my favorite/annoying combo consisting of Cho-Manno, Revolutionary and Pariah .

There were five artifacts, one land and a handful of white rebels that created lore of a creature that would eventually end up being printed for Commander 2017, Ramos, Dragon Engine . The first iterations of the artifact dragon came from Henge of Ramos , Eye of Ramos , Heart of Ramos , Horn of Ramos , Skull of Ramos and Tooth of Ramos .

McToters on Pleasure through pain: Feather punisher

9 months ago

Neat idea! Have you thought of using something like Cho-Manno, Revolutionary + your Pariah ? This way any damage done to you gets absorbed by a creature that can prevent all the damage. Seems like a decent cover option in this brew. Deflecting Palm could be useful although it wouldn’t work all the time with Feather. Sandskin could be an interesting political card for you and/or could be another tool to turn your Wall of Hope into something that can’t die (just like Paraiah)—probbaly too redundant but another option there. Mirari although a tad costly in CMC could prove useful with all the spells your slinging and copying off of Feather, to copy again. Kind of janky nowadays with having to oay the extra 3 per spell, but an option. Maybe some additional ramp in Smothering Tithe or Tithe , Land Tax if your finding your ramp isn’t great. I’ll see if I can ponder a few more things because I feel like I’m forgetting some cards that would be really helpful.

+1 good luck!

bushido_man96 on Tuvasa the Sunlit

1 year ago

@Cloudius, thanks for the suggestions, and the link to your deck. I like your build. I like the enchantments you have that do the removal thing, too. The more I play the deck, the more I will look into moving some of that stuff into my deck. I also thought about running with Pariah and something like Cho-Manno, Revolutionary to really be a pain in the ass.

I wasn't aware of Satyr Enchanter, which is more good card draw. Thanks for the suggestions! +1 for your deck.

t3hdarkness on Mercenary Rebels

2 years ago

What's your philosophy here? What do you want your deck to do?

Bound in Silence fits better than Pacifism since you can tutor for it. Same thing with Big Game Hunter over one of your kill spells. Pious Warrior and Shield Dancer make pretty good surprise blockers too.

Junktroller, Mistveil Plains, and Reito Lantern add a little redundancy to Lin Sivvi, Defiant Hero, Mercenary Informer, and Rebel Informer.

You've also got pieces to a few combos but they would need a few more parts. Teysa, Orzhov Scion combos with Darkest Hour but it really needs a Blood Artist and Ashnod's Altar to work. Cho-Manno, Revolutionary combos with Pariah and Pariah's Shield. Those two also combo with Stuffy Doll.

One last Card. Conspiracy turns every creature into Rebels or Mercenaries, letting you tutor for any creature in your deck.

berryjon on Pattern Recognition #72 - Time ...

2 years ago

I'm still surprised that Magistrate's Scepter is getting reprinted in Core 2019. I didn't think any card from Mercadian Masques except for Cho-Manno, Revolutionary would be good enough to get into another set! :)

DemonDragonJ on Core Set Legendary Creatures By ...

2 years ago

Since I have already created threads that list commanders and planeswalkers by home plane, I shall now create a thread that lists legendary creatures who have appeared in core sets by home plane.

As with my previous lists, I shall first list the planes known to be home to at least one legendary creature who has appeared in a core set alphabetically by name, and then list each legendary creature from that plane who has appeared in a core set alphabetically by name. If that creature is from a specific region of that plane or is a member of a specific faction on that plane, I shall list that region or faction in parenthesis after their name.

Lorwyn/Shadowmoor Show

What does everyone think of this list? Is it sufficiently informative? Have I improperly labeled any creatures? Any feedback would be greatly appreciated.

Kaneki___Ken on Commander for a Mono White ...

3 years ago

Hey all.

I was just wondering who would be the best commander for a Mono-White enchanter deck and what some staples would be. I'm doing a challenge where I build one deck of every mono-color and decided to go in WUBRG order. So to start with white I thought of enchantress.

Okay okay there is only one actually enchantress in white (I plan to get her) but it's still an enchantments deck. Lemme run over a list of commanders I've thought of so far:

Heliod, God of the Sun: An enchant himself he obviously deserves consideration. I just don't know how I feel about him as a general. The devotion should be easy to turn on with all the enchantments, but he's honestly feeling kinda lackluster to me... I could be wrong though.

Eight-and-a-Half-Tails: my current leader in options, Tails here gives us protection for our enchantments and can be a good win con making a voltron Control kinda commander.

Cho-Manno, Revolutionary: cute interaction with Pariah but not much else. Maybe a voltron general?

Sram, Senior Artificer: another idea is to go straight voltron with sram at the helm.

Thanks for reading and for help!

p.s: Please try and keep suggestions budget, I'm trying to make 5 decks here and I'm not made of money haha.

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